/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGScript.cpp Author: Jon S. Berndt Date started: 12/21/01 Purpose: Loads and runs JSBSim scripts. ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class wraps up the simulation scripting routines. HISTORY -------------------------------------------------------------------------------- 12/21/01 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include #include #include "FGScript.h" #include "input_output/FGXMLElement.h" #include "input_output/FGXMLParse.h" #include "initialization/FGTrim.h" #include "models/FGInput.h" using namespace std; namespace JSBSim { static const char *IdSrc = "$Id: FGScript.cpp,v 1.48 2011/09/07 02:36:04 jberndt Exp $"; static const char *IdHdr = ID_FGSCRIPT; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ // Constructor FGScript::FGScript(FGFDMExec* fgex) : FDMExec(fgex) { PropertyManager=FDMExec->GetPropertyManager(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGScript::~FGScript() { unsigned int i, j; for (i=0; ivalue; delete local_properties[i]; } local_properties.clear(); for (i=0; iFindElement("output"); input_element = document->FindElement("input"); if (document->GetName() != string("runscript")) { cerr << "File: " << script << " is not a script file" << endl; return false; } ScriptName = document->GetAttributeValue("name"); // First, find "run" element and set delta T run_element = document->FindElement("run"); if (!run_element) { cerr << "No \"run\" element found in script." << endl; return false; } // Set sim timing StartTime = run_element->GetAttributeValueAsNumber("start"); FDMExec->Setsim_time(StartTime); EndTime = run_element->GetAttributeValueAsNumber("end"); // Make sure that the desired time is reached and executed. EndTime += 0.99*FDMExec->GetDeltaT(); if (deltaT == 0.0) dt = run_element->GetAttributeValueAsNumber("dt"); else { dt = deltaT; cout << endl << "Overriding simulation step size from the command line. New step size is: " << deltaT << " seconds (" << 1/deltaT << " Hz)" << endl << endl; } FDMExec->Setdt(dt); // read aircraft and initialization files element = document->FindElement("use"); if (element) { aircraft = element->GetAttributeValue("aircraft"); if (!aircraft.empty()) { result = FDMExec->LoadModel(aircraft); if (!result) return false; } else { cerr << "Aircraft must be specified in use element." << endl; return false; } initialize = element->GetAttributeValue("initialize"); if (initialize.empty()) { cerr << "Initialization file must be specified in use element." << endl; return false; } } else { cerr << "No \"use\" directives in the script file." << endl; return false; } // Now, read input spec if given. if (input_element > 0) { FDMExec->GetInput()->Load(input_element); } // Now, read output spec if given. if (output_element > 0) { string output_file = output_element->GetAttributeValue("file"); if (output_file.empty()) { cerr << "No logging directives file was specified." << endl; } else { if (!FDMExec->SetOutputDirectives(output_file)) return false; } } // Read local property/value declarations property_element = run_element->FindElement("property"); while (property_element) { double value=0.0; string title=""; title = property_element->GetDataLine(); if ( ! property_element->GetAttributeValue("value").empty()) value = property_element->GetAttributeValueAsNumber("value"); LocalProps *localProp = new LocalProps(value); localProp->title = title; local_properties.push_back(localProp); if (PropertyManager->HasNode(title)) { PropertyManager->GetNode(title)->setDoubleValue(value); } else { PropertyManager->Tie(localProp->title, localProp->value); } property_element = run_element->FindNextElement("property"); } // Read "events" from script event_element = run_element->FindElement("event"); while (event_element) { // event processing // Create the event structure newEvent = new struct event(); // Retrieve the event name if given newEvent->Name = event_element->GetAttributeValue("name"); // Is this event persistent? That is, does it execute every time the // condition triggers to true, or does it execute as a one-shot event, only? if (event_element->GetAttributeValue("persistent") == string("true")) { newEvent->Persistent = true; } // Does this event execute continuously when triggered to true? if (event_element->GetAttributeValue("continuous") == string("true")) { newEvent->Continuous = true; } // Process the conditions condition_element = event_element->FindElement("condition"); if (condition_element != 0) { try { newCondition = new FGCondition(condition_element, PropertyManager); } catch(string str) { cout << endl << fgred << str << reset << endl << endl; delete newEvent; return false; } newEvent->Condition = newCondition; } else { cerr << "No condition specified in script event " << newEvent->Name << endl; delete newEvent; return false; } // Is there a delay between the time this event is triggered, and when the event // actions are executed? delay_element = event_element->FindElement("delay"); if (delay_element) newEvent->Delay = event_element->FindElementValueAsNumber("delay"); else newEvent->Delay = 0.0; // Notify about when this event is triggered? if ((notify_element = event_element->FindElement("notify")) != 0) { newEvent->Notify = true; // Check here for new tag that gets echoed string notify_description = notify_element->FindElementValue("description"); if (!notify_description.empty()) { newEvent->Description = notify_description; } notify_property_element = notify_element->FindElement("property"); while (notify_property_element) { notifyPropertyName = notify_property_element->GetDataLine(); if (PropertyManager->GetNode(notifyPropertyName)) { newEvent->NotifyProperties.push_back( PropertyManager->GetNode(notifyPropertyName) ); string caption_attribute = notify_property_element->GetAttributeValue("caption"); if (caption_attribute.empty()) { newEvent->DisplayString.push_back(notifyPropertyName); } else { newEvent->DisplayString.push_back(caption_attribute); } } else { cout << endl << fgred << " Could not find the property named " << notifyPropertyName << " in script" << endl << " \"" << ScriptName << "\". Execution is aborted. Please recheck " << "your input files and scripts." << reset << endl; delete newEvent->Condition; delete newEvent; return false; } notify_property_element = notify_element->FindNextElement("property"); } } // Read set definitions (these define the actions to be taken when the event is triggered). set_element = event_element->FindElement("set"); while (set_element) { prop_name = set_element->GetAttributeValue("name"); newEvent->SetParam.push_back( PropertyManager->GetNode(prop_name) ); //Todo - should probably do some safety checking here to make sure one or the other //of value or function is specified. if (!set_element->GetAttributeValue("value").empty()) { value = set_element->GetAttributeValueAsNumber("value"); newEvent->Functions.push_back((FGFunction*)0L); } else if (set_element->FindElement("function")) { value = 0.0; newEvent->Functions.push_back(new FGFunction(PropertyManager, set_element->FindElement("function"))); } newEvent->SetValue.push_back(value); newEvent->OriginalValue.push_back(0.0); newEvent->newValue.push_back(0.0); newEvent->ValueSpan.push_back(0.0); string tempCompare = set_element->GetAttributeValue("type"); if (to_lower(tempCompare).find("delta") != string::npos) newEvent->Type.push_back(FG_DELTA); else if (to_lower(tempCompare).find("bool") != string::npos) newEvent->Type.push_back(FG_BOOL); else if (to_lower(tempCompare).find("value") != string::npos) newEvent->Type.push_back(FG_VALUE); else newEvent->Type.push_back(FG_VALUE); // DEFAULT tempCompare = set_element->GetAttributeValue("action"); if (to_lower(tempCompare).find("ramp") != string::npos) newEvent->Action.push_back(FG_RAMP); else if (to_lower(tempCompare).find("step") != string::npos) newEvent->Action.push_back(FG_STEP); else if (to_lower(tempCompare).find("exp") != string::npos) newEvent->Action.push_back(FG_EXP); else newEvent->Action.push_back(FG_STEP); // DEFAULT if (!set_element->GetAttributeValue("tc").empty()) newEvent->TC.push_back(set_element->GetAttributeValueAsNumber("tc")); else newEvent->TC.push_back(1.0); // DEFAULT newEvent->Transiting.push_back(false); set_element = event_element->FindNextElement("set"); } Events.push_back(*newEvent); delete newEvent; event_element = run_element->FindNextElement("event"); } Debug(4); FGInitialCondition *IC=FDMExec->GetIC(); if ( ! IC->Load( initialize )) { cerr << "Initialization unsuccessful" << endl; exit(-1); } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGScript::RunScript(void) { unsigned i, j; unsigned event_ctr = 0; double currentTime = FDMExec->GetSimTime(); double newSetValue = 0; if (currentTime > EndTime) return false; // Iterate over all events. for (unsigned int ev_ctr=0; ev_ctr < Events.size(); ev_ctr++) { // Determine whether the set of conditional tests for this condition equate // to true and should cause the event to execute. If the conditions evaluate // to true, then the event is triggered. If the event is not persistent, // then this trigger will remain set true. If the event is persistent, // the trigger will reset to false when the condition evaluates to false. if (Events[ev_ctr].Condition->Evaluate()) { if (!Events[ev_ctr].Triggered) { // The conditions are true, do the setting of the desired Event parameters for (i=0; igetDoubleValue(); if (Events[ev_ctr].Functions[i] != 0) { // Parameter should be set to a function value try { Events[ev_ctr].SetValue[i] = Events[ev_ctr].Functions[i]->GetValue(); } catch (string msg) { std::cerr << std::endl << "A problem occurred in the execution of the script. " << msg << endl; throw; } } switch (Events[ev_ctr].Type[i]) { case FG_VALUE: case FG_BOOL: Events[ev_ctr].newValue[i] = Events[ev_ctr].SetValue[i]; break; case FG_DELTA: Events[ev_ctr].newValue[i] = Events[ev_ctr].OriginalValue[i] + Events[ev_ctr].SetValue[i]; break; default: cerr << "Invalid Type specified" << endl; break; } Events[ev_ctr].StartTime = currentTime + Events[ev_ctr].Delay; Events[ev_ctr].ValueSpan[i] = Events[ev_ctr].newValue[i] - Events[ev_ctr].OriginalValue[i]; Events[ev_ctr].Transiting[i] = true; } } Events[ev_ctr].Triggered = true; } else if (Events[ev_ctr].Persistent) { // If the event is persistent, reset the trigger. Events[ev_ctr].Triggered = false; // Reset the trigger for persistent events Events[ev_ctr].Notified = false; // Also reset the notification flag } else if (Events[ev_ctr].Continuous) { // If the event is continuous, reset the trigger. Events[ev_ctr].Triggered = false; // Reset the trigger for persistent events Events[ev_ctr].Notified = false; // Also reset the notification flag } if ((currentTime >= Events[ev_ctr].StartTime) && Events[ev_ctr].Triggered) { for (i=0; iGetValue(); break; case FG_EXP: newSetValue = (1 - exp( -Events[ev_ctr].TimeSpan/Events[ev_ctr].TC[i] )) * Events[ev_ctr].ValueSpan[i] + Events[ev_ctr].OriginalValue[i]; break; default: cerr << "Invalid Action specified" << endl; break; } Events[ev_ctr].SetParam[i]->setDoubleValue(newSetValue); } } // Print notification values after setting them if (Events[ev_ctr].Notify && !Events[ev_ctr].Notified) { cout << endl << " Event " << event_ctr << " (" << Events[ev_ctr].Name << ")" << " executed at time: " << currentTime << endl; if (!Events[ev_ctr].Description.empty()) { cout << " " << Events[ev_ctr].Description << endl; } for (j=0; jGetRelativeName() cout << " " << Events[ev_ctr].DisplayString[j] << " = " << Events[ev_ctr].NotifyProperties[j]->getDoubleValue() << endl; } cout << endl; Events[ev_ctr].Notified = true; } } event_ctr++; } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGScript::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } else if (from == 3) { } else if (from == 4) { // print out script data cout << endl; cout << "Script: \"" << ScriptName << "\"" << endl; cout << " begins at " << StartTime << " seconds and runs to " << EndTime << " seconds with dt = " << setprecision(6) << FDMExec->GetDeltaT() << " (" << ceil(1.0/FDMExec->GetDeltaT()) << " Hz)" << endl; cout << endl; for (unsigned int i=0; ititle << " = " << PropertyManager->GetNode(local_properties[i]->title)->getDoubleValue() << endl; } if (local_properties.size() > 0) cout << endl; for (unsigned i=0; iPrintCondition(); cout << endl << " Actions taken"; if (Events[i].Delay > 0.0) cout << " (after a delay of " << Events[i].Delay << " secs)"; cout << ":" << endl << " {"; for (unsigned j=0; jGetRelativeName("/fdm/jsbsim/") << " to function value"; } else { if (Events[i].SetParam[j] == 0) { cerr << fgred << highint << endl << " An attempt has been made to access a non-existent property" << endl << " in this event. Please check the property names used, spelling, etc." << reset << endl; exit(-1); } cout << endl << " set " << Events[i].SetParam[j]->GetRelativeName("/fdm/jsbsim/") << " to " << Events[i].SetValue[j]; } switch (Events[i].Type[j]) { case FG_VALUE: case FG_BOOL: cout << " (constant"; break; case FG_DELTA: cout << " (delta"; break; default: cout << " (unspecified type"; } switch (Events[i].Action[j]) { case FG_RAMP: cout << " via ramp"; break; case FG_STEP: cout << " via step)"; break; case FG_EXP: cout << " via exponential approach"; break; default: cout << " via unspecified action)"; } if (Events[i].Action[j] == FG_RAMP || Events[i].Action[j] == FG_EXP) cout << " with time constant " << Events[i].TC[j] << ")"; } cout << endl << " }" << endl; // Print notifications if (Events[i].Notify) { if (Events[i].NotifyProperties.size() > 0) { cout << " Notifications" << ":" << endl << " {" << endl; for (unsigned j=0; jGetRelativeName("/fdm/jsbsim/") << endl; } cout << " }" << endl; } } cout << endl; } } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGScript" << endl; if (from == 1) cout << "Destroyed: FGScript" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }