/* -*- Mode: C++ -*- * * fg_init.c -- Flight Gear top level initialization routines * * Written by Curtis Olson, started August 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include <stdio.h> #include <stdlib.h> #include <Main/fg_init.h> #include <Main/views.h> #include <Include/cmdargs.h> #include <Include/fg_constants.h> #include <Include/general.h> #include <Aircraft/aircraft.h> #include <Astro/moon.h> #include <Astro/planets.h> #include <Astro/sky.h> #include <Astro/stars.h> #include <Astro/sun.h> #include <Cockpit/cockpit.h> #include <Joystick/joystick.h> #include <Math/fg_random.h> #include <Scenery/scenery.h> #include <Scenery/tilemgr.h> #include <Time/event.h> #include <Time/fg_time.h> #include <Time/sunpos.h> #include <Weather/weather.h> #include <Main/fg_debug.h> extern int show_hud; /* HUD state */ extern int displayInstruments; extern const char *default_root; /* General house keeping initializations */ int fgInitGeneral( void ) { fgGENERAL *g; g = &general; fgInitDebug(); fgPrintf( FG_GENERAL, FG_INFO, "General Initialization\n" ); fgPrintf( FG_GENERAL, FG_INFO, "======= ==============\n" ); /* seed the random number generater */ fg_srandom(); // determine the fg root path. The command line parser getargs() will // fill in a root directory if the option was used. if( !(g->root_dir) ) { // If not set by command line test for environmental var.. g->root_dir = getenv("FG_ROOT"); if ( !g->root_dir ) { // No root path set? Then assume, we will exit if this is // wrong when looking for support files. g->root_dir = (char *)DefaultRootDir; } } fgPrintf( FG_GENERAL, FG_INFO, "FG_ROOT = %s\n\n", g->root_dir); // Dummy value can be changed if future initializations // fail a critical task. return ( 0 /* FALSE */ ); } // This is the top level init routine which calls all the other // initialization routines. If you are adding a subsystem to flight // gear, its initialization call should located in this routine. // Returns non-zero if a problem encountered. int fgInitSubsystems( void ) { double cur_elev; // Ok will be flagged only if we get EVERYTHING done. int ret_val = 1 /* TRUE */; fgFLIGHT *f; struct fgLIGHT *l; struct fgTIME *t; struct fgVIEW *v; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; fgPrintf( FG_GENERAL, FG_INFO, "Initialize Subsystems\n"); fgPrintf( FG_GENERAL, FG_INFO, "========== ==========\n"); /**************************************************************** * The following section sets up the flight model EOM parameters and * should really be read in from one or more files. ****************************************************************/ /* Must happen before any of the flight model or control * parameters are set */ fgAircraftInit(); // In the future this might not be the case. f = current_aircraft.flight; /* Globe Aiport, AZ */ FG_Runway_longitude = -398391.28; FG_Runway_latitude = 120070.41; FG_Runway_altitude = 3234.5; FG_Runway_heading = 102.0 * DEG_TO_RAD; /* Initial Position at (P13) Globe, AZ */ FG_Longitude = ( -110.6642444 ) * DEG_TO_RAD; FG_Latitude = ( 33.3528917 ) * DEG_TO_RAD; FG_Runway_altitude = (3234.5 + 300); FG_Altitude = FG_Runway_altitude + 3.758099 + 30000; // Initial Position at (E81) Superior, AZ // FG_Longitude = ( -111.1270650 ) * DEG_TO_RAD; // FG_Latitude = ( 33.2778339 ) * DEG_TO_RAD; // FG_Runway_altitude = (2646 + 1000); // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position at (TUS) Tucson, AZ // FG_Longitude = ( -110.9412597 ) * DEG_TO_RAD; // FG_Latitude = ( 32.1162439 ) * DEG_TO_RAD; // FG_Runway_altitude = (2641 + 0); // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position at near Anchoraze, AK // FG_Longitude = ( -152.00 ) * DEG_TO_RAD; // FG_Latitude = ( 61.17 ) * DEG_TO_RAD; // FG_Runway_altitude = (0); // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position at (SEZ) SEDONA airport // FG_Longitude = (-111.7884614 + 0.02) * DEG_TO_RAD; // FG_Latitude = ( 34.8486289 - 0.04) * DEG_TO_RAD; // FG_Runway_altitude = (4827 + 800); // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position at (HSP) Hot Springs, VA // FG_Longitude = (-79.8338964 + 0.02) * DEG_TO_RAD; // FG_Latitude = ( 37.9514564 + 0.05) * DEG_TO_RAD; // FG_Runway_altitude = (792 + 1500); // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position at (ANE) Anoka County airport // FG_Longitude = -93.2113889 * DEG_TO_RAD; // FG_Latitude = 45.145 * DEG_TO_RAD; // FG_Runway_altitude = 912; // FG_Altitude = FG_Runway_altitude + 3.758099; /* Initial Position north of the city of Globe */ /* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Longitude = ( -397867.44 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 119548.21 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Altitude = 0.0 + 3.758099; */ /* Initial Position near where I used to live in Globe, AZ */ /* FG_Longitude = ( -398757.6 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Latitude = ( 120160.0 / 3600.0 ) * DEG_TO_RAD; */ /* FG_Runway_altitude = 5000.0; */ /* FG_Altitude = FG_Runway_altitude + 3.758099; */ // Initial Position: 10125 Jewell St. NE // FG_Longitude = ( -93.15 ) * DEG_TO_RAD; // FG_Latitude = ( 45.15 ) * DEG_TO_RAD; // FG_Runway_altitude = 950.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position: Somewhere near the Grand Canyon // FG_Longitude = ( -112.5 ) * DEG_TO_RAD; // FG_Latitude = ( 36.5 ) * DEG_TO_RAD; // FG_Runway_altitude = 8000.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position: (GCN) Grand Canyon Airport, AZ // FG_Longitude = ( -112.1469647 ) * DEG_TO_RAD; // FG_Latitude = ( 35.9523539 ) * DEG_TO_RAD; // FG_Runway_altitude = 6606.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position: Jim Brennon's Kingmont Observatory // FG_Longitude = ( -121.1131666 ) * DEG_TO_RAD; // FG_Latitude = ( 38.8293916 ) * DEG_TO_RAD; // FG_Runway_altitude = 920.0 + 100; // FG_Altitude = FG_Runway_altitude + 3.758099; // probably interesting for european team members // That is: If I can get the scenery to work -;) (Durk) // Initial Position: Groningen Airport Eelde, the netherlands // FG_Longitude = ( 6.583333 ) * DEG_TO_RAD; // FG_Latitude = ( 53.125 ) * DEG_TO_RAD; // FG_Runway_altitude = 920.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Initial Position: Schiphol Amsterdam Airport, the netherlands // FG_Longitude = ( -4.7641667 ) * DEG_TO_RAD; // FG_Latitude = ( 52.308056 ) * DEG_TO_RAD; // FG_Runway_altitude = 920.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Eclipse Watching w73.5 n10 (approx) 18:00 UT // FG_Longitude = ( -73.5 ) * DEG_TO_RAD; // FG_Latitude = ( 10.0 ) * DEG_TO_RAD; // FG_Runway_altitude = 0.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // Test Position // FG_Longitude = ( -122.1469647 ) * DEG_TO_RAD; // FG_Latitude = ( 35.9523539 ) * DEG_TO_RAD; // FG_Runway_altitude = 2000.0; // FG_Altitude = FG_Runway_altitude + 3.758099; // A random test position // FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; // FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; fgPrintf( FG_GENERAL, FG_INFO, "Initial position is: (%.4f, %.4f, %.2f)\n", FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); /* Initial Velocity */ FG_V_north = 0.0 /* 7.287719E+00 */; FG_V_east = 0.0 /* 1.521770E+03 */; FG_V_down = 0.0 /* -1.265722E-05 */; /* Initial Orientation */ FG_Phi = -2.658474E-06; FG_Theta = 7.401790E-03; FG_Psi = 270.0 * DEG_TO_RAD; /* Initial Angular B rates */ FG_P_body = 7.206685E-05; FG_Q_body = 0.000000E+00; FG_R_body = 9.492658E-05; FG_Earth_position_angle = 0.000000E+00; /* Mass properties and geometry values */ FG_Mass = 8.547270E+01; FG_I_xx = 1.048000E+03; FG_I_yy = 3.000000E+03; FG_I_zz = 3.530000E+03; FG_I_xz = 0.000000E+00; /* CG position w.r.t. ref. point */ FG_Dx_cg = 0.000000E+00; FG_Dy_cg = 0.000000E+00; FG_Dz_cg = 0.000000E+00; /* Set initial position and slew parameters */ /* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */ /* fgSlewInit(-335340,162540, 15, 4.38); */ /* fgSlewInit(-398673.28,120625.64, 53, 4.38); */ /* Initialize the event manager */ fgEventInit(); /* Dump event stats every 60 seconds */ fgEventRegister( "fgEventPrintStats()", fgEventPrintStats, FG_EVENT_READY, 60000 ); /* Initialize "time" */ fgTimeInit(t); fgTimeUpdate(f, t); /* fgViewUpdate() needs the sun in the right place, while * fgUpdateSunPos() needs to know the view position. I'll get * around this interdependency for now by calling fgUpdateSunPos() * once, then moving on with normal initialization. */ fgUpdateSunPos(); /* Initialize view parameters */ fgViewInit(v); fgViewUpdate(f, v, l); /* Initialize the weather modeling subsystem */ fgWeatherInit(); /* update the weather for our current position */ fgEventRegister( "fgWeatherUpdate()", fgWeatherUpdate, FG_EVENT_READY, 120000 ); /* Initialize the Cockpit subsystem */ if( fgCockpitInit( ¤t_aircraft )) { // Cockpit initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Cockpit initialization!\n" ); } // Initialize the orbital elements of sun, moon and mayor planets fgSolarSystemInit(*t); // Initialize the Stars subsystem if( fgStarsInit() ) { // Stars initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Stars initialization!\n" ); } // Initialize the planetary subsystem fgEventRegister("fgPlanetsInit()", fgPlanetsInit, FG_EVENT_READY, 600000); // Initialize the sun's position fgEventRegister("fgSunInit()", fgSunInit, FG_EVENT_READY, 30000 ); // Intialize the moon's position fgEventRegister( "fgMoonInit()", fgMoonInit, FG_EVENT_READY, 600000 ); // Initialize the "sky" fgSkyInit(); // Initialize the Scenery Management subsystem if ( fgSceneryInit() ) { // Scenery initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" ); } if( fgTileMgrInit() ) { // Load the local scenery data fgTileMgrUpdate(); } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Tile Manager initialization!\n" ); } // I'm just sticking this here for now, it should probably move // eventually // cur_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0, // FG_Latitude * RAD_TO_DEG * 3600.0); */ // fgPrintf( FG_GENERAL, FG_INFO, // "True ground elevation is %.2f meters here.\n", // cur_elev); */ cur_elev = FG_Runway_altitude * FEET_TO_METER; if ( cur_elev > -9990.0 ) { FG_Runway_altitude = cur_elev * METER_TO_FEET; } if ( FG_Altitude < FG_Runway_altitude ) { FG_Altitude = FG_Runway_altitude + 3.758099; } fgPrintf(FG_GENERAL, FG_INFO, "Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n", FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); /* end of thing that I just stuck in that I should probably move */ /* Initialize the flight model subsystem data structures base on * above values */ fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ ); // To HUD or not to HUD - Now a command line issue // show_hud = 0; // Let's not show the instrument panel displayInstruments = 0; // Joystick support if (fgJoystickInit(0) ) { // Joystick initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Joystick initialization!\n" ); } // One more try here to get the sky synced up fgSkyColorsInit(); ret_val = 0; fgPrintf(FG_GENERAL, FG_INFO,"\n"); return ret_val; } /* $Log$ /* Revision 1.51 1998/03/14 00:31:22 curt /* Beginning initial terrain texturing experiments. /* * Revision 1.50 1998/03/09 22:46:19 curt * Minor tweaks. * * Revision 1.49 1998/02/23 19:07:59 curt * Incorporated Durk's Astro/ tweaks. Includes unifying the sun position * calculation code between sun display, and other FG sections that use this * for things like lighting. * * Revision 1.48 1998/02/21 14:53:15 curt * Added Charlie's HUD changes. * * Revision 1.47 1998/02/19 13:05:53 curt * Incorporated some HUD tweaks from Michelle America. * Tweaked the sky's sunset/rise colors. * Other misc. tweaks. * * Revision 1.46 1998/02/18 15:07:06 curt * Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated * drivers will work.) * * Revision 1.45 1998/02/16 13:39:43 curt * Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole * tiles to occasionally be missing. * * Revision 1.44 1998/02/12 21:59:50 curt * Incorporated code changes contributed by Charlie Hotchkiss * <chotchkiss@namg.us.anritsu.com> * * Revision 1.43 1998/02/11 02:50:40 curt * Minor changes. * * Revision 1.42 1998/02/09 22:56:58 curt * Removed "depend" files from cvs control. Other minor make tweaks. * * Revision 1.41 1998/02/09 