/************************************************************************** * scenery.c -- data structures and routines for managing scenery. * * Written by Curtis Olson, started May 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include #include "scenery.h" #include "parsevrml.h" /* Temporary hack until we get the scenery management system running */ GLint mesh_hack; /* Initialize the Scenery Management system */ void fgSceneryInit() { /* nothing to do here yet */ } /* Tell the scenery manager where we are so it can load the proper data, and * build the proper structures. */ void fgSceneryUpdate(double lon, double lat, double elev) { /* a hardcoded hack follows */ /* this routine should parse the file, and make calls back to the * scenery management system to build the appropriate structures */ fgParseVRML("mesa-e.wrl"); } /* Render out the current scene */ void fgSceneryRender() { glPushMatrix(); glCallList(mesh_hack); glPopMatrix(); } /* $Log$ /* Revision 1.3 1997/06/29 21:16:50 curt /* More twiddling with the Scenery Management system. /* * Revision 1.2 1997/06/27 20:03:37 curt * Working on Makefile structure. * * Revision 1.1 1997/06/27 02:26:30 curt * Initial revision. * */