// fdm_shell.hxx -- encapsulate FDM implementations as well-behaved subsystems // // Written by James Turner, started June 2010. // // Copyright (C) 2010 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef FG_FDM_SHELL_HXX #define FG_FDM_SHELL_HXX #include #include "TankProperties.hxx" // forward decls class FGInterface; /** * Wrap an FDM implementation in a subsystem with standard semantics * Notably, deal with the various cases in which update() should not * be called, such as replay or before scenery has loaded * * This class also provides the factory method which creates the * specific FDM class (createImplementation) */ class FDMShell : public SGSubsystem { public: FDMShell(); ~FDMShell(); virtual void init(); virtual void reinit(); virtual void bind(); virtual void unbind(); virtual void update(double dt); private: void createImplementation(); TankPropertiesList _tankProperties; FGInterface* _impl; SGPropertyNode* _props; // root property tree for this FDM instance bool _dataLogging; }; #endif // of FG_FDM_SHELL_HXX