// Wx Radar background texture // // Written by Harald JOHNSEN, started May 2005. // // Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA // // #ifndef _INST_WXRADAR_HXX #define _INST_WXRADAR_HXX #include #include #include class ssgTexture; class FGODGauge; class wxRadarBg : public SGSubsystem { public: wxRadarBg ( SGPropertyNode *node ); wxRadarBg (); virtual ~wxRadarBg (); virtual void init (); virtual void update (double dt); private: string name; int num; SGPropertyNode_ptr _serviceable_node; SGPropertyNode_ptr _Instrument; ssgTexture *resultTexture; ssgTexture *wxEcho; string last_switchKnob; bool sim_init_done; FGODGauge *odg; list_of_SGWxRadarEcho radarEchoBuffer; }; #endif // _INST_WXRADAR_HXX