// FGAIPlane - abstract base class for an AI plane // // Written by David Luff, started 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AI_PLANE_HXX #define _FG_AI_PLANE_HXX #include #include #include #include #include "AIEntity.hxx" #include "ATC.hxx" enum PatternLeg { TAKEOFF_ROLL, CLIMBOUT, TURN1, CROSSWIND, TURN2, DOWNWIND, TURN3, BASE, TURN4, FINAL, LANDING_ROLL, LEG_UNKNOWN }; ostream& operator << (ostream& os, PatternLeg pl); enum LandingType { FULL_STOP, STOP_AND_GO, TOUCH_AND_GO, AIP_LT_UNKNOWN }; ostream& operator << (ostream& os, LandingType lt); /***************************************************************** * * FGAIPlane - this class is derived from FGAIEntity and adds the * practical requirement for an AI plane - the ability to send radio * communication, and simple performance details for the actual AI * implementation to use. The AI implementation is expected to be * in derived classes - this class does nothing useful on its own. * ******************************************************************/ class FGAIPlane : public FGAIEntity { public: FGAIPlane(); virtual ~FGAIPlane(); // Run the internal calculations void Update(double dt); // Send a transmission *TO* the AIPlane. // FIXME int code is a hack - eventually this will receive Alexander's coded messages. virtual void RegisterTransmission(int code); // Return the current pattern leg the plane is flying. inline PatternLeg GetLeg() {return leg;} // Return what type of landing we're doing on this circuit virtual LandingType GetLandingOption(); protected: PlaneRec plane; double mag_hdg; // degrees - the heading that the physical aircraft is *pointing* double track; // track that the physical aircraft is *following* - degrees relative to *true* north double crab; // Difference between heading and track due to wind. double mag_var; // degrees double IAS; // Indicated airspeed in knots double vel; // velocity along track in knots double vel_si; // velocity along track in m/s double slope; // Actual slope that the plane is flying (degrees) - +ve is uphill double AoA; // degrees - difference between slope and pitch // We'll assume that the plane doesn't yaw or slip - the track/heading difference is to allow for wind double freq; // The comm frequency that we're operating on // We need some way for this class to display its radio transmissions if on the // same frequency and in the vicinity of the user's aircraft // This may need to be done independently of ATC eg CTAF // Make radio transmission - this simply sends the transmission for physical rendering if the users // aircraft is on the same frequency and in range. It is up to the derived classes to let ATC know // what is going on. string pending_transmission; // derived classes set this string before calling Transmit(...) FGATC* tuned_station; // and this if they are tuned to ATC // Transmit a message when channel becomes free of other dialog void Transmit(int callback_code = 0); // Transmit a message if channel becomes free within timeout (seconds). timeout of zero implies no limit void ConditionalTransmit(double timeout, int callback_code = 0); // Transmit regardless of other dialog on the channel eg emergency void ImmediateTransmit(int callback_code = 0); void Bank(double angle); void LevelWings(void); virtual void ProcessCallback(int code); PatternLeg leg; private: bool _pending; double _timeout; int _callback_code; // A callback code to be notified and processed by the derived classes // A value of zero indicates no callback required bool _transmit; // we are to transmit bool _transmitting; // we are transmitting double _counter; double _max_count; // Render a transmission (in string pending_transmission) // Outputs the transmission either on screen or as audio depending on user preference // The refname is a string to identify this sample to the sound manager // The repeating flag indicates whether the message should be repeated continuously or played once. void Render(string refname, bool repeating); // Cease rendering a transmission. // Requires the sound manager refname if audio, else "". void NoRender(string refname); // Rendering related stuff bool voice; // Flag - true if we are using voice bool playing; // Indicates a message in progress bool voiceOK; // Flag - true if at least one voice has loaded OK FGATCVoice* vPtr; }; #endif // _FG_AI_PLANE_HXX