/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGRotation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGROTATION_H #define FGROTATION_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # include #else # if defined (sgi) && !defined(__GNUC__) # include # else # include # endif #endif #include "FGModel.h" #include "FGMatrix33.h" #include "FGColumnVector3.h" #include "FGColumnVector4.h" #define ID_ROTATION "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGRotation : public FGModel { public: FGRotation(FGFDMExec*); ~FGRotation(); bool Run(void); inline FGColumnVector3& GetPQR(void) {return vPQR;} inline float GetPQR(int axis) {return vPQR(axis);} inline FGColumnVector3& GetPQRdot(void) {return vPQRdot;} inline float GetPQRdot(int idx) {return vPQRdot(idx);} inline FGColumnVector3& GetEuler(void) {return vEuler;} inline float GetEuler(int axis) {return vEuler(axis);} inline FGColumnVector3& GetEulerRates(void) { return vEulerRates; } inline float GetEulerRates(int axis) { return vEulerRates(axis); } inline void SetPQR(FGColumnVector3 tt) {vPQR = tt;} inline void SetEuler(FGColumnVector3 tt) {vEuler = tt;} inline float Getphi(void) {return vEuler(1);} inline float Gettht(void) {return vEuler(2);} inline float Getpsi(void) {return vEuler(3);} inline float GetCosphi(void) {return cPhi;} inline float GetCostht(void) {return cTht;} inline float GetCospsi(void) {return cPsi;} inline float GetSinphi(void) {return sPhi;} inline float GetSintht(void) {return sTht;} inline float GetSinpsi(void) {return sPsi;} private: FGColumnVector3 vPQR; FGColumnVector3 vPQRdot; FGColumnVector3 vMoments; FGColumnVector3 vEuler; FGColumnVector3 vEulerRates; FGColumnVector3 vlastPQRdot; float cTht,sTht; float cPhi,sPhi; float cPsi,sPsi; float Ixx, Iyy, Izz, Ixz; float dt; void GetState(void); void Debug(void); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif