/***************************************************************************** Module: BalloonSim.cpp Author: Christian Mayer Date started: 01.09.99 Called by: -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) -------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ A hot air balloon simulator HISTORY ------------------------------------------------------------------------------ 01.09.1999 Christian Mayer Created 03.10.1999 Christian Mayer cleaned the code by moveing WeatherDatabase calls inside the update() *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #include // #include #include #include #include #include
#include #include "BalloonSim.h" #include "sg.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ /****************************************************************************/ /* */ /* Constructor: */ /* Set the balloon model to some values that seem reasonable as I haven't */ /* got much original values */ /* */ /****************************************************************************/ balloon::balloon() { dt = 0.1; ground_level = 3400.0; sgSetVec3(gravity_vector, 0.0, 0.0, -9.81); sgSetVec3(velocity, 0.0, 0.0, 0.0); sgSetVec3(position, 0.0, 0.0, 0.0); sgSetVec3(hpr, 0.0, 0.0, 0.0); /************************************************************************/ /* My balloon has a radius of 8.8 metres as that gives a envelope */ /* volume of about 2854 m^3 which is about 77000 ft^3, a very common */ /* size for hot air balloons */ /************************************************************************/ balloon_envelope_area = 4.0 * (8.8 * 8.8) * FG_PI; balloon_envelope_volume = (4.0/3.0) * (8.8 * 8.8 * 8.8) * FG_PI; wind_facing_area_of_balloon = FG_PI * (8.8 * 8.8); wind_facing_area_of_basket = 2.0; //guessed: 2 m^2 cw_envelope=0.45; //a sphere in this case cw_basket=0.8; weight_of_total_fuel = 40.0; //big guess weight_of_envelope = 200.0; //big guess weight_of_basket = 40.0; //big guess weight_of_cargo = 750.0; //big guess fuel_left=1.0; max_flow_of_fuel_per_second=10.0*1.0/3600.0; //assuming 10% of one hour of total burn time current_burner_strength = 0.0; //the throttle lambda = 0.15; //for plasic l_of_the_envelope = 1.0/1000.0; //the thickness of the envelope (in m): 1mm T = 273.16 + 130.6; //Temperature in the envelope => still at ground level } void balloon::update() { /************************************************************************/ /* I'm simplifying the balloon by reducing the simulation to two */ /* points: */ /* the center of the basket (CB) and the center of the envelope (CE) */ /* */ /* ce */ /* I */ /* I */ /* cg (=center of gravity) */ /* I */ /* cb */ /* */ /* On each center are forces acting: gravity and wind resitance. CE */ /* additionally got the lift (=> I need to calculate the weight of the */ /* air inside, too) */ /* */ /* The weight of the air in the envelope is dependant of the tempera- */ /* ture. This temperature is decreasing over the time that is dependant */ /* of the insulation of the envelope material (lambda), the gas used */ /* (air) and the wind speed. For a plane surface it's for air: */ /* */ /* alpha = 4.8 + 3.4*v with v < 5.0 m/s */ /* */ /* The value k that takes all of that into account is defined as: */ /* */ /* 1 / k = 1 / alpha1 + 1 / alpha2 + l / lambda */ /* */ /* with 'l' beeing the 'length' i.e. thickness of the insulator, alpha1 */ /* the air inside and alpha2 the air outside of the envelope. So our k */ /* is: */ /* */ /* k = 1 / [1/4.8 + 1/(4.8+3.4v) + l/lambda] */ /* */ /* The energy lost by this process is defined as: */ /* */ /* dQ = k * A * t * dT */ /* */ /* with Q being the energy, k that value defined above, A the total */ /* area of the envelope, t the time (in hours) and dT the temperature */ /* difference between the inside and the outside. */ /* To get the temperature of the air in the inside I need the formula: */ /* */ /* dQ = cAir * m * dT */ /* */ /* with cAir being the specific heat capacity(?) of air (= 1.00 kcal / */ /* kg * degree), m the mass of the air and dT the temperature change. */ /* As the envelope is open I'm assuming that the same air pressure is */ /* inside and outside of it (practical there should be a slightly */ /* higher air pressure in the inside or the envelope would collapse). */ /* So it's easy to calculate the density of the air inside: */ /* */ /* rho = p / R * T */ /* */ /* with p being the pressure, R the gas constant(?) which is for air */ /* 287.14 N * m / kg * K and T the absolute temperature. */ /* */ /* The value returned by this function is the displacement of the CB */ /************************************************************************/ /************************************************************************/ /* NOTE: This is the simplified version: I'm assuming that the whole */ /* balloon consists only of the envelope.I will improove the