// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle // by adding a ground following utility // // Written by Vivian Meazza, started August 2009. // - vivian.meazza at lineone.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include
#include "AIGroundVehicle.hxx" using std::string; FGAIGroundVehicle::FGAIGroundVehicle() : FGAIShip(otGroundVehicle), _pitch(0), _pitch_deg(0), _speed_kt(0), _range_ft(0), _relbrg (0), _parent_speed(0), _parent_x_offset(0), _parent_y_offset(0), _parent_z_offset(0), _dt_count(0), _next_run(0), _break_count(0) { invisible = false; _parent = ""; } FGAIGroundVehicle::~FGAIGroundVehicle() {} void FGAIGroundVehicle::readFromScenario(SGPropertyNode* scFileNode) { if (!scFileNode) return; FGAIShip::readFromScenario(scFileNode); setName(scFileNode->getStringValue("name", "groundvehicle")); setParentName(scFileNode->getStringValue("parent", "")); setNoRoll(scFileNode->getBoolValue("no-roll", true)); setContactX1offset(scFileNode->getDoubleValue("contact-x1-offset", 0.0)); setContactX2offset(scFileNode->getDoubleValue("contact-x2-offset", 0.0)); setXOffset(scFileNode->getDoubleValue("hitch-x-offset", 35.0)); setYOffset(scFileNode->getDoubleValue("hitch-y-offset", 0.0)); setZOffset(scFileNode->getDoubleValue("hitch-z-offset", 0.0)); setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0)); setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0)); setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0)); setPitchCoeff(scFileNode->getDoubleValue("pitch-coefficient", 0.1)); setElevCoeff(scFileNode->getDoubleValue("elevation-coefficient", 0.25)); setTowAngleGain(scFileNode->getDoubleValue("tow-angle-gain", 1.0)); setTowAngleLimit(scFileNode->getDoubleValue("tow-angle-limit-deg", 2.0)); setInitialTunnel(scFileNode->getBoolValue("tunnel", false)); //we may need these later for towed vehicles // setSubID(scFileNode->getIntValue("SubID", 0)); // setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0)); // setFormate(scFileNode->getBoolValue("formate", true)); } void FGAIGroundVehicle::bind() { FGAIShip::bind(); tie("controls/constants/elevation-coeff", SGRawValuePointer(&_elevation_coeff)); tie("controls/constants/pitch-coeff", SGRawValuePointer(&_pitch_coeff)); tie("position/ht-AGL-ft", SGRawValuePointer(&_ht_agl_ft)); tie("hitch/rel-bearing-deg", SGRawValuePointer(&_relbrg)); tie("hitch/tow-angle-deg", SGRawValuePointer(&_tow_angle)); tie("hitch/range-ft", SGRawValuePointer(&_range_ft)); tie("hitch/x-offset-ft", SGRawValuePointer(&_x_offset)); tie("hitch/y-offset-ft", SGRawValuePointer(&_y_offset)); tie("hitch/z-offset-ft", SGRawValuePointer(&_z_offset)); tie("hitch/parent-x-offset-ft", SGRawValuePointer(&_parent_x_offset)); tie("hitch/parent-y-offset-ft", SGRawValuePointer(&_parent_y_offset)); tie("hitch/parent-z-offset-ft", SGRawValuePointer(&_parent_z_offset)); tie("controls/constants/tow-angle/gain", SGRawValuePointer(&_tow_angle_gain)); tie("controls/constants/tow-angle/limit-deg", SGRawValuePointer(&_tow_angle_limit)); tie("controls/contact-x1-offset-ft", SGRawValuePointer(&_contact_x1_offset)); tie("controls/contact-x2-offset-ft", SGRawValuePointer(&_contact_x2_offset)); } bool FGAIGroundVehicle::init(bool search_in_AI_path) { if (!FGAIShip::init(search_in_AI_path)) return false; reinit(); return true; } void FGAIGroundVehicle::reinit() { invisible = false; _limit = 200; no_roll = true; props->setStringValue("controls/parent-name", _parent.c_str()); if (setParentNode()){ _parent_x_offset = _selected_ac->getDoubleValue("hitch/x-offset-ft"); _parent_y_offset = _selected_ac->getDoubleValue("hitch/y-offset-ft"); _parent_z_offset = _selected_ac->getDoubleValue("hitch/z-offset-ft"); _hitch_x_offset_m = _selected_ac->getDoubleValue("hitch/x-offset-ft") * SG_FEET_TO_METER; _hitch_y_offset_m = _selected_ac->getDoubleValue("hitch/y-offset-ft") * SG_FEET_TO_METER; _hitch_z_offset_m = _selected_ac->getDoubleValue("hitch/z-offset-ft") * SG_FEET_TO_METER; setParent(); } FGAIShip::reinit(); } void FGAIGroundVehicle::update(double dt) { // SG_LOG(SG_AI, SG_ALERT, "updating GroundVehicle: " << _name ); FGAIShip::update(dt); RunGroundVehicle(dt); } void FGAIGroundVehicle::setNoRoll(bool nr) { no_roll = nr; } void FGAIGroundVehicle::setContactX1offset(double x1) { _contact_x1_offset = x1; } void FGAIGroundVehicle::setContactX2offset(double x2) { _contact_x2_offset = x2; } void FGAIGroundVehicle::setXOffset(double x) { _x_offset = x; } void FGAIGroundVehicle::setYOffset(double y) { _y_offset = y; } void FGAIGroundVehicle::setZOffset(double z) { _z_offset = z; } void FGAIGroundVehicle::setPitchCoeff(double pc) { _pitch_coeff = pc; } void FGAIGroundVehicle::setElevCoeff(double ec) { _elevation_coeff = ec; } void FGAIGroundVehicle::setTowAngleGain(double g) { _tow_angle_gain = g; } void FGAIGroundVehicle::setTowAngleLimit(double l) { _tow_angle_limit = l; } void FGAIGroundVehicle::setElevation(double h, double dt, double coeff){ double c = dt / (coeff + dt); _elevation_ft = (h * c) + (_elevation_ft * (1 - c)); } void FGAIGroundVehicle::setPitch(double p, double dt, double coeff){ double c = dt / (coeff + dt); _pitch_deg = (p * c) + (_pitch_deg * (1 - c)); } void FGAIGroundVehicle::setTowAngle(double ta, double dt, double coeff){ ta *= _tow_angle_gain; double factor = -0.0045 * speed + 1; double limit = _tow_angle_limit * factor; // cout << "speed "<< speed << " _factor " << _factor<<" " <<_tow_angle_limit<< endl; _tow_angle = pow(ta,2) * sign(ta) * factor; SG_CLAMP_RANGE(_tow_angle, -limit, limit); } bool FGAIGroundVehicle::getPitch() { if (!_tunnel){ double vel = props->getDoubleValue("velocities/true-airspeed-kt", 0); double contact_offset_x1_m = _contact_x1_offset * SG_FEET_TO_METER; double contact_offset_x2_m = _contact_x2_offset * SG_FEET_TO_METER; double _z_offset_m = _parent_z_offset * SG_FEET_TO_METER; SGVec3d front(-contact_offset_x1_m, 0, 0); SGVec3d rear(-contact_offset_x2_m, 0, 0); SGVec3d Front = getCartPosAt(front); SGVec3d Rear = getCartPosAt(rear); SGGeod geodFront = SGGeod::fromCart(Front); SGGeod geodRear = SGGeod::fromCart(Rear); double front_elev_m = 0; double rear_elev_m = 0; double elev_front = 0; double elev_rear = 0; //double max_alt = 10000; if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodFront, 3000), elev_front, NULL, 0)){ front_elev_m = elev_front + _z_offset_m; } else return false; if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(geodRear, 3000), elev_rear, NULL, 0)){ rear_elev_m = elev_rear; } else return false; if (vel >= 0){ double diff = front_elev_m - rear_elev_m; _pitch = atan2 (diff, fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES; _elevation = (rear_elev_m + diff/2) * SG_METER_TO_FEET; } else { double diff = rear_elev_m - front_elev_m; _pitch = atan2 (diff, fabs(contact_offset_x1_m) + fabs(contact_offset_x2_m)) * SG_RADIANS_TO_DEGREES; _elevation = (front_elev_m + diff/2) * SG_METER_TO_FEET; _pitch = -_pitch; } } else { if (prev->getAltitude() == 0 || curr->getAltitude() == 0) return false; static double distance; static double d_alt; static double curr_alt; static double prev_alt; if (_new_waypoint){ //cout << "new waypoint, calculating pitch " << endl; curr_alt = curr->getAltitude(); prev_alt = prev->getAltitude(); //cout << "prev_alt" <altitude; distance = SGGeodesy::distanceM(SGGeod::fromDeg(prev->getLongitude(), prev->getLatitude()), SGGeod::fromDeg(curr->getLongitude(), curr->getLatitude())); _pitch = atan2(d_alt, distance * SG_METER_TO_FEET) * SG_RADIANS_TO_DEGREES; //cout << "new waypoint, calculating pitch " << _pitch << // " " << _pitch_offset << " " << _elevation <getLongitude(), curr->getLatitude())); /*cout << "tunnel " << _tunnel << " distance prev & curr " << prev->name << " " << curr->name << " " << distance * SG_METER_TO_FEET << " distance to go " << distance_to_go * SG_METER_TO_FEET << " d_alt ft " << d_alt << endl;*/ if (distance_to_go > distance) _elevation = prev_alt; else _elevation = curr_alt - (tan(_pitch * SG_DEGREES_TO_RADIANS) * distance_to_go * SG_METER_TO_FEET); } return true; } void FGAIGroundVehicle::setParent(){ double lat = _selected_ac->getDoubleValue("position/latitude-deg"); double lon = _selected_ac->getDoubleValue("position/longitude-deg"); double elevation = _selected_ac->getDoubleValue("position/altitude-ft"); _selectedpos.setLatitudeDeg(lat); _selectedpos.setLongitudeDeg(lon); _selectedpos.setElevationFt(elevation); _parent_speed = _selected_ac->getDoubleValue("velocities/true-airspeed-kt"); SGVec3d rear_hitch(-_hitch_x_offset_m, _hitch_y_offset_m, 0); SGVec3d RearHitch = getCartHitchPosAt(rear_hitch); SGGeod rearpos = SGGeod::fromCart(RearHitch); double user_lat = rearpos.getLatitudeDeg(); double user_lon = rearpos.getLongitudeDeg(); double range, bearing; calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), user_lat, user_lon, range, bearing); _range_ft = range * 6076.11549; _relbrg = calcRelBearingDeg(bearing, hdg); } void FGAIGroundVehicle::calcRangeBearing(double lat, double lon, double lat2, double lon2, double &range, double &bearing) const { // calculate the bearing and range of the second pos from the first double az2, distance; geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance); range = distance * SG_METER_TO_NM; } SGVec3d FGAIGroundVehicle::getCartHitchPosAt(const SGVec3d& _off) const { double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg"); double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg"); double roll = _selected_ac->getDoubleValue("orientation/roll-deg"); // Transform that one to the horizontal local coordinate system. SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos); // and postrotate the orientation of the AIModel wrt the horizontal // local frame hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll); // The offset converted to the usual body fixed coordinate system // rotated to the earth fiexed coordinates axis SGVec3d off = hlTrans.backTransform(_off); // Add the position offset of the AIModel to gain the earth centered position SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos); return cartPos + off; } void FGAIGroundVehicle::AdvanceFP(){ double count = 0; string parent_next_name =_selected_ac->getStringValue("waypoint/name-next"); while(fp->getNextWaypoint() != 0 && fp->getNextWaypoint()->getName() != "END" && count < 5){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name <<" advancing waypoint to: " << parent_next_name); if (fp->getNextWaypoint()->getName() == parent_next_name){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " not setting waypoint already at: " << fp->getNextWaypoint()->getName()); return; } prev = curr; fp->IncrementWaypoint(false); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); if (fp->getNextWaypoint()->getName() == parent_next_name){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " waypoint set to: " << fp->getNextWaypoint()->getName()); return; } count++; }// end while loop while(fp->getPreviousWaypoint() != 0 && fp->getPreviousWaypoint()->getName() != "END" && count > -10){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " retreating waypoint to: " << parent_next_name << " at: " << fp->getNextWaypoint()->getName()); if (fp->getNextWaypoint()->getName() == parent_next_name){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " not setting waypoint already at:" << fp->getNextWaypoint()->getName() ); return; } prev = curr; fp->DecrementWaypoint(false); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); if (fp->getNextWaypoint()->getName() == parent_next_name){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " waypoint set to: " << fp->getNextWaypoint()->getName()); return; } count--; }// end while loop } void FGAIGroundVehicle::setTowSpeed(){ //double diff = _range_ft - _x_offset; double x = 0; if (_range_ft > _x_offset * 3) x = 50; if (_relbrg < -90 || _relbrg > 90){ setSpeed(_parent_speed - 5 - x); //cout << _name << " case 1r _relbrg spd - 5 " << _relbrg << " " << diff << endl; }else if (_range_ft > _x_offset + 0.25 && _relbrg >= -90 && _relbrg <= 90){ setSpeed(_parent_speed + 1 + x); //cout << _name << " case 2r _relbrg spd + 1 " << _relbrg << " " // << diff << " range " << _range_ft << endl; } else if (_range_ft < _x_offset - 0.25 && _relbrg >= -90 && _relbrg <= 90){ setSpeed(_parent_speed - 1 - x); //cout << _name << " case 3r _relbrg spd - 2 " << _relbrg << " " // << diff << " " << _range_ft << endl; } else { setSpeed(_parent_speed); //cout << _name << " else r _relbrg " << _relbrg << " " << diff << endl; } } void FGAIGroundVehicle::RunGroundVehicle(double dt){ _dt_count += dt; /////////////////////////////////////////////////////////////////////////// // Check execution time (currently once every 0.05 sec or 20 fps) // Add a bit of randomization to prevent the execution of all flight plans // in synchrony, which can add significant periodic framerate flutter. // Randomization removed to get better appearance /////////////////////////////////////////////////////////////////////////// //cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl; if (_dt_count < _next_run) return; _next_run = 0.05 /*+ (0.015 * sg_random())*/; if (getPitch()){ setElevation(_elevation, _dt_count, _elevation_coeff); ClimbTo(_elevation_ft); setPitch(_pitch, _dt_count, _pitch_coeff); PitchTo(_pitch_deg); } if(_parent == ""){ AccelTo(prev->getSpeed()); _dt_count = 0; return; } setParent(); string parent_next_name = _selected_ac->getStringValue("waypoint/name-next"); bool parent_waiting = _selected_ac->getBoolValue("waypoint/waiting"); //bool parent_restart = _selected_ac->getBoolValue("controls/restart"); if (parent_next_name == "END" && fp->getNextWaypoint()->getName() != "END" ){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " setting END: getting new waypoints "); AdvanceFP(); setWPNames(); setTunnel(_initial_tunnel); if(_restart) _missed_count = 200; /*} else if (parent_next_name == "WAIT" && fp->getNextWaypoint()->name != "WAIT" ){*/ } else if (parent_waiting && !_waiting){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " setting WAIT/WAITUNTIL: getting new waypoints "); AdvanceFP(); setWPNames(); _waiting = true; } else if (parent_next_name != "WAIT" && fp->getNextWaypoint()->getName() == "WAIT"){ SG_LOG(SG_AI, SG_DEBUG, "AIGroundVeh1cle: " << _name << " wait done: getting new waypoints "); _waiting = false; _wait_count = 0; fp->IncrementWaypoint(false); next = fp->getNextWaypoint(); if (next->getName() == "WAITUNTIL" || next->getName() == "WAIT" || next->getName() == "END"){ } else { prev = curr; fp->IncrementWaypoint(false); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); } setWPNames(); } else if (_range_ft > (_x_offset +_parent_x_offset)* 4 ){ SG_LOG(SG_AI, SG_ALERT, "AIGroundVeh1cle: " << _name << " rescue: reforming train " << _range_ft ); setTowAngle(0, dt, 1); setSpeed(_parent_speed + (10 * sign(_parent_speed))); } else if (_parent_speed > 1){ setTowSpeed(); setTowAngle(_relbrg, dt, 1); } else if (_parent_speed < -1){ setTowSpeed(); if (_relbrg < 0) setTowAngle(-(180 - (360 + _relbrg)), dt, 1); else setTowAngle(-(180 - _relbrg), dt, 1); } else setSpeed(_parent_speed); // FGAIShip::update(_dt_count); _dt_count = 0; } // end AIGroundvehicle