/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGRocket.cpp Author: Jon S. Berndt Date started: 09/12/2000 Purpose: This module models a rocket engine ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class descends from the FGEngine class and models a rocket engine based on parameters given in the engine config file for this class HISTORY -------------------------------------------------------------------------------- 09/12/2000 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGRocket.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_ROCKET; extern short debug_lvl; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec) { string token; Name = Eng_cfg->GetValue("NAME"); cout << " Engine Name: " << Name << endl; Eng_cfg->GetNextConfigLine(); while (Eng_cfg->GetValue() != "/FG_ROCKET") { *Eng_cfg >> token; if (token == "SHR") { *Eng_cfg >> SHR; cout << " Specific Heat Ratio = " << SHR << endl; } else if (token == "MAX_PC") { *Eng_cfg >> maxPC; cout << " Maximum Chamber Pressure = " << maxPC << endl; } else if (token == "PROP_EFF") { *Eng_cfg >> propEff; cout << " Propulsive Efficiency = " << propEff << endl; } else if (token == "MAXTHROTTLE") { *Eng_cfg >> MaxThrottle; cout << " MaxThrottle = " << MaxThrottle << endl; } else if (token == "MINTHROTTLE") { *Eng_cfg >> MinThrottle; cout << " MinThrottle = " << MinThrottle << endl; } else if (token == "SLFUELFLOWMAX") { *Eng_cfg >> SLFuelFlowMax; cout << " FuelFlowMax = " << SLFuelFlowMax << endl; } else if (token == "SLOXIFLOWMAX") { *Eng_cfg >> SLOxiFlowMax; cout << " OxiFlowMax = " << SLOxiFlowMax << endl; } else if (token == "VARIANCE") { *Eng_cfg >> Variance; cout << " Variance = " << Variance << endl; } else { cout << "Unhandled token in Engine config file: " << token << endl; } } EngineNumber = 0; Type = etRocket; kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1)); if (debug_lvl & 2) cout << "Instantiated: FGRocket" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGRocket::~FGRocket() { if (debug_lvl & 2) cout << "Destroyed: FGRocket" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGRocket::Calculate(float pe) { float lastThrust; float Cf; ConsumeFuel(); Throttle = FCS->GetThrottlePos(EngineNumber); lastThrust = Thrust; // last actual thrust if (Throttle < MinThrottle || Starved) { PctPower = Thrust = 0.0; // desired thrust Flameout = true; } else { PctPower = Throttle / MaxThrottle; PC = maxPC*PctPower * (1.0 + Variance * ((float)rand()/(float)RAND_MAX - 0.5)); Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR))); Flameout = false; } if (State->Getdt() > 0.0) { // actual thrust - if not in freeze Thrust -= 0.8*(Thrust - lastThrust); } return Cf*maxPC*PctPower; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGRocket::Debug(void) { //TODO: Add your source code here }