// triangle.cxx -- "Triangle" interface class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include "triangle.hxx" #include "tripoly.hxx" // Constructor FGTriangle::FGTriangle( void ) { } // Destructor FGTriangle::~FGTriangle( void ) { } // populate this class based on the specified gpc_polys list int FGTriangle::build( const fitnode_list& fit_list, const FGgpcPolyList& gpc_polys ) { int index; // traverse the dem fit list and gpc_polys building a unified node // list and converting the polygons so that they reference the // node list by index (starting at zero) rather than listing the // points explicitely const_fitnode_list_iterator f_current, f_last; f_current = fit_list.begin(); f_last = fit_list.end(); for ( ; f_current != f_last; ++f_current ) { index = trinodes.unique_add( *f_current ); } gpc_polygon *gpc_poly; const_gpcpoly_iterator current, last; // process polygons in priority order cout << "prepairing node list and polygons" << endl; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { cout << "area type = " << i << endl; current = gpc_polys.polys[i].begin(); last = gpc_polys.polys[i].end(); for ( ; current != last; ++current ) { gpc_poly = *current; cout << "processing a polygon, contours = " << gpc_poly->num_contours << endl; FGTriPoly poly; if (gpc_poly->num_contours <= 0 ) { cout << "FATAL ERROR! no contours in this polygon" << endl; exit(-1); } if (gpc_poly->num_contours > 1 ) { cout << "FATAL ERROR! no multi-contour support" << endl; sleep(2); // exit(-1); } for ( int j = 0; j < gpc_poly->num_contours; j++ ) { for ( int k = 0; k < gpc_poly->contour[j].num_vertices; k++ ) { Point3D p( gpc_poly->contour[j].vertex[k].x, gpc_poly->contour[j].vertex[k].y, 0 ); index = trinodes.unique_add( p ); poly.add_node(index); // cout << index << endl; } poly.calc_point_inside( trinodes ); polylist[i].push_back(poly); } } } for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { if ( polylist[i].size() ) { cout << get_area_name((AreaType)i) << " = " << polylist[i].size() << endl; } } // traverse the polygon lists and build the segment (edge) list // that is used by the "Triangle" lib. FGTriPoly poly; int i1, i2; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { cout << "area type = " << i << endl; tripoly_list_iterator tp_current, tp_last; tp_current = polylist[i].begin(); tp_last = polylist[i].end(); // process each polygon in list for ( ; tp_current != tp_last; ++tp_current ) { poly = *tp_current; for ( int j = 0; j < (int)(poly.size()) - 1; ++j ) { i1 = poly.get_pt_index( j ); i2 = poly.get_pt_index( j + 1 ); trisegs.unique_add( FGTriSeg(i1, i2) ); } i1 = poly.get_pt_index( 0 ); i2 = poly.get_pt_index( poly.size() - 1 ); trisegs.unique_add( FGTriSeg(i1, i2) ); } } return 0; } // triangulate each of the polygon areas int FGTriangle::run_triangulate() { FGTriPoly poly; Point3D p; struct triangulateio in, out, vorout; int counter; // point list trinode_list node_list = trinodes.get_node_list(); in.numberofpoints = node_list.size(); in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL)); trinode_list_iterator tn_current, tn_last; tn_current = node_list.begin(); tn_last = node_list.end(); counter = 0; for ( ; tn_current != tn_last; ++tn_current ) { in.pointlist[counter++] = tn_current->x(); in.pointlist[counter++] = tn_current->y(); } in.numberofpointattributes = 1; in.pointattributelist = (REAL *) malloc(in.numberofpoints * in.numberofpointattributes * sizeof(REAL)); for ( int i = 0; i < in.numberofpoints * in.numberofpointattributes; i++) { in.pointattributelist[i] = 0.0; } in.pointmarkerlist = (int *) malloc(in.numberofpoints * sizeof(int)); for ( int i = 0; i < in.numberofpoints; i++) { in.pointmarkerlist[i] = 0; } // segment list triseg_list seg_list = trisegs.get_seg_list(); in.numberofsegments = seg_list.size(); in.segmentlist = (int *) malloc(in.numberofsegments * 2 * sizeof(int)); triseg_list_iterator s_current, s_last; s_current = seg_list.begin(); s_last = seg_list.end(); counter = 0; for ( ; s_current != s_last; ++s_current ) { in.segmentlist[counter++] = s_current->get_n1(); in.segmentlist[counter++] = s_current->get_n2(); } // hole list (make holes for airport ignore areas) in.numberofholes = polylist[(int)AirportIgnoreArea].size(); in.holelist = (REAL *) malloc(in.numberofholes * 2 * sizeof(REAL)); tripoly_list_iterator h_current, h_last; h_current = polylist[(int)AirportIgnoreArea].begin(); h_last = polylist[(int)AirportIgnoreArea].end(); counter = 0; for ( ; h_current != h_last; ++h_current ) { poly = *h_current; p = poly.get_point_inside(); in.holelist[counter++] = p.x(); in.holelist[counter++] = p.y(); } // region list in.numberofregions = 0; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { in.numberofregions += polylist[i].size(); } in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL)); for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { tripoly_list_iterator h_current, h_last; h_current = polylist[(int)AirportIgnoreArea].begin(); h_last = polylist[(int)AirportIgnoreArea].end(); counter = 0; for ( ; h_current != h_last; ++h_current ) { poly = *h_current; p = poly.get_point_inside(); in.regionlist[counter++] = p.x(); // x coord in.regionlist[counter++] = p.y(); // y coord in.regionlist[counter++] = i; // region attribute in.regionlist[counter++] = -1.0; // area constraint (unused) } } // prep the output structures out.pointlist = (REAL *) NULL; // Not needed if -N switch used. // Not needed if -N switch used or number of point attributes is zero: out.pointattributelist = (REAL *) NULL; out.pointmarkerlist = (int *) NULL; // Not needed if -N or -B switch used. out.trianglelist = (int *) NULL; // Not needed if -E switch used. // Not needed if -E switch used or number of triangle attributes is zero: out.triangleattributelist = (REAL *) NULL; out.neighborlist = (int *) NULL; // Needed only if -n switch used. // Needed only if segments are output (-p or -c) and -P not used: out.segmentlist = (int *) NULL; // Needed only if segments are output (-p or -c) and -P and -B not used: out.segmentmarkerlist = (int *) NULL; out.edgelist = (int *) NULL; // Needed only if -e switch used. out.edgemarkerlist = (int *) NULL; // Needed if -e used and -B not used. vorout.pointlist = (REAL *) NULL; // Needed only if -v switch used. // Needed only if -v switch used and number of attributes is not zero: vorout.pointattributelist = (REAL *) NULL; vorout.edgelist = (int *) NULL; // Needed only if -v switch used. vorout.normlist = (REAL *) NULL; // Needed only if -v switch used. // Triangulate the points. Switches are chosen to read and write // a PSLG (p), preserve the convex hull (c), number everything // from zero (z), assign a regional attribute to each element (A), // and produce an edge list (e), and a triangle neighbor list (n). triangulate("pczAen", &in, &out, &vorout); // TEMPORARY // // Write out the triangulated data to files so we can check // visually that things seem reasonable FILE *node = fopen("tile.node", "w"); fprintf(node, "%d 2 %d 0\n", out.numberofpoints, out.numberofpointattributes); for (int i = 0; i < out.numberofpoints; i++) { fprintf(node, "%d %.6f %.6f %.2f\n", i, out.pointlist[2*i], out.pointlist[2*i + 1], 0.0); } fclose(node); FILE *ele = fopen("tile.ele", "w"); fprintf(ele, "%d 3 0\n", out.numberoftriangles); for (int i = 0; i < out.numberoftriangles; i++) { fprintf(ele, "%d ", i); for (int j = 0; j < out.numberofcorners; j++) { fprintf(ele, "%d ", out.trianglelist[i * out.numberofcorners + j]); } fprintf(ele, "\n"); } fclose(ele); // free mem allocated to the "Triangle" structures free(in.pointlist); free(in.pointattributelist); free(in.pointmarkerlist); free(in.regionlist); free(out.pointlist); free(out.pointattributelist); free(out.pointmarkerlist); free(out.trianglelist); free(out.triangleattributelist); // free(out.trianglearealist); free(out.neighborlist); free(out.segmentlist); free(out.segmentmarkerlist); free(out.edgelist); free(out.edgemarkerlist); free(vorout.pointlist); free(vorout.pointattributelist); free(vorout.edgelist); free(vorout.normlist); return 0; } // $Log$ // Revision 1.7 1999/03/20 20:32:55 curt // First mostly successful tile triangulation works. There's plenty of tweaking // to do, but we are marching in the right direction. // // Revision 1.6 1999/03/20 13:22:11 curt // Added trisegs.[ch]xx tripoly.[ch]xx. // // Revision 1.5 1999/03/20 02:21:52 curt // Continue shaping the code towards triangulation bliss. Added code to // calculate some point guaranteed to be inside a polygon. // // Revision 1.4 1999/03/19 22:29:04 curt // Working on preparationsn for triangulation. // // Revision 1.3 1999/03/19 00:27:10 curt // Continued work on triangulation preparation. // // Revision 1.2 1999/03/18 04:31:11 curt // Let's not pass copies of huge structures on the stack ... ye might see a // segfault ... :-) // // Revision 1.1 1999/03/17 23:51:59 curt // Initial revision. //