/************************************************************************** * fg_init.c -- Flight Gear top level initialization routines * * Written by Curtis Olson, started August 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include #include #include "fg_init.h" #include "views.h" #include "../Include/constants.h" #include "../Include/general.h" #include "../Aircraft/aircraft.h" #include "../Astro/moon.h" #include "../Astro/sky.h" #include "../Astro/stars.h" #include "../Astro/sun.h" #include "../Cockpit/cockpit.h" #include "../Joystick/joystick.h" #include "../Math/fg_random.h" #include "../Scenery/mesh.h" #include "../Scenery/scenery.h" #include "../Scenery/tilemgr.h" #include "../Time/event.h" #include "../Time/fg_time.h" #include "../Time/sunpos.h" #include "../Weather/weather.h" extern int show_hud; /* HUD state */ extern int displayInstruments; /* General house keeping initializations */ void fgInitGeneral( void ) { struct fgGENERAL *g; g = &general; printf("General Initialization\n"); printf("======= ==============\n"); /* seed the random number generater */ fg_srandom(); /* determine the fg root path */ if ( (g->root_dir = getenv("FG_ROOT")) == NULL ) { /* environment variable not defined */ printf("FG_ROOT needs to be defined! See the documentation.\n"); exit(0); } printf("FG_ROOT = %s\n", g->root_dir); printf("\n"); } /* This is the top level init routine which calls all the other * initialization routines. If you are adding a subsystem to flight * gear, its initialization call should located in this routine.*/ void fgInitSubsystems( void ) { double cur_elev; struct fgFLIGHT *f; struct fgLIGHT *l; struct fgTIME *t; struct fgVIEW *v; f = ¤t_aircraft.flight; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; printf("Initialize Subsystems\n"); printf("========== ==========\n"); /**************************************************************** * The following section sets up the flight model EOM parameters and * should really be read in from one or more files. ****************************************************************/ /* Globe Aiport, AZ */ FG_Runway_longitude = -398391.28; FG_Runway_latitude = 120070.41; FG_Runway_altitude = 3234.5; FG_Runway_heading = 102.0 * DEG_TO_RAD; /* Initial Position at (P13) GLOBE airport */ FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD; FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD; FG_Altitude = FG_Runway_altitude + 3.758099; /* Initial Position at (SEZ) SEDONA airport */ FG_Longitude = -111.7884614 * DEG_TO_RAD; FG_Latitude = 34.8486289 * DEG_TO_RAD; FG_Runway_altitude = 4827; FG_Altitude = FG_Runway_altitude + 3.758099; /* Initial Position at (ANE) Anoka County airport */ FG_Longitude = -93.2113889 * DEG_TO_RAD; FG_Latitude = 45.145 * DEG_TO_RAD; FG_Runway_altitude = 912; FG_Altitude = FG_Runway_altitude + 3.758099; /* Initial Position north of the city of Globe */ /* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Longitude = ( -397867.44 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Altitude = 0.0 + 3.758099; */ /* Initial Posisition near where I used to live in Globe, AZ */ /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Runway_altitude = 5000.0; */ /* FG_Altitude = FG_Runway_altitude + 3.758099; */ /* Initial Position: 10125 Jewell St. NE */ /* FG_Longitude = ( -93.15 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 45.15 ) * DEG_TO_RAD; */ /* FG_Altitude = FG_Runway_altitude + 3.758099; */ /* A random test position */ /* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */ printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); /* Initial Velocity */ FG_V_north = 0.0 /* 7.287719E+00 */; FG_V_east = 0.0 /* 1.521770E+03 */; FG_V_down = 0.0 /* -1.265722E-05 */; /* Initial Orientation */ FG_Phi = -2.658474E-06; FG_Theta = 7.401790E-03; FG_Psi = 270.0 * DEG_TO_RAD; /* Initial Angular B rates */ FG_P_body = 7.206685E-05; FG_Q_body = 0.000000E+00; FG_R_body = 9.492658E-05; FG_Earth_position_angle = 0.000000E+00; /* Mass properties and geometry values */ FG_Mass = 8.547270E+01; FG_I_xx = 1.048000E+03; FG_I_yy = 3.000000E+03; FG_I_zz = 3.530000E+03; FG_I_xz = 0.000000E+00; /* CG position w.r.t. ref. point */ FG_Dx_cg = 0.000000E+00; FG_Dy_cg = 0.000000E+00; FG_Dz_cg = 0.000000E+00; /* Set initial position and slew parameters */ /* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */ /* fgSlewInit(-335340,162540, 15, 4.38); */ /* fgSlewInit(-398673.28,120625.64, 53, 4.38); */ /* Initialize the event manager */ fgEventInit(); /* Dump event stats every 60 seconds */ fgEventRegister( "fgEventPrintStats()", fgEventPrintStats, FG_EVENT_READY, 60000 ); /* Initialize "time" */ fgTimeInit(t); fgTimeUpdate(f, t); /* fgViewUpdate() needs the sun in the right place, while * fgUpdateSunPos() needs to know the view position. I'll get * around this interdependency for now by calling fgUpdateSunPos() * once, then moving on with normal initialization. */ fgUpdateSunPos(); /* Initialize view parameters */ fgViewInit(v); fgViewUpdate(f, v, l); /* Initialize shared sun position and sun_vec */ fgEventRegister( "fgUpdateSunPos()", fgUpdateSunPos, FG_EVENT_READY, 1000 ); /* Initialize the weather modeling subsystem */ fgWeatherInit(); /* update the weather for our current position */ fgEventRegister( "fgWeatherUpdate()", fgWeatherUpdate, FG_EVENT_READY, 120000 ); /* Initialize the Cockpit subsystem */ if( fgCockpitInit( current_aircraft ) == NULL ) { printf( "Error in Cockpit initialization!\n" ); exit( 1 ); } /* Initialize the orbital elements of sun, moon and mayor planets */ fgSolarSystemInit(*t); /* Initialize the Stars subsystem */ fgStarsInit(); /* Initialize the sun's position */ fgEventRegister( "fgSunInit()", fgSunInit, FG_EVENT_READY, 600000 ); /* Intialize the moon's position */ fgEventRegister( "fgMoonInit()", fgMoonInit, FG_EVENT_READY, 600000 ); /* Initialize the "sky" */ fgSkyInit(); /* Initialize the Scenery Management subsystem */ fgTileMgrInit(); /* fgSceneryInit(); */ /* Tell the Scenery Management system where we are so it can load * the correct scenery data */ fgTileMgrUpdate(); /* fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude); */ /* I'm just sticking this here for now, it should probably move * eventually */ cur_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0, FG_Latitude * RAD_TO_DEG * 3600.0); printf("True ground elevation is %.2f meters here.\n", cur_elev); if ( cur_elev > -9990.0 ) { FG_Runway_altitude = cur_elev * METER_TO_FEET; } if ( FG_Altitude < FG_Runway_altitude ) { FG_Altitude = FG_Runway_altitude + 3.758099; } printf("Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n", FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); /* end of thing that I just stuck in that I should probably move */ /* Initialize the flight model subsystem data structures base on * above values */ fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ ); /* To HUD or not to HUD */ show_hud = 0; /* Let's show the instrument panel */ displayInstruments = 0; /* Joystick support */ fgJoystickInit( 0 ); /* One more try here to get the sky synced up */ fgSkyColorsInit(); printf("\n"); } /* $Log$ /* Revision 1.31 1998/01/19 18:40:32 curt /* Tons of little changes to clean up the code and to remove fatal errors /* when building with the c++ compiler. /* * Revision 1.30 1998/01/13 00:23:09 curt * Initial changes to support loading and management of scenery tiles. Note, * there's still a fair amount of work left to be done. * * Revision 1.29 1998/01/08 02:22:08 curt * Beginning to integrate Tile management subsystem. * * Revision 1.28 1998/01/07 03:18:58 curt * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ * * Revision 1.27 1998/01/05 18:44:35 curt * Add an option to advance/decrease time from keyboard. * * Revision 1.26 1997/12/30 23:09:04 curt * Tweaking initialization sequences. * * Revision 1.25 1997/12/30 22:22:33 curt * Further integration of event manager. * * Revision 1.24 1997/12/30 20:47:44 curt * Integrated new event manager with subsystem initializations. * * Revision 1.23 1997/12/30 16:36:50 curt * Merged in Durk's changes ... * * Revision 1.22 1997/12/19 23:34:05 curt * Lot's of tweaking with sky rendering and lighting. * * Revision 1.21 1997/12/19 16:45:00 curt * Working on scene rendering order and options. * * Revision 1.20 1997/12/18 23:32:33 curt * First stab at sky dome actually starting to look reasonable. :-) * * Revision 1.19 1997/12/17 23:13:36 curt * Began working on rendering a sky. * * Revision 1.18 1997/12/15 23:54:49 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly. * * Revision 1.17 1997/12/15 20:59:09 curt * Misc. tweaks. * * Revision 1.16 1997/12/12 19:52:48 curt * Working on lightling and material properties. * * Revision 1.15 1997/12/11 04:43:55 curt * Fixed sun vector and lighting problems. I thing the moon is now lit * correctly. * * Revision 1.14 1997/12/10 22:37:47 curt * Prepended "fg" on the name of all global structures that didn't have it yet. * i.e. "struct WEATHER {}" became "struct fgWEATHER {}" * * Revision 1.13 1997/11/25 19:25:32 curt * Changes to integrate Durk's moon/sun code updates + clean up. * * Revision 1.12 1997/11/15 18:16:35 curt * minor tweaks. * * Revision 1.11 1997/10/30 12:38:42 curt * Working on new scenery subsystem. * * Revision 1.10 1997/10/25 03:24:23 curt * Incorporated sun, moon, and star positioning code contributed by Durk Talsma. * * Revision 1.9 1997/09/23 00:29:39 curt * Tweaks to get things to compile with gcc-win32. * * Revision 1.8 1997/09/22 14:44:20 curt * Continuing to try to align stars correctly. * * Revision 1.7 1997/09/16 15:50:30 curt * Working on star alignment and time issues. * * Revision 1.6 1997/09/05 14:17:30 curt * More tweaking with stars. * * Revision 1.5 1997/09/04 02:17:36 curt * Shufflin' stuff. * * Revision 1.4 1997/08/27 21:32:26 curt * Restructured view calculation code. Added stars. * * Revision 1.3 1997/08/27 03:30:19 curt * Changed naming scheme of basic shared structures. * * Revision 1.2 1997/08/25 20:27:23 curt * Merged in initial HUD and Joystick code. * * Revision 1.1 1997/08/23 01:46:20 curt * Initial revision. * */