// Owner Drawn Gauge helper class // // Written by Harald JOHNSEN, started May 2005. // // Copyright (C) 2005 Harald JOHNSEN // // Ported to OSG by Tim Moore - Jun 2007 // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include #include
#include
#include #include "od_gauge.hxx" FGODGauge::FGODGauge() : rtAvailable( false )// , // rt( 0 ) { } void FGODGauge::allocRT () { camera = new osg::Camera; camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0, 256.0)); camera->setViewport(0, 0, textureWH, textureWH); camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); camera->setRenderOrder(osg::Camera::PRE_RENDER); camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); camera->setClearColor(osg::Vec4(0.0f, 0.0f, 0.0f , 0.0f)); camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::FRAME_BUFFER); osg::StateSet* stateSet = camera->getOrCreateStateSet(); stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF); stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF); stateSet->setMode(GL_FOG, osg::StateAttribute::OFF); stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); stateSet->setAttributeAndModes(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL), osg::StateAttribute::ON); stateSet->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.0f), osg::StateAttribute::ON); stateSet->setAttribute(new osg::ShadeModel(osg::ShadeModel::FLAT)); stateSet->setAttributeAndModes(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA), osg::StateAttribute::ON); if (!texture.valid()) { texture = new osg::Texture2D; texture->setTextureSize(textureWH, textureWH); texture->setInternalFormat(GL_RGBA); texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); } camera->attach(osg::Camera::COLOR_BUFFER, texture.get()); globals->get_renderer()->addCamera(camera.get(), false); rtAvailable = true; // GLint colorBits = 0; // glGetIntegerv( GL_BLUE_BITS, &colorBits ); // rt = new RenderTexture(); // if( colorBits < 8 ) // rt->Reset("rgba=5,5,5,1 ctt"); // else // rt->Reset("rgba ctt"); // if( rt->Initialize(256, 256, true) ) { // SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull"); // if (rt->BeginCapture()) // { // SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available"); // rtAvailable = true; // glViewport(0, 0, textureWH, textureWH); // glMatrixMode(GL_PROJECTION); // glLoadIdentity(); // gluOrtho2D( -256.0, 256.0, -256.0, 256.0 ); // glMatrixMode(GL_MODELVIEW); // glLoadIdentity(); // glDisable(GL_LIGHTING); // glEnable(GL_COLOR_MATERIAL); // glDisable(GL_CULL_FACE); // glDisable(GL_FOG); // glDisable(GL_DEPTH_TEST); // glClearColor(0.0, 0.0, 0.0, 0.0); // glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // glBindTexture(GL_TEXTURE_2D, 0); // glEnable(GL_TEXTURE_2D); // glEnable(GL_ALPHA_TEST); // glAlphaFunc(GL_GREATER, 0.0f); // glDisable(GL_SMOOTH); // glEnable(GL_BLEND); // glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); // rt->EndCapture(); // } else // SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer"); // } else // SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer"); } FGODGauge::~FGODGauge() { // delete rt; } void FGODGauge::init () { } void FGODGauge::update (double dt) { } void FGODGauge::setSize(int viewSize) { textureWH = viewSize; // glViewport(0, 0, textureWH, textureWH); } bool FGODGauge::serviceable(void) { return rtAvailable; } /** * Replace a texture in the airplane model with the gauge texture. */ class ReplaceStaticTextureVisitor : public osg::NodeVisitor { public: ReplaceStaticTextureVisitor(const std::string& name, osg::Texture2D* _newTexture) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), newTexture(_newTexture) { textureFileName = osgDB::getSimpleFileName(name); } virtual void apply(osg::Node& node) { osg::StateSet* ss = node.getStateSet(); if (ss) changeStateSetTexture(ss); traverse(node); } virtual void apply(osg::Geode& node) { int numDrawables = node.getNumDrawables(); for (int i = 0; i < numDrawables; i++) { osg::Drawable* drawable = node.getDrawable(i); osg::StateSet* ss = drawable->getStateSet(); if (ss) changeStateSetTexture(ss); } traverse(node); } protected: void changeStateSetTexture(osg::StateSet *ss) { osg::Texture2D* tex = dynamic_cast(ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE)); if (!tex || tex == newTexture || !tex->getImage()) return; std::string fileName = tex->getImage()->getFileName(); std::string simpleName = osgDB::getSimpleFileName(fileName); if (osgDB::equalCaseInsensitive(textureFileName, simpleName)) ss->setTextureAttribute(0, newTexture); } std::string textureFileName; osg::Texture2D* newTexture; }; void FGODGauge::set_texture(const char * name, osg::Texture2D* new_texture) { osg::Group* root = globals->get_scenery()->get_aircraft_branch(); ReplaceStaticTextureVisitor visitor(name, new_texture); root->accept(visitor); }