/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGGroundReactions.cpp Author: Jon S. Berndt Date started: 09/13/00 Purpose: Encapsulates the ground reaction forces (gear and collision) ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 09/13/00 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGGroundReactions.h" #include "FGPropertyManager.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_GROUNDREACTIONS; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex) { Name = "FGGroundReactions"; bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGGroundReactions::~FGGroundReactions(void) { unbind(); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Run(void) { if (!FGModel::Run()) { vForces.InitMatrix(); vMoments.InitMatrix(); // Only execute gear force code below 300 feet if ( Position->GetDistanceAGL() < 300.0 ) { vector ::iterator iGear = lGear.begin(); // Sum forces and moments for all gear, here. // Some optimizations may be made here - or rather in the gear code itself. // The gear ::Run() method is called several times - once for each gear. // Perhaps there is some commonality for things which only need to be // calculated once. while (iGear != lGear.end()) { vForces += iGear->Force(); vMoments += iGear->Moment(); iGear++; } } else { // Crash Routine } return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGGroundReactions::Load(FGConfigFile* AC_cfg) { string token; AC_cfg->GetNextConfigLine(); while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) { lGear.push_back(FGLGear(AC_cfg, FDMExec)); } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% string FGGroundReactions::GetGroundReactionStrings(void) { string GroundReactionStrings = ""; bool firstime = true; for (unsigned int i=0;iTie("gear/num-units", this, &FGGroundReactions::GetNumGearUnits); PropertyManager->Tie("moments/l-gear-lbsft", this,1, &FGGroundReactions::GetMoments); PropertyManager->Tie("moments/m-gear-lbsft", this,2, &FGGroundReactions::GetMoments); PropertyManager->Tie("moments/n-gear-lbsft", this,3, &FGGroundReactions::GetMoments); PropertyManager->Tie("forces/fbx-gear-lbs", this,1, &FGGroundReactions::GetForces); PropertyManager->Tie("forces/fby-gear-lbs", this,2, &FGGroundReactions::GetForces); PropertyManager->Tie("forces/fbz-gear-lbs", this,3, &FGGroundReactions::GetForces); } void FGGroundReactions::unbind(void){ PropertyManager->Untie("gear/num-units"); PropertyManager->Untie("moments/l-gear-lbsft"); PropertyManager->Untie("moments/m-gear-lbsft"); PropertyManager->Untie("moments/n-gear-lbsft"); PropertyManager->Untie("forces/fbx-gear-lbs"); PropertyManager->Untie("forces/fby-gear-lbs"); PropertyManager->Untie("forces/fbz-gear-lbs"); }