/***************************************************************************** Module: FGPhysicalProperty.cpp Author: Christian Mayer Date started: 28.05.99 Called by: main program ---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ---------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ Initialice the FGPhysicalProperty struct to something sensible(?) HISTORY ------------------------------------------------------------------------------ 29.05.1999 Christian Mayer Created 16.06.1999 Durk Talsma Portability for Linux 20.06.1999 Christian Mayer added lots of consts *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #include "FGPhysicalProperty.h" #include "FGWeatherDefs.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ FGPhysicalProperty::FGPhysicalProperty() { Wind.setx(0.0); //Wind vector Wind.sety(0.0); //Wind vector Wind.setz(0.0); //Wind vector Turbulence.setx(0.0); //Turbulence vector Turbulence.sety(0.0); //Turbulence vector Turbulence.setz(0.0); //Turbulence vector Temperature = FG_WEATHER_DEFAULT_TEMPERATURE; //a nice warm day AirPressure = FG_WEATHER_DEFAULT_AIRPRESSURE; //mbar, that's ground level VaporPressure = FG_WEATHER_DEFAULT_VAPORPRESSURE; //that gives about 50% relatvie humidity } FGPhysicalProperty::FGPhysicalProperty(const FGPhysicalProperties& p, const WeatherPrecition& altitude) { Wind = p.WindAt(altitude); Turbulence = p.TurbulenceAt(altitude); Temperature = p.TemperatureAt(altitude); AirPressure = p.AirPressureAt(altitude); VaporPressure = p.VaporPressureAt(altitude); }