// HUD.cxx -- Head Up Display // // Written by Michele America, started September 1997. // // Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com] // Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at] // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include #include #include STL_STRING #include STL_FSTREAM #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include SG_GLU_H #include #include #include
#include
#include "HUD.hxx" static float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; } HUD::HUD() : _current(fgGetNode("/sim/hud/current-color", true)), _visibility(fgGetNode("/sim/hud/visibility[1]", true)), _3DenabledN(fgGetNode("/sim/hud/enable3d[1]", true)), _antialiasing(fgGetNode("/sim/hud/color/antialiased", true)), _transparency(fgGetNode("/sim/hud/color/transparent", true)), _red(fgGetNode("/sim/hud/color/red", true)), _green(fgGetNode("/sim/hud/color/green", true)), _blue(fgGetNode("/sim/hud/color/blue", true)), _alpha(fgGetNode("/sim/hud/color/alpha", true)), _alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)), _brightness(fgGetNode("/sim/hud/color/brightness", true)), _visible(false), _antialiased(false), _transparent(false), _a(0.67), // FIXME better names _cl(0.01), // _scr_widthN(fgGetNode("/sim/startup/xsize", true)), _scr_heightN(fgGetNode("/sim/startup/ysize", true)), _unitsN(fgGetNode("/sim/startup/units", true)), _timer(0.0), // _font_renderer(new fntRenderer()), _font(0), _font_size(0.0), _style(0) { SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument"); _visibility->addChangeListener(this); _3DenabledN->addChangeListener(this); _antialiasing->addChangeListener(this); _transparency->addChangeListener(this); _red->addChangeListener(this); _green->addChangeListener(this); _blue->addChangeListener(this); _alpha->addChangeListener(this); _alpha_clamp->addChangeListener(this); _brightness->addChangeListener(this); _current->addChangeListener(this); _scr_widthN->addChangeListener(this); _scr_heightN->addChangeListener(this); _unitsN->addChangeListener(this, true); } HUD::~HUD() { _visibility->removeChangeListener(this); _3DenabledN->removeChangeListener(this); _antialiasing->removeChangeListener(this); _transparency->removeChangeListener(this); _red->removeChangeListener(this); _green->removeChangeListener(this); _blue->removeChangeListener(this); _alpha->removeChangeListener(this); _alpha_clamp->removeChangeListener(this); _brightness->removeChangeListener(this); _current->removeChangeListener(this); _scr_widthN->removeChangeListener(this); _scr_heightN->removeChangeListener(this); _unitsN->removeChangeListener(this); delete _font_renderer; deque::const_iterator it, end = _items.end(); for (it = _items.begin(); it != end; ++it) delete *it; } void HUD::init() { _font_cache = globals->get_fontcache(); if (!_font) _font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf")); if (!_font) throw sg_throwable(string("/sim/hud/font/name is not a texture font")); _font_size = fgGetFloat("/sim/hud/font/size", 10); _font_renderer->setFont(_font); _font_renderer->setPointSize(_font_size); _text_list.setFont(_font_renderer); load(fgGetString("/sim/hud/path[1]", "Huds/default.xml")); } void HUD::update(double dt) { _timer += dt; } void HUD::draw() { if (!isVisible()) return; if (!_items.size()) return; if (is3D()) { draw3D(); return; } const float normal_aspect = 640.0f / 480.0f; // note: aspect_ratio is Y/X float current_aspect = 1.0f / globals->get_current_view()->get_aspect_ratio(); if (current_aspect > normal_aspect) { float aspect_adjust = current_aspect / normal_aspect; float adjust = 320.0f * aspect_adjust - 320.0f; draw2D(-adjust, 0.0f, 640.0f + adjust, 480.0f); } else { float aspect_adjust = normal_aspect / current_aspect; float adjust = 240.0f * aspect_adjust - 240.0f; draw2D(0.0f, -adjust, 640.0f, 480.0f + adjust); } glViewport(0, 0, _scr_width, _scr_height); } void HUD::draw3D() { FGViewer* view = globals->get_current_view(); // Standard fgfs projection, with essentially meaningless clip // planes (we'll map the whole HUD plane to z=-1) glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); // Standard fgfs view direction computation float lookat[3]; lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg()); lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg()); lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg()); if (fabs(lookat[1]) > 9999) lookat[1] = 9999; // FPU sanity gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0); // Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1. // This is the default fgfs field of view, which the HUD files are // written to assume. float dx = 0.52056705; // tan(55/2) float dy = dx * 0.75; // assumes 4:3 aspect ratio float m[16]; m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0; m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0; m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0; m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1; glMultMatrixf(m); // Convert the 640x480 "HUD standard" coordinate space to a square // about the origin in the range [-1:1] at depth of -1 glScalef(1.0 / 320, 1.0 / 240, 1); glTranslatef(-320, -240, -1); common_draw(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void