15:07:50 curt * Minor tweaks. * * Revision 1.40 1998/02/07 15:29:44 curt * Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss * <chotchkiss@namg.us.anritsu.com> * * Revision 1.39 1998/02/03 23:20:25 curt * Lots of little tweaks to fix various consistency problems discovered by * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper * passed arguments along to the real printf(). Also incorporated HUD changes * by Michele America. * * Revision 1.38 1998/02/02 20:53:58 curt * Incorporated Durk's changes. * * Revision 1.37 1998/02/01 03:39:54 curt * Minor tweaks. * * Revision 1.36 1998/01/31 00:43:13 curt * Added MetroWorks patches from Carmen Volpe. * * Revision 1.35 1998/01/27 00:47:57 curt * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message * system and commandline/config file processing code. * * Revision 1.34 1998/01/22 02:59:37 curt * Changed #ifdef FILE_H to #ifdef _FILE_H * * Revision 1.33 1998/01/21 21:11:34 curt * Misc. tweaks. * * Revision 1.32 1998/01/19 19:27:08 curt * Merged in make system changes from Bob Kuehne <rpk@sgi.com> * This should simplify things tremendously. * * Revision 1.31 1998/01/19 18:40:32 curt * Tons of little changes to clean up the code and to remove fatal errors * when building with the c++ compiler. * * Revision 1.30 1998/01/13 00:23:09 curt * Initial changes to support loading and management of scenery tiles. Note, * there's still a fair amount of work left to be done. * * Revision 1.29 1998/01/08 02:22:08 curt * Beginning to integrate Tile management subsystem. * * Revision 1.28 1998/01/07 03:18:58 curt * Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ * * Revision 1.27 1998/01/05 18:44:35 curt * Add an option to advance/decrease time from keyboard. * * Revision 1.26 1997/12/30 23:09:04 curt * Tweaking initialization sequences. * * Revision 1.25 1997/12/30 22:22:33 curt * Further integration of event manager. * * Revision 1.24 1997/12/30 20:47:44 curt * Integrated new event manager with subsystem initializations. * * Revision 1.23 1997/12/30 16:36:50 curt * Merged in Durk's changes ... * * Revision 1.22 1997/12/19 23:34:05 curt * Lot's of tweaking with sky rendering and lighting. * * Revision 1.21 1997/12/19 16:45:00 curt * Working on scene rendering order and options. * * Revision 1.20 1997/12/18 23:32:33 curt * First stab at sky dome actually starting to look reasonable. :-) * * Revision 1.19 1997/12/17 23:13:36 curt * Began working on rendering a sky. * * Revision 1.18 1997/12/15 23:54:49 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly. * * Revision 1.17 1997/12/15 20:59:09 curt * Misc. tweaks. * * Revision 1.16 1997/12/12 19:52:48 curt * Working on lightling and material properties. * * Revision 1.15 1997/12/11 04:43:55 curt * Fixed sun vector and lighting problems. I thing the moon is now lit * correctly. * * Revision 1.14 1997/12/10 22:37:47 curt * Prepended "fg" on the name of all global structures that didn't have it yet. * i.e. "struct WEATHER {}" became "struct fgWEATHER {}" * * Revision 1.13 1997/11/25 19:25:32 curt * Changes to integrate Durk's moon/sun code updates + clean up. * * Revision 1.12 1997/11/15 18:16:35 curt * minor tweaks. * * Revision 1.11 1997/10/30 12:38:42 curt * Working on new scenery subsystem. * * Revision 1.10 1997/10/25 03:24:23 curt * Incorporated sun, moon, and star positioning code contributed by Durk Talsma. * * Revision 1.9 1997/09/23 00:29:39 curt * Tweaks to get things to compile with gcc-win32. * * Revision 1.8 1997/09/22 14:44:20 curt * Continuing to try to align stars correctly. * * Revision 1.7 1997/09/16 15:50:30 curt * Working on star alignment and time issues. * * Revision 1.6 1997/09/05 14:17:30 curt * More tweaking with stars. * * Revision 1.5 1997/09/04 02:17:36 curt * Shufflin' stuff. * * Revision 1.4 1997/08/27 21:32:26 curt * Restructured view calculation code. Added stars. * * Revision 1.3 1997/08/27 03:30:19 curt * Changed naming scheme of basic shared structures. * * Revision 1.2 1997/08/25 20:27:23 curt * Merged in initial HUD and Joystick code. * * Revision 1.1 1997/08/23 01:46:20 curt * Initial revision. * */