#include "FGFDMExec.h" #include "FGRotation.h" #include "FGAtmosphere.h" #include "FGState.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" #include #include void main(int argc, char** argv) { FGFDMExec* FDMExec; // struct timespec short_wait = {0,100000000}; // struct timespec no_wait = {0,100000000}; if (argc != 3) { cout << endl << " You must enter the name of a registered aircraft and reset point:" << endl << endl << " FDM " << endl; exit(0); } FDMExec = new FGFDMExec(); FDMExec->GetAircraft()->LoadAircraft("aircraft", "engine", string(argv[1])); FDMExec->GetState()->Reset("aircraft", string(argv[2])); while (FDMExec->GetState()->Getsim_time() <= 25.0) { // // fake an aileron, rudder and elevator kick here after 20 seconds // if (FDMExec->GetState()->Getsim_time() > 5.0) { FDMExec->GetFCS()->SetDe(0.05); // FDMExec->GetFCS()->SetDr(0.05); // FDMExec->GetFCS()->SetDa(0.05); } FDMExec->Run(); // nanosleep(&short_wait,&no_wait); } delete FDMExec; }