// tripoly.cxx -- "Triangle" polygon management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include #include #include "tripoly.hxx" // Constructor FGTriPoly::FGTriPoly( void ) { } // Destructor FGTriPoly::~FGTriPoly( void ) { } // Given a line segment specified by two endpoints p1 and p2, return // the slope of the line. static double slope( const Point3D& p0, const Point3D& p1 ) { if ( fabs(p0.x() - p1.x()) > FG_EPSILON ) { return (p0.y() - p1.y()) / (p0.x() - p1.x()); } else { return 1.0e+999; // really big number } } // Given a line segment specified by two endpoints p1 and p2, return // the y value of a point on the line that intersects with the // verticle line through x. Return true if an intersection is found, // false otherwise. static bool intersects( const Point3D& p0, const Point3D& p1, double x, Point3D *result ) { // equation of a line through (x0,y0) and (x1,y1): // // y = y1 + (x - x1) * (y0 - y1) / (x0 - x1) double y; if ( fabs(p0.x() - p1.x()) > FG_EPSILON ) { y = p1.y() + (x - p1.x()) * (p0.y() - p1.y()) / (p0.x() - p1.x()); } else { return false; } result->setx(x); result->sety(y); if ( p0.y() <= p1.y() ) { if ( (p0.y() <= y) && (y <= p1.y()) ) { return true; } } else { if ( (p0.y() >= y) && (y >= p1.y()) ) { return true; } } return false; } // calculate an "arbitrary" point inside this polygon for assigning // attribute areas void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) { Point3D tmp, min, ln, p1, p2, p3, m, result; // 1. find point, min, with smallest y // min.y() starts greater than the biggest possible lat (degrees) min.sety( 100.0 ); // int min_index; int min_node_index = 0; int_list_iterator current, last; current = poly.begin(); last = poly.end(); int counter = 0; for ( ; current != last; ++current ) { tmp = trinodes.get_node( *current ); if ( tmp.y() < min.y() ) { min = tmp; // min_index = *current; min_node_index = counter; // cout << "min index = " << *current // << " value = " << min_y << endl; } else { // cout << " index = " << *current << endl; } ++counter; } cout << "min node index = " << min_node_index << endl; cout << "min index = " << poly[min_node_index] << " value = " << trinodes.get_node( poly[min_node_index] ) << " == " << min << endl; // 2. take midpoint, m, of min with neighbor having lowest // fabs(slope) if ( min_node_index == 0 ) { p1 = trinodes.get_node( poly[1] ); p2 = trinodes.get_node( poly[poly.size() - 1] ); } else if ( min_node_index == (int)(poly.size()) - 1 ) { p1 = trinodes.get_node( poly[0] ); p2 = trinodes.get_node( poly[poly.size() - 1] ); } else { p1 = trinodes.get_node( poly[min_node_index - 1] ); p2 = trinodes.get_node( poly[min_node_index + 1] ); } double s1 = fabs( slope(min, p1) ); double s2 = fabs( slope(min, p2) ); if ( s1 < s2 ) { ln = p1; } else { ln = p2; } m.setx( (min.x() + ln.x()) / 2.0 ); m.sety( (min.y() + ln.y()) / 2.0 ); cout << "low mid point = " << m << endl; // 3. intersect vertical line through m and all other segments. // save point, p3, with smallest y > m.y p3.sety(100); for ( int i = 0; i < (int)(poly.size()) - 1; ++i ) { p1 = trinodes.get_node( poly[i] ); p2 = trinodes.get_node( poly[i+1] ); if ( intersects(p1, p2, m.x(), &result) ) { // cout << "intersection = " << result << endl; if ( ( result.y() < p3.y() ) && ( fabs(result.y() - m.y()) > FG_EPSILON ) ) { p3 = result; } } } p1 = trinodes.get_node( poly[0] ); p2 = trinodes.get_node( poly[poly.size() - 1] ); if ( intersects(p1, p2, m.x(), &result) ) { // cout << "intersection = " << result << endl; if ( ( result.y() < p3.y() ) && ( fabs(result.y() - m.y()) > FG_EPSILON ) ) { p3 = result; } } cout << "low intersection of other segment = " << p3 << endl; // 4. take midpoint of p2 && m as an arbitrary point inside polygon inside.setx( (m.x() + p3.x()) / 2.0 ); inside.sety( (m.y() + p3.y()) / 2.0 ); cout << "inside point = " << inside << endl; } // $Log$ // Revision 1.2 1999/03/29 13:11:11 curt // Shuffled stl type names a bit. // Began adding support for tri-fanning (or maybe other arrangments too.) // // Revision 1.1 1999/03/20 13:21:36 curt // Initial revision. //