// FGButton.cxx -- a simple button/key wrapper class // // Written by Torsten Dreyer, started August 2009 // Based on work from David Megginson, started May 2001. // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // Copyright (C) 2001 David Megginson, david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #include "FGButton.hxx" FGButton::FGButton () : is_repeatable(false), interval_sec(0), last_dt(0), last_state(0) { } FGButton::~FGButton () { // bindings is a list of SGSharedPtr // no cleanup required } void FGButton::init( const SGPropertyNode * node, const string name, string & module ) { if (node == 0) { SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name); } else { is_repeatable = node->getBoolValue("repeatable", is_repeatable); // Get the bindings for the button read_bindings( node, bindings, KEYMOD_NONE, module ); } } void FGButton::update( int modifiers, bool pressed, int x, int y) { if (pressed) { // The press event may be repeated. if (!last_state || is_repeatable) { SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" ); for (unsigned int k = 0; k < bindings[modifiers].size(); k++) { bindings[modifiers][k]->fire(x, y); } } } else { // The release event is never repeated. if (last_state) { SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" ); for (unsigned int k = 0; k < bindings[modifiers|KEYMOD_RELEASED].size(); k++) bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y); } } last_state = pressed; }