/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGColumnVector4.h Author: Originally by Tony Peden [formatted and adapted here by Jon Berndt] Date started: Unknown HISTORY -------------------------------------------------------------------------------- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGCOLUMNVECTOR4_H #define FGCOLUMNVECTOR4_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #ifdef FGFS # include # include # include STL_STRING # include STL_FSTREAM # include STL_IOSTREAM SG_USING_STD(string); SG_USING_STD(ostream); SG_USING_STD(istream); SG_USING_STD(cerr); SG_USING_STD(cout); SG_USING_STD(endl); #else # include # if defined (sgi) && !defined(__GNUC__) # include # include # include # else # include # include # include using std::ostream; using std::istream; using std::cerr; using std::cout; using std::endl; # endif using std::string; #endif #include "FGJSBBase.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_COLUMNVECTOR4 "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DECLARATION: FGColumnVector4 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ namespace JSBSim { class FGColumnVector4 : public FGJSBBase { public: FGColumnVector4(void); FGColumnVector4(double A, double B, double C, double D); FGColumnVector4(const FGColumnVector4& b); ~FGColumnVector4(void); FGColumnVector4 operator=(const FGColumnVector4& b); FGColumnVector4 operator*(const double scalar); FGColumnVector4 operator/(const double scalar); FGColumnVector4 operator+(const FGColumnVector4& B); // must not return reference FGColumnVector4 operator-(const FGColumnVector4& B); void operator-=(const FGColumnVector4 &B); void operator+=(const FGColumnVector4 &B); void operator*=(const double scalar); void operator/=(const double scalar); inline double operator()(int m) const { return data[m]; } inline double& operator()(int m) { return data[m]; } FGColumnVector4& operator<<(const double ff); inline void InitMatrix(void) { data[1]=0; data[2]=0; data[3]=0; data[4]=0; } inline void InitMatrix(double ff) { data[1]=ff; data[2]=ff; data[3]=ff; data[4]=ff;} double Magnitude(void); FGColumnVector4 Normalize(void); friend FGColumnVector4 operator*(const double scalar, const FGColumnVector4& A); friend ostream& operator<<(ostream& os, FGColumnVector4& col); FGColumnVector4 multElementWise(const FGColumnVector4& V); private: double data[5]; int rowCtr; void Debug(int from); }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif