// \file UGear_telnet.hxx // telnet server class. // // Adapted from FlightGear props.hxx/cxx code // Written by Curtis Olson, started September 2000. // Modified by Bernie Bright, May 2002. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _UG_TELNET_HXX #define _UG_TELNET_HXX #include #include using std::string; using std::vector; #include /** * Telent server class. * This class provides a telnet-like server for remote access to * FlightGear properties. */ class UGTelnet: simgear::NetChannel { private: /** * Server port to listen on. */ int port; bool enabled; simgear::NetChannelPoller poller; public: /** * Create a new TCP server. * * @param tokens Tokenized configuration parameters */ UGTelnet( const int port_num ); /** * Destructor. */ ~UGTelnet(); /** * Start the telnet server. */ bool open(); /** * Process network activity. */ bool process(); /** * */ bool close(); /** * Accept a new client connection. */ void handleAccept(); }; #endif // _UG_TELNET_HXX