HUD::draw2D(GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluOrtho2D(x_start, x_end, y_start, y_end); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); common_draw(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void HUD::common_draw() { _text_list.erase(); _line_list.erase(); _stipple_line_list.erase(); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glEnable(GL_BLEND); if (isTransparent()) glBlendFunc(GL_SRC_ALPHA, GL_ONE); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (isAntialiased()) { glEnable(GL_LINE_SMOOTH); glAlphaFunc(GL_GREATER, alphaClamp()); glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); //glLineWidth(1.5); } else { //glLineWidth(1.0); } setColor(); deque::const_iterator it, end = _items.end(); for (it = _items.begin(); it != end; ++it) if ((*it)->isEnabled()) (*it)->draw(); _text_list.draw(); _line_list.draw(); if (_stipple_line_list.size()) { glEnable(GL_LINE_STIPPLE); glLineStipple(1, 0x00FF); _stipple_line_list.draw(); glDisable(GL_LINE_STIPPLE); } if (isAntialiased()) { glDisable(GL_ALPHA_TEST); glDisable(GL_LINE_SMOOTH); //glLineWidth(1.0); } if (isTransparent()) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); } int HUD::load(const char *file, float x, float y, int level, const string& indent) { const sgDebugPriority TREE = SG_INFO; const int MAXNEST = 10; SGPath path(globals->get_fg_root()); path.append(file); if (!level) { SG_LOG(SG_INPUT, TREE, endl << "load " << file); _items.erase(_items.begin(), _items.end()); } else if (level > MAXNEST) { SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels"); return 0x1; } else if (!file || !file[0]) { SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid filename "); return 0x2; } int ret = 0; ifstream input(path.c_str()); if (!input.good()) { SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str()); return 0x4; } SGPropertyNode root; try { readProperties(input, &root); } catch (const sg_exception &e) { input.close(); guiErrorMessage("HUD: Error ", e); return 0x8; } for (int i = 0; i < root.nChildren(); i++) { SGPropertyNode *n = root.getChild(i); const char *d = n->getStringValue("name", 0); string desc; if (d) desc = string(": \"") + d + '"'; const char *name = n->getName(); if (!strcmp(name, "name")) { continue; } else if (!strcmp(name, "enable3d")) { // set in the tree so that valueChanged() picks it up _3DenabledN->setBoolValue(n->getBoolValue()); continue; } else if (!strcmp(name, "import")) { const char *fn = n->getStringValue("path", ""); float xoffs = n->getFloatValue("x-offset", 0.0f); float yoffs = n->getFloatValue("y-offset", 0.0f); SG_LOG(SG_INPUT, TREE, indent << "|__import " << fn << desc); string ind = indent + string(i + 1 < root.nChildren() ? "| " : " "); ret |= load(fn, x + xoffs, y + yoffs, level + 1, ind); continue; } SG_LOG(SG_INPUT, TREE, indent << "|__" << name << desc); Item *item; if (!strcmp(name, "label")) { item = static_cast(new Label(this, n, x, y)); } else if (!strcmp(name, "gauge")) { item = static_cast(new Gauge(this, n, x, y)); } else if (!strcmp(name, "tape")) { item = static_cast(new Tape(this, n, x, y)); } else if (!strcmp(name, "dial")) { item = static_cast(new Dial(this, n, x, y)); } else if (!strcmp(name, "turn-bank-indicator")) { item = static_cast(new TurnBankIndicator(this, n, x, y)); } else if (!strcmp(name, "ladder")) { item = static_cast(new Ladder(this, n, x, y)); } else if (!strcmp(name, "runway")) { item = static_cast(new Runway(this, n, x, y)); } else { SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!"); continue; } _items.insert(_items.begin(), item); } input.close(); SG_LOG(SG_INPUT, TREE, indent); return ret; } void HUD::valueChanged(SGPropertyNode *node) { if (!strcmp(node->getName(), "current-color")) { int i = node->getIntValue(); if (i < 0) i = 0; SGPropertyNode *n = fgGetNode("/sim/hud/palette", true); if ((n = n->getChild("color", i, false))) { if (n->hasValue("red")) _red->setFloatValue(n->getFloatValue("red", 1.0)); if (n->hasValue("green")) _green->setFloatValue(n->getFloatValue("green", 1.0)); if (n->hasValue("blue")) _blue->setFloatValue(n->getFloatValue("blue", 1.0)); if (n->hasValue("alpha")) _alpha->setFloatValue(n->getFloatValue("alpha", 0.67)); if (n->hasValue("alpha-clamp")) _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01)); if (n->hasValue("brightness")) _brightness->setFloatValue(n->getFloatValue("brightness", 0.75)); if (n->hasValue("antialiased")) _antialiasing->setBoolValue(n->getBoolValue("antialiased", false)); if (n->hasValue("transparent")) _transparency->setBoolValue(n->getBoolValue("transparent", false)); } } _scr_width = _scr_widthN->getIntValue(); _scr_height = _scr_heightN->getIntValue(); _visible = _visibility->getBoolValue(); _3Denabled = _3DenabledN->getBoolValue(); _transparent = _transparency->getBoolValue(); _antialiased = _antialiasing->getBoolValue(); float brt = _brightness->getFloatValue(); _r = clamp(brt * _red->getFloatValue()); _g = clamp(brt * _green->getFloatValue()); _b = clamp(brt * _blue->getFloatValue()); _a = clamp(_alpha->getFloatValue()); _cl = clamp(_alpha_clamp->getFloatValue()); _units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET; } void HUD::setColor() const { if (_antialiased) glColor4f(_r, _g, _b, _a); else glColor3f(_r, _g, _b); }