simulation */ /* later, but currently was my main concern to get it going... */ /************************************************************************/ sgVec3 v; //get the current wind velocity and store it in v //Point3D temp = WeatherDatabase->get(position).Wind; //sgSetVec3(v, temp.x(), temp.y(), temp.z()); sgCopyVec3(v, WeatherDatabase->get(position).Wind ); sgSubVec3(v, velocity); float speed = sgLengthVec3(v); // calculate the density of the gas inside double rho = WeatherDatabase->get(position).AirPressure / (287.14 * T); // calculate the mass of the air double mAir = rho * balloon_envelope_volume; // loss of energy by cooling down: float k = 1.0 / (1.0/4.8 + 1.0/(4.8+3.4*speed) + l_of_the_envelope/lambda); float Q = k * balloon_envelope_area * (dt/3600.0) * (WeatherDatabase->get(position).Temperature - T); //(dt/3600.0) = time since last call in hours // gain of energy by heating: if (fuel_left > 0.0) //but only with some fuel left ;-) { float fuel_burning = current_burner_strength * max_flow_of_fuel_per_second * dt * weight_of_total_fuel; //in kg //convert to cubemetres (I'm wrongly assuming 'normal' conditions; but that's correct for my special case) float cube_metres_burned = fuel_burning / 2.2; //2.2 is the density for propane fuel_left -= fuel_burning / weight_of_total_fuel; // get energy through burning. Q += 22250.0 * cube_metres_burned; //22250 for propan, 29500 would be butane and if you dare: 2580 would be hydrogen... } // calculate the new temperature in the inside: T += Q / (1.00 * mAir); //calculate the masses of the envelope and the basket float mEnvelope = mAir + weight_of_envelope; float mBasket = weight_of_total_fuel*fuel_left + weight_of_basket + weight_of_cargo; float mTotal = mEnvelope + mBasket; //calulate the forces sgVec3 fTotal, fFriction, fLift; sgScaleVec3(fTotal, gravity_vector, mTotal); sgScaleVec3(fFriction, v, cw_envelope * wind_facing_area_of_balloon * WeatherDatabase->getAirDensity(position) * speed / 2.0); //wind resistance sgScaleVec3(fLift, gravity_vector, -balloon_envelope_volume * WeatherDatabase->get(position).AirPressure / (287.14 * WeatherDatabase->get(position).Temperature)); sgAddVec3(fTotal, fLift); sgAddVec3(fTotal, fFriction); //claculate acceleration: a = F / m sgVec3 aTotal, vTotal, dTotal; sgScaleVec3(aTotal, fTotal, 1.0 / mTotal); //integrate the displacement: d = 0.5 * a * dt**2 + v * dt + d sgScaleVec3(vTotal, velocity, dt); sgScaleVec3(dTotal, aTotal, 0.5*dt*dt); sgAddVec3(dTotal, vTotal); //integrate the velocity to 'velocity': v = a * dt + v sgScaleVec3(vTotal, aTotal, dt); sgAddVec3(velocity, vTotal); /************************************************************************/ /* VERY WRONG STUFF: it's just here to get some results to start with */ /************************************************************************/ // care for the ground if (position[2] < (ground_level+0.001) ) position[2] = ground_level; //return results sgAddVec3(position, dTotal); //cout << "BallonSim: T: " << (T-273.16) << " alt: " << position[2] << " ground: " << ground_level << " throttle: " << current_burner_strength << "\n"; } void balloon::set_burner_strength(const float bs) { if ((bs>=0.0) && (bs<=1.0)) current_burner_strength = bs; } void balloon::getVelocity(sgVec3 v) const { sgCopyVec3(v, velocity); } void balloon::setVelocity(const sgVec3 v) { sgCopyVec3(velocity, v); } void balloon::getPosition(sgVec3 v) const { sgCopyVec3(v, position); } void balloon::setPosition(const sgVec3 v) { sgCopyVec3(position, v); } void balloon::getHPR(sgVec3 angles) const //the balloon isn't allways exactly vertical { sgCopyVec3(angles, hpr); } void balloon::setHPR(const sgVec3 angles) //the balloon isn't allways exactly vertical { sgCopyVec3(hpr, angles); } void balloon::setGroundLevel(const float altitude) { ground_level = altitude; } float balloon::getTemperature(void) const { return T; } float balloon::getFuelLeft(void) const { return fuel_left; } /* void main(void) { bool burner = true; balloon bal; bool exit = false; sgVec3 pos={0.0, 0.0, 0.0}; char c; float acc_dt = 0.0; float alt; bool hysteresis = false; // moving up for (;!exit;) { for (int i=0; i<100; i++) { bal.update(0.1); acc_dt += 0.1; bal.getPosition(pos); alt = pos[2]; if (alt > 3010) { hysteresis = true; burner = false; } if ((alt < 2990) && (hysteresis == true)) { hysteresis = false; burner = true; } if ((bal.getTemperature()-273.16)>250.0) burner = false; //emergency } // toogle burner c = getch(); if (c==' ') burner=!burner; //if (c=='s') // show=!show; //printf("Position: (%f/%f/%f), dP: (%f/%f/%f), burner: ", pos[0], pos[1], pos[2], dp[0], dp[1], dp[2]); printf("%f \t%f \t%f \t%f\n", acc_dt/60.0, bal.getTemperature()-273.16, pos[2], bal.getFuelLeft()); if (burner==true) { //printf("on\n"); bal.set_burner_strength(1.0); } else { //printf("off\n"); bal.set_burner_strength(0.0); } } } */