// AIManager.cxx Based on David Luff's AIMgr: // - a global management type for AI objects // // Written by David Culp, started October 2003. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include
#include #include #include "AIManager.hxx" #include "AIAircraft.hxx" #include "AIShip.hxx" #include "AIBallistic.hxx" #include "AIStorm.hxx" #include "AIThermal.hxx" #include "AICarrier.hxx" #include "AIStatic.hxx" #include "AIMultiplayer.hxx" #include "AITanker.hxx" #include "AIWingman.hxx" #include FGAIManager::FGAIManager() { _dt = 0.0; mNumAiModels = 0; for (unsigned i = 0; i < FGAIBase::MAX_OBJECTS; ++i) mNumAiTypeModels[i] = 0; } FGAIManager::~FGAIManager() { ai_list_iterator ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { (*ai_list_itr)->unbind(); ++ai_list_itr; } } void FGAIManager::init() { root = fgGetNode("sim/ai", true); enabled = root->getNode("enabled", true)->getBoolValue(); if (!enabled) return; wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true); wind_from_east_node = fgGetNode("/environment/wind-from-east-fps",true); wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true); user_latitude_node = fgGetNode("/position/latitude-deg", true); user_longitude_node = fgGetNode("/position/longitude-deg", true); user_altitude_node = fgGetNode("/position/altitude-ft", true); user_heading_node = fgGetNode("/orientation/heading-deg", true); user_pitch_node = fgGetNode("/orientation/pitch-deg", true); user_yaw_node = fgGetNode("/orientation/side-slip-deg", true); user_roll_node = fgGetNode("/orientation/roll-deg", true); user_speed_node = fgGetNode("/velocities/uBody-fps", true); } void FGAIManager::postinit() { // postinit, so that it can access the Nasal subsystem map scenarios; for (int i = 0 ; i < root->nChildren() ; i++) { SGPropertyNode *n = root->getChild(i); if (strcmp(n->getName(), "scenario")) continue; string name = n->getStringValue(); if (name.empty()) continue; if (scenarios.find(name) != scenarios.end()) { SG_LOG(SG_GENERAL, SG_WARN, "won't load scenario '" << name << "' twice"); continue; } SG_LOG(SG_GENERAL, SG_INFO, "loading scenario '" << name << '\''); processScenario(name); scenarios[name] = true; } } void FGAIManager::reinit() { update(0.0); ai_list_iterator ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { (*ai_list_itr)->reinit(); ++ai_list_itr; } } void FGAIManager::bind() { root = globals->get_props()->getNode("ai/models", true); root->tie("count", SGRawValueMethods(*this, &FGAIManager::getNumAiObjects)); } void FGAIManager::unbind() { root->untie("count"); } void FGAIManager::update(double dt) { // initialize these for finding nearest thermals range_nearest = 10000.0; strength = 0.0; if (!enabled) return; FGTrafficManager *tmgr = (FGTrafficManager*) globals->get_subsystem("Traffic Manager"); _dt = dt; ai_list_iterator ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { if ((*ai_list_itr)->getDie()) { tmgr->release((*ai_list_itr)->getID()); --mNumAiModels; --(mNumAiTypeModels[(*ai_list_itr)->getType()]); FGAIBase *base = (*ai_list_itr).get(); SGPropertyNode *props = base->_getProps(); props->setBoolValue("valid", false); base->unbind(); // for backward compatibility reset properties, so that aircraft, // which don't know the property, keep working // TODO: remove after a while props->setIntValue("id", -1); props->setBoolValue("radar/in-range", false); props->setIntValue("refuel/tanker", false); ai_list_itr = ai_list.erase(ai_list_itr); } else { fetchUserState(); if ((*ai_list_itr)->isa(FGAIBase::otThermal)) { FGAIBase *base = (*ai_list_itr).get(); processThermal((FGAIThermal*)base); } else { (*ai_list_itr)->update(_dt); } ++ai_list_itr; } } wind_from_down_node->setDoubleValue( strength ); // for thermals } void FGAIManager::attach(FGAIBase *model) { //unsigned idx = mNumAiTypeModels[model->getType()]; const char* typeString = model->getTypeString(); SGPropertyNode* root = globals->get_props()->getNode("ai/models", true); SGPropertyNode* p; int i; // find free index in the property tree, if we have // more than 10000 mp-aircrafts in the property tree we should optimize the mp-server for (i = 0; i < 10000; i++) { p = root->getNode(typeString, i, false); if (!p || !p->getBoolValue("valid", false)) break; if (p->getIntValue("id",-1)==model->getID()) { p->setStringValue("callsign","***invalid node***"); //debug only, should never set! } } p = root->getNode(typeString, i, true); model->setManager(this, p); ai_list.push_back(model); ++mNumAiModels; ++(mNumAiTypeModels[model->getType()]); model->init(model->getType()==FGAIBase::otAircraft || model->getType()==FGAIBase::otMultiplayer || model->getType()==FGAIBase::otStatic); model->bind(); p->setBoolValue("valid", true); } void FGAIManager::destroyObject( int ID ) { ai_list_iterator ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { if ((*ai_list_itr)->getID() == ID) { --mNumAiModels; --(mNumAiTypeModels[(*ai_list_itr)->getType()]); (*ai_list_itr)->unbind(); ai_list_itr = ai_list.erase(ai_list_itr); } else ++ai_list_itr; } } int FGAIManager::getNumAiObjects(void) const { return mNumAiModels; } void FGAIManager::fetchUserState( void ) { user_latitude = user_latitude_node->getDoubleValue(); user_longitude = user_longitude_node->getDoubleValue(); user_altitude = user_altitude_node->getDoubleValue(); user_heading = user_heading_node->getDoubleValue(); user_pitch = user_pitch_node->getDoubleValue(); user_yaw = user_yaw_node->getDoubleValue(); user_speed = user_speed_node->getDoubleValue() * 0.592484; user_roll = user_roll_node->getDoubleValue(); wind_from_east = wind_from_east_node->getDoubleValue(); wind_from_north = wind_from_north_node->getDoubleValue(); } // only keep the results from the nearest thermal void FGAIManager::processThermal( FGAIThermal* thermal ) { thermal->update(_dt); if ( thermal->_getRange() < range_nearest ) { range_nearest = thermal->_getRange(); strength = thermal->getStrength(); } } void FGAIManager::processScenario( const string &filename ) { SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename); if (!scenarioTop) return; SGPropertyNode* scenarios = scenarioTop->getChild("scenario"); if (!scenarios) return; for (int i = 0; i < scenarios->nChildren(); i++) { SGPropertyNode* scEntry = scenarios->getChild(i); if (strcmp(scEntry->getName(), "entry")) continue; std::string type = scEntry->getStringValue("type", "aircraft"); if (type == "tanker") { // refueling scenarios FGAITanker* tanker = new FGAITanker; tanker->readFromScenario(scEntry); attach(tanker); } else if (type == "wingman") { FGAIWingman* wingman = new FGAIWingman; wingman->readFromScenario(scEntry); attach(wingman); } else if (type == "aircraft") { FGAIAircraft* aircraft = new FGAIAircraft; aircraft->readFromScenario(scEntry); attach(aircraft); } else if (type == "ship") { FGAIShip* ship = new FGAIShip; ship->readFromScenario(scEntry); attach(ship); } else if (type == "carrier") { FGAICarrier* carrier = new FGAICarrier; carrier->readFromScenario(scEntry); attach(carrier); } else if (type == "thunderstorm") { FGAIStorm* storm = new FGAIStorm; storm->readFromScenario(scEntry); attach(storm); } else if (type == "thermal") { FGAIThermal* thermal = new FGAIThermal; thermal->readFromScenario(scEntry); attach(thermal); } else if (type == "ballistic") { FGAIBallistic* ballistic = new FGAIBallistic; ballistic->readFromScenario(scEntry); attach(ballistic); } else if (type == "static") { FGAIStatic* aistatic = new FGAIStatic; aistatic->readFromScenario(scEntry); attach(aistatic); } } } SGPropertyNode_ptr FGAIManager::loadScenarioFile(const std::string& filename) { SGPath path(globals->get_fg_root()); path.append("AI/" + filename + ".xml"); try { SGPropertyNode_ptr root = new SGPropertyNode; readProperties(path.str(), root); return root; } catch (const sg_exception &e) { SG_LOG(SG_GENERAL, SG_DEBUG, "Incorrect path specified for AI " "scenario: \"" << path.str() << "\""); return 0; } } bool FGAIManager::getStartPosition(const string& id, const string& pid, SGGeod& geodPos, double& hdng, SGVec3d& uvw) { bool found = false; SGPropertyNode* root = fgGetNode("sim/ai", true); if (!root->getNode("enabled", true)->getBoolValue()) return found; for (int i = 0 ; (!found) && i < root->nChildren() ; i++) { SGPropertyNode *aiEntry = root->getChild( i ); if ( !strcmp( aiEntry->getName(), "scenario" ) ) { string filename = aiEntry->getStringValue(); SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename); if (scenarioTop) { SGPropertyNode* scenarios = scenarioTop->getChild("scenario"); if (scenarios) { for (int i = 0; i < scenarios->nChildren(); i++) { SGPropertyNode* scEntry = scenarios->getChild(i); std::string type = scEntry->getStringValue("type"); std::string pnumber = scEntry->getStringValue("pennant-number"); std::string name = scEntry->getStringValue("name"); if (type == "carrier" && (pnumber == id || name == id)) { osg::ref_ptr carrier = new FGAICarrier; carrier->readFromScenario(scEntry); if (carrier->getParkPosition(pid, geodPos, hdng, uvw)) { found = true; break; } } } } } } } return found; } const FGAIBase * FGAIManager::calcCollision(double alt, double lat, double lon, double fuse_range) { // we specify tgt extent (ft) according to the AIObject type double tgt_ht[] = {0, 50 ,100, 250, 0, 100, 0, 0, 50, 50}; double tgt_length[] = {0, 100, 200, 750, 0, 50, 0, 0, 200, 100}; ai_list_iterator ai_list_itr = ai_list.begin(); ai_list_iterator end = ai_list.end(); while (ai_list_itr != end) { double tgt_alt = (*ai_list_itr)->_getAltitude(); int type = (*ai_list_itr)->getType(); tgt_ht[type] += fuse_range; if (fabs(tgt_alt - alt) > tgt_ht[type] || type == FGAIBase::otBallistic || type == FGAIBase::otStorm || type == FGAIBase::otThermal) { SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: skipping " << fabs(tgt_alt - alt) << " " << type ); ++ai_list_itr; continue; } double tgt_lat = (*ai_list_itr)->_getLatitude(); double tgt_lon = (*ai_list_itr)->_getLongitude(); int id = (*ai_list_itr)->getID(); double range = calcRange(lat, lon, tgt_lat, tgt_lon); SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: AI list size " << ai_list.size() << " type " << type << " ID " << id << " range " << range //<< " bearing " << bearing << " alt " << tgt_alt ); tgt_length[type] += fuse_range; if (range < tgt_length[type]){ SG_LOG(SG_GENERAL, SG_DEBUG, "AIManager: HIT! " << " type " << type << " ID " << id << " range " << range << " alt " << tgt_alt ); return (*ai_list_itr).get(); } ++ai_list_itr; } return 0; } double FGAIManager::calcRange(double lat, double lon, double lat2, double lon2) const { double course, az2, distance; //calculate the bearing and range of the second pos from the first geo_inverse_wgs_84(lat, lon, lat2, lon2, &course, &az2, &distance); distance *= SG_METER_TO_FEET; return distance; } //end AIManager.cxx