// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H #include #endif #include "FGPNGTextureLoader.hxx" #if defined (SG_MAC) #include #else #include #endif #include #include #include #include using namespace std; GLuint FGPNGTextureLoader::loadTexture( const string & filename ) { //header for testing if it is a png png_byte header[8]; //open file as binary FILE *fp = fopen(filename.c_str(), "rb"); if (!fp) { return NOTEXTURE; } //read the header fread(header, 1, 8, fp); //test if png int is_png = !png_sig_cmp(header, 0, 8); if (!is_png) { fclose(fp); return NOTEXTURE; } //create png struct png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) { fclose(fp); return (NOTEXTURE); } //create png info struct png_infop info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL); fclose(fp); return (NOTEXTURE); } //create png info struct png_infop end_info = png_create_info_struct(png_ptr); if (!end_info) { png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL); fclose(fp); return (NOTEXTURE); } //png error stuff, not sure libpng man suggests this. if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return (NOTEXTURE); } //init png reading png_init_io(png_ptr, fp); //let libpng know you already read the first 8 bytes png_set_sig_bytes(png_ptr, 8); // read all the info up to the image data png_read_info(png_ptr, info_ptr); //variables to pass to get info int bit_depth, color_type; png_uint_32 twidth, theight; // get info about png png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type, NULL, NULL, NULL); // Update the png info struct. png_read_update_info(png_ptr, info_ptr); // Row size in bytes. int rowbytes = png_get_rowbytes(png_ptr, info_ptr); // Allocate the image_data as a big block, to be given to opengl png_byte *image_data = new png_byte[rowbytes * theight]; if (!image_data) { //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return NOTEXTURE; } //row_pointers is for pointing to image_data for reading the png with libpng png_bytep *row_pointers = new png_bytep[theight]; if (!row_pointers) { //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); delete[] image_data; fclose(fp); return NOTEXTURE; } // set the individual row_pointers to point at the correct offsets of image_data for (png_uint_32 i = 0; i < theight; ++i) row_pointers[theight - 1 - i] = image_data + i * rowbytes; //read the png into image_data through row_pointers png_read_image(png_ptr, row_pointers); //Now generate the OpenGL texture object GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); gluBuild2DMipmaps( GL_TEXTURE_2D, 4, twidth, theight, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)image_data ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR ); // glTexImage2D(GL_TEXTURE_2D,0, GL_RGBA, twidth, theight, 0, // GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*) image_data); // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); delete[] image_data; delete[] row_pointers; fclose(fp); return texture; }