A very special thanks is due to the following people and groups. Note, as hard as I've tried, I've found it impossible to perfectly maintain this file. If you are aware of someone who you think might be included here, PLEASE let me know. Projects like this are made possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. Raoul Alonzo . Mr. Alonzo is the author of Ssystem and provided his kind permission for using the moon texture. I also used parts of his code as a template when adding the texture. Michele America Contributed to the HUD code. Steve Baker - Author of PUI (a graphical interface written entirely on top of OpenGL/GLUT) - Contributed significantly to the basic Audio library. - Steve has provided an immense amount of coaching and tutelage, both on the subjects of flight simulation and OpenGL. It has been his comments and thoughts that have prompted the implementation of most of the more sophisticated features of Flight Gear. Michael Basler Coauthor of the Getting Started guide. Jon S. Berndt Working on a complete C++ rewrite/reimplimentation of the core FDM. Initially he is using X15 data to test his code, but once things are all in place we should be able to simulator arbitrary aircraft. Paul Bleisch Paul redid the "debug" system so that it would be much more flexible, so it could be easily disabled for production system, and so that messages for certain subsystems could be selectively enabled. Also contributed a first stab at a config file/command line parsing system. Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. Bernie Bright Many C++ style, usage, and implimentation improvements. STL portability, tons o' stuff. :-) Bernhard H. Buckel Contributed the README.Linux Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes when the little nudge in the right direction isn't working, I need a good hard shove.) :-) Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html Jean-Francois Doue Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics Gems IV ed. Paul S. Heckbert) http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html Francine Evans http://www.cs.sunysb.edu/~evans/stripe.html Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) Oscar Everitt Created single engine piston engine sounds as part of an F4U package for FS98. They are pretty cool and Oscar was happy to contribute them to our little project. Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. http://www.cdrom.com/pub/infozip/zlib/ Thomas Gellekum Changes and updates for compiling on FreeBSD Jeff Goeke-Smith Contributed our first autopilot. (Heading Hold) Better autoconf check for external timezone/daylight variables in #include Michael I. Gold -- Patiently answered my endless "newbie" OpenGL questions. His effort alone has made me a great SGI fan. Charlie Hotchkiss -- Worked on improving and enhancing the HUD code. Lots of code style tips and code tweaks ... Bruce Jackson of NASA http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the LaRCsim code under funding by NASA which we use to provide the flight model. Bruce has patiently answered my many, many questions. Tom Knienieder Ported Steve's Audio library to Win32 Reto Koradi http://www.mol.biol.ethz.ch/~kor Helped me get on track with setting up fog effects. Bob Kuehne Redid the Makefile system so it is simpler and more robust. Vasily Lewis http://www.woodsoup.org Provided computing resources and services so that the Flight Gear project could have real home. This includes, web services, ftp services shell accounts, email lists, dns services, etc. Eric Mitchell Contributed some topnotch scenery textures. Anders Morken Maintains the European mirror of the FG web pages. Alan Murta http://www.cs.man.ac.uk/aig/staff/alan/software/ Created the Generic Polygon Clipping library Friedemann Reinhard Contributed beginnings of a textured instrument panel. Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all Unix-like platforms. It should have little effect on IDE type environments since the don't use the Unix make system. William Riley Contributed code to add "brakes". Paul Schlyter . Mr. Schlyter provided Durk Talsma with all the information he needed to write the astro code. Chris Schoeneman Contributed some 3d sound playing code for Irix, Win32, and Linux It is unclear if this code will be used directly, but it certainly will have an influence on the development of our own audio library. Jonathan R Shewchuk Author of the Triangle program. Triangle is used to calculate the Delauney triangulation of our irregular terrain. Gordan Sikic Contributed a cherokee flight model for LaRCsim. Currently is not working and needs to be debugged. Use configure --with-flight-model=cherokee to build the cherokee instead of the navion. Michael Smith Contributed cockpit graphics, 3d models, logos, and other images. Project Bonanza - http://members.xoom.com/ConceptSim/index.html U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html Provided geographic data used by this project Durk Talsma Accurate Sun, Moon, and Planets. Sun changes color based on position in sky. Moon has correct phase and blends well into the sky. Planets are correctly positioned and have proper magnitude. Gary R. Van Sickle Contributed some initial GameGLUT support and other fixes. Norman Vine Many performance optimizations throughout the code. Many contributions and much advice for the scenery generation section. Lots of windoze related contributions. Carmelo Volpe Porting Flight Gear to the Metro Works development environment (PC/Mac) Robert Allan Zeh Helped me tremendously in figuring out the Cygnus win32 compiler and how to link with .dll's. With out him the first runable win32 version of FG would have been impossible.