#include "Glue.hpp" #include #include "Ground.hpp" namespace yasim { Ground::Ground() { } Ground::~Ground() { } void Ground::getGroundPlane(const double pos[3], double plane[4], float vel[3]) { // ground. Calculate a cartesian coordinate for the ground under // us, find the (geodetic) up vector normal to the ground, then // use that to find the final (radius) term of the plane equation. float up[3]; Glue::geodUp((double*)pos, up); int i; for(i=0; i<3; i++) plane[i] = up[i]; plane[3] = plane[0]*pos[0] + plane[1]*pos[1] + plane[2]*pos[2]; vel[0] = 0.0; vel[1] = 0.0; vel[2] = 0.0; } void Ground::getGroundPlane(const double pos[3], double plane[4], float vel[3], int *type, const SGMaterial **material) { getGroundPlane(pos,plane,vel); } bool Ground::caughtWire(const double pos[4][3]) { return false; } bool Ground::getWire(double end[2][3], float vel[2][3]) { return false; } void Ground::releaseWire(void) { } float Ground::getCatapult(const double pos[3], double end[2][3], float vel[2][3]) { return 1e10; } }; // namespace yasim