// voiceplayer.cxx -- voice/sound sample player // // Written by Jean-Yves Lefort, started September 2005. // // Copyright (C) 2005, 2006 Jean-Yves Lefort - jylefort@FreeBSD.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // /////////////////////////////////////////////////////////////////////////////// #ifdef _MSC_VER # pragma warning( disable: 4355 ) #endif #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include using std::string; #include "voiceplayer.hxx" /////////////////////////////////////////////////////////////////////////////// // constants ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // helpers //////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #define ADD_VOICE(Var,Sample,Twice) \ { make_voice(&Var);append(Var,Sample);\ if (Twice) append(Var,Sample); } #define test_bits(_bits, _test) (((_bits) & (_test)) != 0) /////////////////////////////////////////////////////////////////////////////// // FGVoicePlayer ////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void FGVoicePlayer::Speaker::bind (SGPropertyNode *node) { // uses xmlsound property names tie(node, "volume", &volume); tie(node, "pitch", &pitch); } void FGVoicePlayer::Speaker::update_configuration () { map< string, SGSharedPtr >::iterator iter; for (iter = player->samples.begin(); iter != player->samples.end(); iter++) { SGSoundSample *sample = (*iter).second; sample->set_pitch(pitch); } if (player->voice) player->voice->volume_changed(); } FGVoicePlayer::Voice::~Voice () { for (iter = elements.begin(); iter != elements.end(); iter++) delete *iter; // we owned the element elements.clear(); } void FGVoicePlayer::Voice::play () { iter = elements.begin(); element = *iter; element->play(get_volume()); } void FGVoicePlayer::Voice::stop (bool now) { if (element) { if (now || element->silence) { element->stop(); element = NULL; } else iter = elements.end() - 1; // stop after the current element finishes } } void FGVoicePlayer::Voice::set_volume (float _volume) { volume = _volume; volume_changed(); } void FGVoicePlayer::Voice::volume_changed () { if (element) element->set_volume(get_volume()); } void FGVoicePlayer::Voice::update () { if (element) { if (! element->is_playing()) { if (++iter == elements.end()) element = NULL; else { element = *iter; element->play(get_volume()); } } } } FGVoicePlayer::~FGVoicePlayer () { vector::iterator iter1; for (iter1 = _voices.begin(); iter1 != _voices.end(); iter1++) delete *iter1; _voices.clear(); samples.clear(); } void FGVoicePlayer::bind (SGPropertyNode *node, const char* default_dir_prefix) { dir_prefix = node->getStringValue("voice/file-prefix", default_dir_prefix); speaker.bind(node); } void FGVoicePlayer::init () { SGSoundMgr *smgr = globals->get_soundmgr(); _sgr = smgr->find("avionics", true); _sgr->tie_to_listener(); speaker.update_configuration(); } void FGVoicePlayer::pause() { if (paused) return; paused = true; if (voice) { voice->stop(true); } } void FGVoicePlayer::resume() { if (!paused) return; paused = false; if (voice) { voice->play(); } } SGSoundSample * FGVoicePlayer::get_sample (const char *name) { string refname; refname = dev_name + "/" + dir_prefix + name; SGSoundSample *sample = _sgr->find(refname); if (! sample) { string filename = dir_prefix + string(name) + ".wav"; try { sample = new SGSoundSample(filename.c_str(), SGPath()); } catch (const sg_exception &e) { SG_LOG(SG_SOUND, SG_ALERT, "Error loading sound sample \"" + filename + "\": " + e.getFormattedMessage()); exit(1); } _sgr->add(sample, refname); samples[refname] = sample; } return sample; } void FGVoicePlayer::play (Voice *_voice, unsigned int flags) { if (!_voice) return; if (test_bits(flags, PLAY_NOW) || ! voice || (voice->element && voice->element->silence)) { if (voice) voice->stop(true); voice = _voice; looped = test_bits(flags, PLAY_LOOPED); next_voice = NULL; next_looped = false; if (!paused) voice->play(); } else { next_voice = _voice; next_looped = test_bits(flags, PLAY_LOOPED); } } void FGVoicePlayer::stop (unsigned int flags) { if (voice) { voice->stop(test_bits(flags, STOP_NOW)); if (voice->element) looped = false; else voice = NULL; next_voice = NULL; } } void FGVoicePlayer::set_volume (float _volume) { volume = _volume; if (voice) voice->volume_changed(); } void FGVoicePlayer::update () { if (voice) { voice->update(); if (next_voice) { if (! voice->element || voice->element->silence) { voice = next_voice; looped = next_looped; next_voice = NULL; next_looped = false; voice->play(); } } else { if (! voice->element) { if (looped) voice->play(); else voice = NULL; } } } }