// globals.cxx -- Global state that needs to be shared among the sim modules // // Written by Curtis Olson, started July 2000. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "globals.hxx" #include "locale.hxx" #include "fg_props.hxx" #include "fg_io.hxx" class AircraftResourceProvider : public simgear::ResourceProvider { public: AircraftResourceProvider() : simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH) { } virtual SGPath resolve(const std::string& aResource, SGPath&) const { string_list pieces(sgPathBranchSplit(aResource)); if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) { return SGPath(); // not an Aircraft path } // test against the aircraft-dir property const char* aircraftDir = fgGetString("/sim/aircraft-dir"); string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir)); if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) { // current aircraft-dir matches resource aircraft SGPath r(aircraftDir); for (unsigned int i=2; iget_aircraft_paths()); PathList::const_iterator it = dirs.begin(); for (; it != dirs.end(); ++it) { SGPath p(*it); p.append(res); if (p.exists()) { return p; } } // of aircraft path iteration return SGPath(); // not found } }; class CurrentAircraftDirProvider : public simgear::ResourceProvider { public: CurrentAircraftDirProvider() : simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH) { } virtual SGPath resolve(const std::string& aResource, SGPath&) const { SGPath p = SGPath::fromUtf8(fgGetString("/sim/aircraft-dir")); p.append(aResource); return p.exists() ? p : SGPath(); } }; class CompositorEffectsProvider : public simgear::ResourceProvider { public: CompositorEffectsProvider() : simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_NORMAL) { } SGPath resolve(const std::string &aResource, SGPath&) const override { const SGPath p = globals->get_fg_root() / "Compositor" / aResource; return p.exists() ? p : SGPath(); } }; //////////////////////////////////////////////////////////////////////// // Implementation of FGGlobals. //////////////////////////////////////////////////////////////////////// // global global :-) FGGlobals *globals = NULL; // Constructor FGGlobals::FGGlobals() : renderer( new FGRenderer ), subsystem_mgr( new SGSubsystemMgr ), event_mgr( new SGEventMgr ), sim_time_sec( 0.0 ), fg_root( "" ), fg_home( "" ), time_params( NULL ), commands( SGCommandMgr::instance() ), channel_options_list( NULL ), initial_waypoints( NULL ), channellist( NULL ), haveUserSettings(false), _headless(false) { SGPropertyNode* root = new SGPropertyNode; props = SGPropertyNode_ptr(root); locale = new FGLocale(props); auto resMgr = simgear::ResourceManager::instance(); resMgr->addProvider(new AircraftResourceProvider()); resMgr->addProvider(new CurrentAircraftDirProvider()); resMgr->addProvider(new flightgear::addons::ResourceProvider()); #ifdef ENABLE_COMPOSITOR resMgr->addProvider(new CompositorEffectsProvider()); #endif initProperties(); } void FGGlobals::initProperties() { simgear::PropertyObjectBase::setDefaultRoot(props); positionLon = props->getNode("position/longitude-deg", true); positionLat = props->getNode("position/latitude-deg", true); positionAlt = props->getNode("position/altitude-ft", true); viewLon = props->getNode("sim/current-view/viewer-lon-deg", true); viewLat = props->getNode("sim/current-view/viewer-lat-deg", true); viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true); orientPitch = props->getNode("orientation/pitch-deg", true); orientHeading = props->getNode("orientation/heading-deg", true); orientRoll = props->getNode("orientation/roll-deg", true); } // Destructor FGGlobals::~FGGlobals() { // save user settings (unless already saved) saveUserSettings(); // stop OSG threading first, to avoid thread races while we tear down // scene-graph pieces osg::ref_ptr vw(renderer->getViewer()); if (vw) { // https://code.google.com/p/flightgear-bugs/issues/detail?id=1291 // explicitly stop trheading before we delete the renderer or // viewMgr (which ultimately holds refs to the CameraGroup, and // GraphicsContext) vw->stopThreading(); } subsystem_mgr->shutdown(); subsystem_mgr->unbind(); // don't cancel the pager until after shutdown, since AIModels (and // potentially others) can queue delete requests on the pager. if (vw && vw->getDatabasePager()) { vw->getDatabasePager()->cancel(); vw->getDatabasePager()->clear(); } osgDB::Registry::instance()->clearObjectCache(); subsystem_mgr->remove(FGScenery::staticSubsystemClassId()); // renderer touches subsystems during its destruction set_renderer(NULL); FGFontCache::shutdown(); fgCancelSnapShot(); delete subsystem_mgr; subsystem_mgr = NULL; // important so ::get_subsystem returns NULL vw = nullptr; // don't delete the viewer until now set_matlib(NULL); delete time_params; delete channel_options_list; delete initial_waypoints; delete channellist; simgear::PropertyObjectBase::setDefaultRoot(NULL); simgear::SGModelLib::resetPropertyRoot(); delete locale; locale = NULL; cleanupListeners(); props.clear(); delete commands; delete simgear::ResourceManager::instance(); } // set the fg_root path void FGGlobals::set_fg_root (const SGPath &root) { SGPath tmp(root); fg_root = tmp.realpath(); // append /data to root if it exists tmp.append( "data" ); tmp.append( "version" ); if ( tmp.exists() ) { fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root.utf8Str()); fg_root.append("data"); fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root.utf8Str()); SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '" << fg_root << "'\n***\n***"); } // deliberately not a tied property, for fgValidatePath security // write-protect to avoid accidents SGPropertyNode *n = fgGetNode("/sim", true); n->removeChild("fg-root", 0); n = n->getChild("fg-root", 0, true); n->setStringValue(fg_root.utf8Str()); n->setAttribute(SGPropertyNode::WRITE, false); simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT); } // set the fg_home path void FGGlobals::set_fg_home (const SGPath &home) { fg_home = home.realpath(); } void FGGlobals::set_texture_cache_dir(const SGPath &textureCache) { texture_cache_dir = textureCache.realpath(); } PathList FGGlobals::get_data_paths() const { PathList r(additional_data_paths); r.push_back(fg_root); return r; } PathList FGGlobals::get_data_paths(const std::string& suffix) const { PathList r; for (SGPath p : get_data_paths()) { p.append(suffix); if (p.exists()) { r.push_back(p); } } return r; } void FGGlobals::append_data_path(const SGPath& path) { if (!path.exists()) { SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path); } additional_data_paths.push_back(path); } SGPath FGGlobals::find_data_dir(const std::string& pathSuffix) const { for (SGPath p : additional_data_paths) { p.append(pathSuffix); if (p.exists()) { return p; } } SGPath rootPath(fg_root); rootPath.append(pathSuffix); if (rootPath.exists()) { return rootPath; } SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix); return SGPath(); } void FGGlobals::append_fg_scenery (const PathList &paths) { for (const SGPath& path : paths) { append_fg_scenery(path); } } void FGGlobals::append_fg_scenery (const SGPath &path) { SGPropertyNode* sim = fgGetNode("/sim", true); // find first unused fg-scenery property in /sim int propIndex = 0; while (sim->getChild("fg-scenery", propIndex) != NULL) { ++propIndex; } SGPath abspath(path.realpath()); if (!abspath.exists()) { SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath); return; } // check for duplicates PathList::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath); if (ex != fg_scenery.end()) { SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath); return; } // tell the ResouceManager about the scenery path // needed to load Models from this scenery path simgear::ResourceManager::instance()->addBasePath(abspath, simgear::ResourceManager::PRIORITY_DEFAULT); fg_scenery.push_back(abspath); extra_read_allowed_paths.push_back(abspath); // make scenery dirs available to Nasal SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true); n->setStringValue(abspath.utf8Str()); n->setAttribute(SGPropertyNode::WRITE, false); // temporary fix so these values survive reset n->setAttribute(SGPropertyNode::PRESERVE, true); } void FGGlobals::append_read_allowed_paths(const SGPath &path) { SGPath abspath(path.realpath()); if (!abspath.exists()) { SG_LOG(SG_GENERAL, SG_WARN, "read-allowed path not found:" << abspath); return; } extra_read_allowed_paths.push_back(abspath); } void FGGlobals::clear_fg_scenery() { fg_scenery.clear(); fgGetNode("/sim", true)->removeChildren("fg-scenery"); } // The 'path' argument to this method must come from trustworthy code, because // the method grants read permissions to Nasal code