// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include STL_STRING #include #include #include #include #include #include #include #include #include
#include #include "AIBase.hxx" FGAIBase *FGAIBase::_self = NULL; FGAIBase::FGAIBase() { _self = this; _type_str = "model"; tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0; bearing = elevation = range = rdot = 0.0; x_shift = y_shift = rotation = 0.0; invisible = true; model_path = ""; _otype = otNull; } FGAIBase::~FGAIBase() { unbind(); _self = NULL; } void FGAIBase::update(double dt) { } void FGAIBase::Transform() { if (!invisible) { aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET); aip.setOrientation(roll, pitch, hdg); aip.update( globals->get_scenery()->get_center() ); } } bool FGAIBase::init() { SGPropertyNode *root = globals->get_props()->getNode("ai/models", true); vector p_vec = root->getChildren(_type_str); unsigned num = p_vec.size(); p_vec.clear(); props = root->getNode(_type_str, num, true); ssgBranch *model = 0; if (model_path != "") { model = sgLoad3DModel( globals->get_fg_root(), model_path.c_str(), props, globals->get_sim_time_sec() ); } if (model) { aip.init( model ); aip.setVisible(true); invisible = false; globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph()); } else { if (model_path != "") { SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model."); } } setDie(false); return true; } bool FGAIBase::isa( object_type otype ) { if ( otype == _otype ) { return true; } else { return false; } } void FGAIBase::bind() { props->tie("id", SGRawValuePointer(&id)); props->tie("velocities/true-airspeed-kt", SGRawValuePointer(&speed)); props->tie("velocities/vertical-speed-fps", SGRawValueFunctions(FGAIBase::_getVS_fps, FGAIBase::_setVS_fps)); props->tie("position/altitude-ft", SGRawValueFunctions(FGAIBase::_getAltitude, FGAIBase::_setAltitude)); props->tie("position/latitude-deg", SGRawValueFunctions(FGAIBase::_getLatitude, FGAIBase::_setLatitude)); props->tie("position/longitude-deg", SGRawValueFunctions(FGAIBase::_getLongitude, FGAIBase::_setLongitude)); props->tie("orientation/pitch-deg", SGRawValuePointer(&pitch)); props->tie("orientation/roll-deg", SGRawValuePointer(&roll)); props->tie("orientation/true-heading-deg", SGRawValuePointer(&hdg)); props->tie("radar/bearing-deg", SGRawValueFunctions(FGAIBase::_getBearing)); props->tie("radar/elevation-deg", SGRawValueFunctions(FGAIBase::_getElevation)); props->tie("radar/range-nm", SGRawValueFunctions(FGAIBase::_getRange)); // props->tie("radar/rdot-kts", SGRawValueFunctions(FGAIBase::_getRdot)); props->tie("radar/h-offset", SGRawValueFunctions(FGAIBase::_getH_offset)); props->tie("radar/v-offset", SGRawValueFunctions(FGAIBase::_getV_offset)); props->tie("radar/x-shift", SGRawValueFunctions(FGAIBase::_getX_shift)); props->tie("radar/y-shift", SGRawValueFunctions(FGAIBase::_getY_shift)); props->tie("radar/rotation", SGRawValueFunctions(FGAIBase::_getRotation)); props->tie("controls/lighting/nav-lights", SGRawValueFunctions(FGAIBase::_isNight)); props->setBoolValue("controls/lighting/beacon", true); props->setBoolValue("controls/lighting/strobe", true); } void FGAIBase::unbind() { props->untie("id"); props->untie("velocities/true-airspeed-kt"); props->untie("velocities/vertical-speed-fps"); props->untie("position/altitude-ft"); props->untie("position/latitude-deg"); props->untie("position/longitude-deg"); props->untie("orientation/pitch-deg"); props->untie("orientation/roll-deg"); props->untie("orientation/true-heading-deg"); props->untie("radar/bearing-deg"); props->untie("radar/elevation-deg"); props->untie("radar/range-nm"); // props->untie("radar/rdot-kts"); props->untie("radar/h-offset"); props->untie("radar/v-offset"); props->untie("radar/x-shift"); props->untie("radar/y-shift"); props->untie("radar/rotation"); props->untie("controls/controls/lighting/nav-lights"); }