/************************************************************************** * stars.c -- data structures and routines for managing and rendering stars. * * Written by Curtis Olson, started August 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifdef WIN32 # include #endif #include #include #include #include #include #include "orbits.h" #include "planets.h" #include "stars.h" #include "../constants.h" #include "../general.h" #include "../Aircraft/aircraft.h" #include "../Main/views.h" #include "../Time/fg_time.h" #define EpochStart (631065600) #define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600))) /* Define four structures, each with varying amounts of stars */ static GLint stars[FG_STAR_LEVELS]; /* Initialize the Star Management Subsystem */ void fgStarsInit() { FILE *fd; struct GENERAL *g; struct CelestialCoord pltPos; char path[1024]; char line[256], name[256]; char *front, *end; double right_ascension, declination, magnitude; double ra_save, decl_save; double ra_save1, decl_save1; int count, i, j, max_stars; g = &general; /* build the full path name to the stars data base file */ path[0] = '\0'; strcat(path, g->root_dir); strcat(path, "/Scenery/"); strcat(path, "Stars.dat"); max_stars = FG_MAX_STARS; for ( i = 0; i < FG_STAR_LEVELS; i++ ) { printf("Loading %d Stars: %s\n", max_stars, path); if ( (fd = fopen(path, "r")) == NULL ) { printf("Cannot open star file: '%s'\n", path); return; } stars[i] = glGenLists(1); glNewList( stars[i], GL_COMPILE ); glBegin( GL_POINTS ); /* read in each line of the file */ count = 0; while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) { front = line; /* printf("Read line = %s", front); */ /* advance to first non-whitespace character */ while ( (front[0] == ' ') || (front[0] == '\t') ) { front++; } /* printf("Line length (after trimming) = %d\n", strlen(front)); */ if ( front[0] == '#' ) { /* comment */ } else if ( strlen(front) <= 1 ) { /* blank line */ } else { /* star data line */ /* get name */ end = front; while ( end[0] != ',' ) { end++; } end[0] = '\0'; strcpy(name, front); front = end; front++; sscanf(front, "%lf,%lf,%lf\n", &right_ascension, &declination, &magnitude); if ( strcmp(name, "Betelgeuse") == 0 ) { printf(" *** Marking %s\n", name); ra_save = right_ascension; decl_save = declination; } if ( strcmp(name, "Alnilam") == 0 ) { printf(" *** Marking %s\n", name); ra_save1 = right_ascension; decl_save1 = declination; } /* scale magnitudes to (0.0 - 1.0) */ magnitude = (0.0 - magnitude) / 5.0 + 1.0; /* scale magnitudes again so they look ok */ if ( magnitude > 1.0 ) { magnitude = 1.0; } if ( magnitude < 0.0 ) { magnitude = 0.0; } magnitude = magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1); /* printf("Found star: %d %s, %.3f %.3f %.3f\n", count, name, right_ascension, declination, magnitude); */ glColor3f( magnitude, magnitude, magnitude ); /*glColor3f(0,0,0);*/ glVertex3f( 190000.0 * cos(right_ascension) * cos(declination), 190000.0 * sin(right_ascension) * cos(declination), 190000.0 * sin(declination) ); count++; } /* if valid line */ } /* while */ fclose(fd); /* Add the planets to all four display lists */ for ( j = 2; j < 9; j++ ) { pltPos = fgCalculatePlanet(pltOrbElements[j], pltOrbElements[0], cur_time_params); printf("Planet found at %f (ra), %f (dec)\n", pltPos.RightAscension, pltPos.Declination); /* give the planets a temporary color, for testing purposes */ glColor3f( 1.0, 0.0, 0.0); glVertex3f( 190000.0 * cos(pltPos.RightAscension) * cos(pltPos.Declination), 190000.0 * sin(pltPos.RightAscension) * cos(pltPos.Declination), 190000.0 * sin(pltPos.Declination) ); } glEnd(); glBegin(GL_LINE_LOOP); glColor3f(1.0, 0.0, 0.0); glVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save-0.2), 190000.0 * sin(ra_save-0.2) * cos(decl_save-0.2), 190000.0 * sin(decl_save-0.2) ); glVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save-0.2), 190000.0 * sin(ra_save+0.2) * cos(decl_save-0.2), 190000.0 * sin(decl_save-0.2) ); glVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save+0.2), 190000.0 * sin(ra_save+0.2) * cos(decl_save+0.2), 190000.0 * sin(decl_save+0.2) ); glVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save+0.2), 190000.0 * sin(ra_save-0.2) * cos(decl_save+0.2), 190000.0 * sin(decl_save+0.2) ); glEnd(); glBegin(GL_LINE_LOOP); glColor3f(0.0, 1.0, 0.0); glVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2), 190000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2), 190000.0 * sin(decl_save1-0.2) ); glVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2), 190000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2), 190000.0 * sin(decl_save1-0.2) ); glVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2), 190000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2), 190000.0 * sin(decl_save1+0.2) ); glVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2), 190000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2), 190000.0 * sin(decl_save1+0.2) ); glEnd(); glEndList(); max_stars /= 2; } } /* Draw the Stars */ void fgStarsRender() { struct FLIGHT *f; struct VIEW *v; struct fgTIME *t; double angle; static double warp = 0; int i; f = ¤t_aircraft.flight; t = &cur_time_params; v = ¤t_view; /* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */ /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */ if ( t->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) { /* determine which star structure to draw */ if ( t->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) { i = 0; } else if ( t->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) { i = 1; } else if ( t->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) { i = 2; } else { i = 3; } printf("RENDERING STARS = %d (night)\n", i); glDisable( GL_FOG ); glDisable( GL_LIGHTING ); glPushMatrix(); glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z ); angle = t->gst * 15.0; /* 15 degrees per hour rotation */ /* warp += 1.0; */ /* warp = 15.0; */ warp = 0.0; glRotatef( (angle+warp), 0.0, 0.0, -1.0 ); printf("Rotating stars by %.2f degrees + %.2f degrees\n",angle,warp); glCallList(stars[i]); glPopMatrix(); glEnable( GL_LIGHTING ); glEnable( GL_FOG ); } else { printf("not RENDERING STARS (day)\n"); } } /* $Log$ /* Revision 1.15 1997/10/30 12:38:45 curt /* Working on new scenery subsystem. /* * Revision 1.14 1997/10/28 21:00:22 curt * Changing to new terrain format. * * Revision 1.13 1997/10/25 03:18:28 curt * Incorporated sun, moon, and planet position and rendering code contributed * by Durk Talsma. * * Revision 1.12 1997/09/23 00:29:43 curt * Tweaks to get things to compile with gcc-win32. * * Revision 1.11 1997/09/22 14:44:21 curt * Continuing to try to align stars correctly. * * Revision 1.10 1997/09/20 03:34:32 curt * Still trying to get those durned stars aligned properly. * * Revision 1.9 1997/09/18 16:20:09 curt * At dusk/dawn add/remove stars in stages. * * Revision 1.8 1997/09/16 22:14:52 curt * Tweaked time of day lighting equations. Don't draw stars during the day. * * Revision 1.7 1997/09/16 15:50:31 curt * Working on star alignment and time issues. * * Revision 1.6 1997/09/05 14:17:31 curt * More tweaking with stars. * * Revision 1.5 1997/09/05 01:35:59 curt * Working on getting stars right. * * Revision 1.4 1997/09/04 02:17:38 curt * Shufflin' stuff. * * Revision 1.3 1997/08/29 17:55:28 curt * Worked on properly aligning the stars. * * Revision 1.2 1997/08/27 21:32:30 curt * Restructured view calculation code. Added stars. * * Revision 1.1 1997/08/27 03:34:48 curt * Initial revision. * */