for many files beneath // 'path'. In particular, don't call this method with a 'path' value taken // from the property tree or any other Nasal-writable place. void FGGlobals::set_download_dir(const SGPath& path) { SGPath abspath(path.realpath()); download_dir = abspath; append_read_allowed_paths(abspath / "Aircraft"); append_read_allowed_paths(abspath / "AI"); append_read_allowed_paths(abspath / "Liveries"); // If in use, abspath / TerraSync will be added to 'extra_read_allowed_paths' // by FGGlobals::append_fg_scenery(), as any scenery path. SGPropertyNode *n = fgGetNode("/sim/paths/download-dir", true); n->setAttribute(SGPropertyNode::WRITE, true); n->setStringValue(abspath.utf8Str()); n->setAttribute(SGPropertyNode::WRITE, false); } // The 'path' argument to this method must come from trustworthy code, because // the method grants read permissions to Nasal code for all files beneath // 'path'. In particular, don't call this method with a 'path' value taken // from the property tree or any other Nasal-writable place. void FGGlobals::set_terrasync_dir(const SGPath &path) { if (terrasync_dir.realpath() != SGPath(fgGetString("/sim/terrasync/scenery-dir")).realpath()) { // if they don't match, /sim/terrasync/scenery-dir has been set by something else SG_LOG(SG_GENERAL, SG_ALERT, "/sim/terrasync/scenery-dir is no longer stored across runs: if you wish to keep using a non-standard Terrasync directory, use --terrasync-dir or the launcher's settings"); } SGPath abspath(path.realpath()); terrasync_dir = abspath; // deliberately not a tied property, for fgValidatePath security // write-protect to avoid accidents SGPropertyNode *n = fgGetNode("/sim/terrasync/scenery-dir", true); n->setAttribute(SGPropertyNode::WRITE, true); n->setStringValue(abspath.utf8Str()); n->setAttribute(SGPropertyNode::WRITE, false); // don't add it to fg_scenery yet, as we want it ordered after explicit --fg-scenery } void FGGlobals::set_catalog_aircraft_path(const SGPath& path) { catalog_aircraft_dir = path; } PathList FGGlobals::get_aircraft_paths() const { PathList r; if (!catalog_aircraft_dir.isNull()) { r.push_back(catalog_aircraft_dir); } r.insert(r.end(), fg_aircraft_dirs.begin(), fg_aircraft_dirs.end()); return r; } void FGGlobals::append_aircraft_path(const SGPath& path) { SGPath dirPath(path); if (!dirPath.exists()) { SG_LOG(SG_GENERAL, SG_ALERT, "aircraft path not found:" << path); return; } SGPath acSubdir(dirPath); acSubdir.append("Aircraft"); if (acSubdir.exists()) { SG_LOG( SG_GENERAL, SG_WARN, "Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath << ", will instead use child directory:" << acSubdir ); dirPath = acSubdir; } fg_aircraft_dirs.push_back(dirPath.realpath()); extra_read_allowed_paths.push_back(dirPath.realpath()); } void FGGlobals::append_aircraft_paths(const PathList& paths) { for (unsigned int p = 0; pfindPath(branch); } SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const { return simgear::ResourceManager::instance()->findPath(branch); } SGPath FGGlobals::resolve_resource_path(const std::string& branch) const { return simgear::ResourceManager::instance() ->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir"))); } FGRenderer * FGGlobals::get_renderer () const { return renderer; } void FGGlobals::set_renderer(FGRenderer *render) { if (render == renderer) { return; } delete renderer; renderer = render; } SGSubsystemMgr * FGGlobals::get_subsystem_mgr () const { return subsystem_mgr; } SGSubsystem * FGGlobals::get_subsystem (const char * name) const { if (!subsystem_mgr) { return NULL; } return subsystem_mgr->get_subsystem(name); } void FGGlobals::add_subsystem (const char * name, SGSubsystem * subsystem, SGSubsystemMgr::GroupType type, double min_time_sec) { subsystem_mgr->add(name, subsystem, type, min_time_sec); } SGEventMgr * FGGlobals::get_event_mgr () const { return event_mgr; } SGGeod FGGlobals::get_aircraft_position() const { return SGGeod::fromDegFt(positionLon->getDoubleValue(), positionLat->getDoubleValue(), positionAlt->getDoubleValue()); } SGVec3d FGGlobals::get_aircraft_position_cart() const { return SGVec3d::fromGeod(get_aircraft_position()); } void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll) { heading = orientHeading->getDoubleValue(); pitch = orientPitch->getDoubleValue(); roll = orientRoll->getDoubleValue(); } SGGeod FGGlobals::get_view_position() const { return SGGeod::fromDegFt(viewLon->getDoubleValue(), viewLat->getDoubleValue(), viewAlt->getDoubleValue()); } SGVec3d FGGlobals::get_view_position_cart() const { return SGVec3d::fromGeod(get_view_position()); } static void treeDumpRefCounts(int depth, SGPropertyNode* nd) { for (int i=0; inChildren(); ++i) { SGPropertyNode* cp = nd->getChild(i); if (SGReferenced::count(cp) > 1) { SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp)); } treeDumpRefCounts(depth + 1, cp); } } static void treeClearAliases(SGPropertyNode* nd) { if (nd->isAlias()) { nd->unalias(); } for (int i=0; inChildren(); ++i) { SGPropertyNode* cp = nd->getChild(i); treeClearAliases(cp); } } void FGGlobals::resetPropertyRoot() { delete locale; cleanupListeners(); // we don't strictly need to clear these (they will be reset when we // initProperties again), but trying to reduce false-positives when dumping // ref-counts. positionLon.clear(); positionLat.clear(); positionAlt.clear(); viewLon.clear(); viewLat.clear(); viewAlt.clear(); orientPitch.clear(); orientHeading.clear(); orientRoll.clear(); // clear aliases so ref-counts are accurate when dumped treeClearAliases(props); SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs()); treeDumpRefCounts(0, props); //BaseStackSnapshot::dumpAll(std::cout); props = new SGPropertyNode; initProperties(); locale = new FGLocale(props); // remove /sim/fg-root before writing to prevent hijacking SGPropertyNode *n = props->getNode("/sim", true); n->removeChild("fg-root", 0); n = n->getChild("fg-root", 0, true); n->setStringValue(fg_root.utf8Str()); n->setAttribute(SGPropertyNode::WRITE, false); } static std::string autosaveName() { std::ostringstream os; string_list versionParts = simgear::strutils::split(VERSION, "."); if (versionParts.size() < 2) { return "autosave.xml"; } os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml"; return os.str(); } SGPath FGGlobals::autosaveFilePath(SGPath userDataPath) const { if (userDataPath.isNull()) { userDataPath = get_fg_home(); } return simgear::Dir(userDataPath).file(autosaveName()); } static void deleteProperties(SGPropertyNode* props, const string_list& blacklist) { const std::string path(props->getPath()); auto it = std::find_if(blacklist.begin(), blacklist.end(), [path](const std::string& black) { return simgear::strutils::matchPropPathToTemplate(path, black); }); if (it != blacklist.end()) { SGPropertyNode* pr = props->getParent(); pr->removeChild(props); return; } // recurse for (int c=0; c < props->nChildren(); ++c) { deleteProperties(props->getChild(c), blacklist); } } using VersionPair = std::pair; static bool operator<(const VersionPair& a, const VersionPair& b) { if (a.first == b.first) { return a.second < b.second; } return a.first < b.first; } static void tryAutosaveMigration(const SGPath& userDataPath, SGPropertyNode* props) { const string_list versionParts = simgear::strutils::split(VERSION, "."); if (versionParts.size() < 2) { return; } simgear::Dir userDataDir(userDataPath); SGPath migratePath; VersionPair foundVersion(0, 0); const VersionPair currentVersion(simgear::strutils::to_int(versionParts[0]), simgear::strutils::to_int(versionParts[1])); for (auto previousSave : userDataDir.children(simgear::Dir::TYPE_FILE, ".xml")) { const std::string base = previousSave.file_base(); VersionPair v; // extract version from name const int matches = ::sscanf(base.c_str(), "autosave_%d_%d", &v.first, &v.second); if (matches != 2) { continue; } if (currentVersion < v) { // ignore autosaves from more recent versions; this happens when // running unsable and stable at the same time continue; } if (v.first < 2000) { // ignore autosaves from older versions, too much change to deal // with. continue; } if (foundVersion < v) { foundVersion = v; migratePath = previousSave; } } if (!migratePath.exists()) { return; } SG_LOG(SG_GENERAL, SG_INFO, "Migrating old autosave:" << migratePath); SGPropertyNode oldProps; try { readProperties(migratePath, &oldProps, SGPropertyNode::USERARCHIVE); } catch (sg_exception& e) { SG_LOG(SG_GENERAL, SG_WARN, "failed to read previous user settings:" << e.getMessage() << "(from " << e.getOrigin() << ")"); return; } // read migration blacklist string_list blacklist; SGPropertyNode_ptr blacklistNode = fgGetNode("/sim/autosave-migration/blacklist", true); for (auto node : blacklistNode->getChildren("path")) { blacklist.push_back(node->getStringValue()); } // apply migration filters for each property in turn deleteProperties(&oldProps, blacklist); // manual migrations // migrate pre-2019.1 sense of /sim/mouse/invert-mouse-wheel if (foundVersion.first < 2019) { SGPropertyNode_ptr wheelNode = oldProps.getNode("/sim/mouse/invert-mouse-wheel"); if (wheelNode) { wheelNode->setBoolValue(!wheelNode->getBoolValue()); } } // copy remaining props out copyProperties(&oldProps, props); // inform the user flightgear::modalMessageBox("Settings migrated", "Saved settings were migrated from a previous version of FlightGear. " "If you encounter any problems when using the system, try restoring " "the default settings, before reporting a problem. " "Saved settings can affect the appearance, performance and features of the simulator."); } // Load user settings from the autosave file (normally in $FG_HOME) void FGGlobals::loadUserSettings(SGPath userDataPath) { if (userDataPath.isNull()) { userDataPath = get_fg_home(); } // Remember that we have (tried) to load any existing autosave file haveUserSettings = true; SGPath autosaveFile = autosaveFilePath(userDataPath); SGPropertyNode autosave; if (autosaveFile.exists()) { SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile); try { readProperties(autosaveFile, &autosave, SGPropertyNode::USERARCHIVE); } catch (sg_exception& e) { SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage() << "(from " << e.getOrigin() << ")"); } } else { tryAutosaveMigration(userDataPath, &autosave); } /* Before 2020-03-10, we could save portions of the /ai/models/ tree, which confuses things when loaded again. So delete any such items if they have been loaded. */ SGPropertyNode* ai = autosave.getNode("ai"); if (ai) { ai->removeChildren("models"); } copyProperties(&autosave, globals->get_props()); } // Save user settings to the autosave file. // // When calling this method, make sure the value of 'userDataPath' is // trustworthy. In particular, make sure it can't be influenced by Nasal code, // not even indirectly via a Nasal-writable place such as the property tree. // // Note: the default value, which causes the autosave file to be written to // $FG_HOME, is safe---if not, it would be a bug. void FGGlobals::saveUserSettings(SGPath userDataPath) { if (userDataPath.isNull()) userDataPath = get_fg_home(); // only save settings when we have (tried) to load the previous // settings (otherwise user data was lost) if (!haveUserSettings) return; if (fgGetBool("/sim/startup/save-on-exit")) { // don't save settings more than once on shutdown haveUserSettings = false; SGPath autosaveFile = autosaveFilePath(userDataPath); autosaveFile.create_dir( 0700 ); SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile); try { writeProperties(autosaveFile, globals->get_props(), false, SGPropertyNode::USERARCHIVE); } catch (const sg_exception &e) { guiErrorMessage("Error writing autosave:", e); } SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings"); } } long int FGGlobals::get_warp() const { return fgGetInt("/sim/time/warp"); } void FGGlobals::set_warp( long int w ) { fgSetInt("/sim/time/warp", w); } long int FGGlobals::get_warp_delta() const { return fgGetInt("/sim/time/warp-delta"); } void FGGlobals::set_warp_delta( long int d ) { fgSetInt("/sim/time/warp-delta", d); } FGScenery* FGGlobals::get_scenery () const { return get_subsystem(); } FGViewMgr *FGGlobals::get_viewmgr() const { return get_subsystem(); } flightgear::View* FGGlobals::get_current_view () const { FGViewMgr* vm = get_viewmgr(); return vm ? vm->get_current_view() : 0; } void FGGlobals::set_matlib( SGMaterialLib *m ) { matlib = m; } FGControls *FGGlobals::get_controls() const { return get_subsystem(); } void FGGlobals::addListenerToCleanup(SGPropertyChangeListener* l) { _listeners_to_cleanup.push_back(l); } void FGGlobals::cleanupListeners() { SGPropertyChangeListenerVec::iterator i = _listeners_to_cleanup.begin(); for (; i != _listeners_to_cleanup.end(); ++i) { delete *i; } _listeners_to_cleanup.clear(); } simgear::pkg::Root* FGGlobals::packageRoot() { return _packageRoot.get(); } void FGGlobals::setPackageRoot(const SGSharedPtr& p) { _packageRoot = p; } bool FGGlobals::is_headless() { return _headless; } void FGGlobals::set_headless(bool mode) { _headless = mode; } // end of globals.cxx