/************************************************************************** * tilecache.h -- routines to handle scenery tile caching * * Written by Curtis Olson, started January 1998. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifndef _TILECACHE_H #define _TILECACHE_H #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include /* For best results ... i.e. to avoid tile load problems and blank areas * * FG_TILE_CACHE_SIZE >= FG_LOCAL_X_Y + 2*max(FG_LOCAL_X, FG_LOCAL_Y) + 1 */ #define FG_TILE_CACHE_SIZE 100 /* Tile cache record */ struct fgTILE { struct fgBUCKET tile_bucket; GLint display_list; struct fgCartesianPoint local_ref; double bounding_radius; int used; int priority; }; /* tile cache */ extern struct fgTILE tile_cache[FG_TILE_CACHE_SIZE]; /* Initialize the tile cache subsystem */ void fgTileCacheInit( void ); /* Search for the specified "bucket" in the cache */ int fgTileCacheExists( struct fgBUCKET *p ); /* Return index of next available slot in tile cache */ int fgTileCacheNextAvail( void ); /* Fill in a tile cache entry with real data for the specified bucket */ void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p ); /* Return info for a tile cache entry */ void fgTileCacheEntryInfo( int index, GLint *display_list, struct fgCartesianPoint *local_ref ); #endif /* _TILECACHE_H */ /* $Log$ /* Revision 1.3 1998/04/25 22:06:32 curt /* Edited cvs log messages in source files ... bad bad bad! /* * Revision 1.2 1998/04/24 00:51:08 curt * Wrapped "#include " in "#ifdef HAVE_CONFIG_H" * Tweaked the scenery file extentions to be "file.obj" (uncompressed) * or "file.obz" (compressed.) * * Revision 1.1 1998/04/22 13:22:47 curt * C++ - ifing the code a bit. * * Revision 1.10 1998/04/21 17:02:45 curt * Prepairing for C++ integration. * * Revision 1.9 1998/04/14 02:23:17 curt * Code reorganizations. Added a Lib/ directory for more general libraries. * * Revision 1.8 1998/04/08 23:30:08 curt * Adopted Gnu automake/autoconf system. * * Revision 1.7 1998/04/03 22:11:38 curt * Converting to Gnu autoconf system. * * Revision 1.6 1998/02/18 15:07:10 curt * Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated * drivers will work.) * * Revision 1.5 1998/02/16 13:39:45 curt * Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole * tiles to occasionally be missing. * * Revision 1.4 1998/01/31 00:43:27 curt * Added MetroWorks patches from Carmen Volpe. * * Revision 1.3 1998/01/29 00:51:40 curt * First pass at tile cache, dynamic tile loading and tile unloading now works. * * Revision 1.2 1998/01/27 00:48:04 curt * Incorporated Paul Bleisch's new debug message * system and commandline/config file processing code. * * Revision 1.1 1998/01/24 00:03:29 curt * Initial revision. * */