// FGAIPlane - abstract base class for an AI plane // // Written by David Luff, started 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AI_PLANE_HXX #define _FG_AI_PLANE_HXX #include #include #include #include #include "AIEntity.hxx" #include "ATC.hxx" enum PatternLeg { TAKEOFF_ROLL, CLIMBOUT, TURN1, CROSSWIND, TURN2, DOWNWIND, TURN3, BASE, TURN4, FINAL, LANDING_ROLL, LEG_UNKNOWN }; /***************************************************************** * * FGAIPlane - this class is derived from FGAIEntity and adds the * practical requirement for an AI plane - the ability to send radio * communication, and simple performance details for the actual AI * implementation to use. The AI implementation is expected to be * in derived classes - this class does nothing useful on its own. * ******************************************************************/ class FGAIPlane : public FGAIEntity { public: FGAIPlane(); virtual ~FGAIPlane(); // Run the internal calculations virtual void Update(double dt); // Send a transmission *TO* the AIPlane. // FIXME int code is a hack - eventually this will receive Alexander's coded messages. virtual void RegisterTransmission(int code); // Return the current pattern leg the plane is flying. inline PatternLeg GetLeg() {return leg;} protected: PlaneRec plane; double mag_hdg; // degrees - the heading that the physical aircraft is *pointing* double track; // track that the physical aircraft is *following* - degrees relative to *true* north double crab; // Difference between heading and track due to wind. double mag_var; // degrees double IAS; // Indicated airspeed in knots double vel; // velocity along track in knots double vel_si; // velocity along track in m/s double slope; // Actual slope that the plane is flying (degrees) - +ve is uphill double AoA; // degrees - difference between slope and pitch // We'll assume that the plane doesn't yaw or slip - the track/heading difference is to allow for wind double freq; // The comm frequency that we're operating on // We need some way for this class to display its radio transmissions if on the // same frequency and in the vicinity of the user's aircraft // This may need to be done independently of ATC eg CTAF // Make radio transmission - this simply sends the transmission for physical rendering if the users // aircraft is on the same frequency and in range. It is up to the derived classes to let ATC know // what is going on. void Transmit(string msg); void Bank(double angle); void LevelWings(void); PatternLeg leg; }; #endif // _FG_AI_PLANE_HXX