/************************************************************************** * tilemgr.c -- routines to handle dynamic management of scenery tiles * * Written by Curtis Olson, started January 1998. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifdef WIN32 # include #endif #include #include "../XGL/xgl.h" #include "scenery.h" #include "tileutils.h" #include "obj.h" #include "../Aircraft/aircraft.h" #include "../Include/constants.h" #include "../Include/general.h" #include "../Include/types.h" /* here's where we keep the array of closest (potentially viewable) tiles */ struct bucket local_tiles[49]; GLint local_display_lists[49]; struct fgCartesianPoint local_refs[49]; /* Initialize the Tile Manager subsystem */ void fgTileMgrInit( void ) { printf("Initializing Tile Manager subsystem.\n"); /* fgTileCacheInit(); */ } /* given the current lon/lat, fill in the array of local chunks. If * the chunk isn't already in the cache, then read it from disk. */ void fgTileMgrUpdate( void ) { struct fgFLIGHT *f; struct fgGENERAL *g; struct bucket p; struct bucket p_last = {-1000, 0, 0, 0}; char base_path[256]; char file_name[256]; int i, j; f = ¤t_aircraft.flight; g = &general; find_bucket(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p); printf("Updating Tile list for %d,%d %d,%d\n", p.lon, p.lat, p.x, p.y); if ( (p.lon == p_last.lon) && (p.lat == p_last.lat) && (p.x == p_last.x) && (p.y == p_last.y) ) { /* same bucket as last time */ } gen_idx_array(&p, local_tiles, 7, 7); /* scenery.center = ref; */ for ( i = 0; i < 49; i++ ) { gen_base_path(&local_tiles[i], base_path); sprintf(file_name, "%s/Scenery/%s/%ld.obj", g->root_dir, base_path, gen_index(&local_tiles[i])); local_display_lists[i] = fgObjLoad(file_name, &local_refs[i]); if ( (local_tiles[i].lon == p.lon) && (local_tiles[i].lat == p.lat) && (local_tiles[i].x == p.x) && (local_tiles[i].y == p.y) ) { scenery.center = local_refs[i]; } } } /* Render the local tiles --- hack, hack, hack */ void fgTileMgrRender( void ) { static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 }; static GLfloat terrain_ambient[4]; static GLfloat terrain_diffuse[4]; int i, j; for ( i = 0; i < 4; i++ ) { terrain_ambient[i] = terrain_color[i] * 0.5; terrain_diffuse[i] = terrain_color[i]; } xglMaterialfv(GL_FRONT, GL_AMBIENT, terrain_ambient); xglMaterialfv(GL_FRONT, GL_DIFFUSE, terrain_diffuse); for ( i = 0; i < 49; i++ ) { xglPushMatrix(); xglTranslatef(local_refs[i].x - scenery.center.x, local_refs[i].y - scenery.center.y, local_refs[i].z - scenery.center.z); xglCallList(local_display_lists[i]); xglPopMatrix(); } } /* $Log$ /* Revision 1.4 1998/01/19 18:40:38 curt /* Tons of little changes to clean up the code and to remove fatal errors /* when building with the c++ compiler. /* * Revision 1.3 1998/01/13 00:23:11 curt * Initial changes to support loading and management of scenery tiles. Note, * there's still a fair amount of work left to be done. * * Revision 1.2 1998/01/08 02:22:27 curt * Continue working on basic features. * * Revision 1.1 1998/01/07 23:50:51 curt * "area" renamed to "tile" * * Revision 1.2 1998/01/07 03:29:29 curt * Given an arbitrary lat/lon, we can now: * generate a unique index for the chunk containing the lat/lon * generate a path name to the chunk file * build a list of the indexes of all the nearby areas. * * Revision 1.1 1998/01/07 02:05:48 curt * Initial revision. * */