// tilemgr.hxx -- routines to handle dynamic management of scenery tiles // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _TILEMGR_HXX #define _TILEMGR_HXX #include #include #include #include "SceneryPager.hxx" #include "tileentry.hxx" #include "tilecache.hxx" namespace osg { class Node; } namespace simgear { class SGTerraSync; class SGReaderWriterOptions; } class FGTileMgr : public SGSubsystem { private: // Tile loading state enum load_state { Start = 0, Inited = 1, Running = 2 }; load_state state, last_state; // schedule a tile for loading, returns true when tile is already loaded bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time); // schedule a needed buckets for loading void schedule_needed(const SGBucket& curr_bucket, double rangeM); bool isTileDirSyncing(const std::string& tileFileName) const; SGBucket previous_bucket; SGBucket current_bucket; SGBucket pending; osg::ref_ptr _options; double scheduled_visibility; /** * tile cache */ TileCache tile_cache; simgear::SGTerraSync* _terra_sync; // update various queues internal queues void update_queues(bool& isDownloadingScenery); // schedule tiles for the viewer bucket void schedule_tiles_at(const SGGeod& location, double rangeM); SGPropertyNode_ptr _visibilityMeters; SGPropertyNode_ptr _maxTileRangeM, _disableNasalHooks; SGPropertyNode_ptr _scenery_loaded, _scenery_override; osg::ref_ptr _pager; public: FGTileMgr(); ~FGTileMgr(); // Initialize the Tile Manager virtual void init(); virtual void reinit(); virtual void update(double dt); const SGBucket& get_current_bucket () const { return current_bucket; } // Returns true if scenery is available for the given lat, lon position // within a range of range_m. // lat and lon are expected to be in degrees. bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0); // Returns true if tiles around current view position have been loaded bool isSceneryLoaded(); // notify the tile manahger the material library was reloaded, // so it can pass this through to its options object void materialLibChanged(); }; #endif // _TILEMGR_HXX