// trinodes.cxx -- "Triangle" nodes management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include "trinodes.hxx" // Constructor FGTriNodes::FGTriNodes( void ) { } // Destructor FGTriNodes::~FGTriNodes( void ) { } // Add a point to the point list if it doesn't already exist. Returns // the index (starting at zero) of the point in the list. int FGTriNodes::unique_add( const Point3D& p ) { point_list_iterator current, last; int counter = 0; // cout << p.x() << "," << p.y() << endl; // see if point already exists current = node_list.begin(); last = node_list.end(); for ( ; current != last; ++current ) { if ( close_enough(p, *current) ) { // cout << "found an existing match!" << endl; return counter; } ++counter; } // add to list node_list.push_back( p ); return counter; } // Add the point with no uniqueness checking int FGTriNodes::simple_add( const Point3D& p ) { node_list.push_back( p ); return node_list.size() - 1; } // Add a point to the point list if it doesn't already exist. Returns // the index (starting at zero) of the point in the list. Use a // course proximity check int FGTriNodes::course_add( const Point3D& p ) { point_list_iterator current, last; int counter = 0; // cout << p.x() << "," << p.y() << endl; // see if point already exists current = node_list.begin(); last = node_list.end(); for ( ; current != last; ++current ) { if ( course_close_enough(p, *current) ) { // cout << "found an existing match!" << endl; return counter; } ++counter; } // add to list node_list.push_back( p ); return counter; } // $Log$ // Revision 1.6 1999/03/27 05:30:15 curt // Handle corner nodes separately from the rest of the fitted nodes. // Add fitted nodes in after corners and polygon nodes since the fitted nodes // are less important. Subsequent nodes will "snap" to previous nodes if // they are "close enough." // Need to manually divide segments to prevent "T" intersetions which can // confound the triangulator. Hey, I got to use a recursive method! // Pass along correct triangle attributes to output file generator. // Do fine grained node snapping for corners and polygons, but course grain // node snapping for fitted terrain nodes. // // Revision 1.5 1999/03/23 22:02:54 curt // Refinements in naming and organization. // // Revision 1.4 1999/03/22 23:49:04 curt // Modifications to facilitate conversion to output format. // // Revision 1.3 1999/03/20 02:21:54 curt // Continue shaping the code towards triangulation bliss. Added code to // calculate some point guaranteed to be inside a polygon. // // Revision 1.2 1999/03/19 00:27:12 curt // Continued work on triangulation preparation. // // Revision 1.1 1999/03/17 23:52:00 curt // Initial revision. //