// FGAILocalTraffic - AIEntity derived class with enough logic to // fly and interact with the traffic pattern. // // Written by David Luff, started March 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include
#include
#include #include #include #include #include #include SG_USING_STD(string); #include "ATCmgr.hxx" #include "AILocalTraffic.hxx" #include "ATCutils.hxx" FGAILocalTraffic::FGAILocalTraffic() { //Hardwire initialisation for now - a lot of this should be read in from config eventually Vr = 70.0; best_rate_of_climb_speed = 70.0; //best_rate_of_climb; //nominal_climb_speed; //nominal_climb_rate; //nominal_circuit_speed; //min_circuit_speed; //max_circuit_speed; nominal_descent_rate = 500.0; nominal_final_speed = 65.0; //nominal_approach_speed; //stall_speed_landing_config; wind_from_hdg = 0.0; wind_speed_knots = 0.0; } FGAILocalTraffic::~FGAILocalTraffic() { } void FGAILocalTraffic::Init() { // Hack alert - Hardwired path!! string planepath = "Aircraft/c172/Models/c172-dpm.ac"; SGPath path = globals->get_fg_root(); path.append(planepath); aip.init(planepath.c_str()); aip.setVisible(true); globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph()); #define DCL_KEMT true //#define DCL_KPAO true #ifdef DCL_KEMT // Hardwire to KEMT for now // Hardwired points at each end of KEMT runway Point3D P010(-118.037483, 34.081358, 296 * SG_FEET_TO_METER); Point3D P190(-118.032308, 34.090456, 299.395263 * SG_FEET_TO_METER); Point3D takeoff_end; bool d010 = true; // use this to change the hardwired runway direction if(d010) { rwy.threshold_pos = P010; takeoff_end = P190; rwy.hdg = 25.32; //from default.apt patternDirection = -1; // Left pos.setelev(rwy.threshold_pos.elev() + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something. } else { rwy.threshold_pos = P190; takeoff_end = P010; rwy.hdg = 205.32; patternDirection = 1; // Right pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something. } #else //KPAO - might be a better choice since its in the default scenery //Hardwire it to the default (no wind) direction Point3D threshold_end(-122.1124358, 37.45848783, 6.8 * SG_FEET_TO_METER); // These positions are from airnav.com and don't quite seem to correspond with the sim scenery Point3D takeoff_end(-122.1176522, 37.463752, 6.7 * SG_FEET_TO_METER); rwy.threshold_pos = threshold_end; rwy.hdg = 315.0; patternDirection = 1; // Right pos.setelev(rwy.threshold_pos.elev() + (-0.0 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something. #endif //rwy.threshold_pos.setlat(34.081358); //rwy.threshold_pos.setlon(-118.037483); //rwy.mag_hdg = 12.0; //rwy.mag_var = 14.0; //rwy.hdg = rwy.mag_hdg + rwy.mag_var; //rwy.threshold_pos.setelev(296 * SG_FEET_TO_METER); // Initial position on threshold for now // TODO - check wind / default runway pos.setlat(rwy.threshold_pos.lat()); pos.setlon(rwy.threshold_pos.lon()); hdg = rwy.hdg; pitch = 0.0; roll = 0.0; leg = TAKEOFF_ROLL; vel = 0.0; slope = 0.0; // Now set the position of the plane and then re-get the elevation!! (Didn't work - elev always returned as zero) :-( //aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET); //cout << "*********************** elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n'; // Activate the tower - this is dependent on the ATC system being initialised before the AI system AirportATC a; if(globals->get_ATC_mgr()->GetAirportATCDetails((string)"KEMT", &a)) { if(a.tower_freq) { // Has a tower tower = (FGTower*)globals->get_ATC_mgr()->GetATCPointer((string)"KEMT", TOWER); // Maybe need some error checking here freq = (double)tower->get_freq() / 100.0; //cout << "***********************************AILocalTraffic freq = " << freq << '\n'; } else { // Check CTAF, unicom etc } } else { cout << "Unable to find airport details in FGAILocalTraffic::Init()\n"; } // Set the projection for the local area ortho.Init(rwy.threshold_pos, rwy.hdg); rwy.end1ortho = ortho.ConvertToLocal(rwy.threshold_pos); // should come out as zero // Hardwire to KEMT for now rwy.end2ortho = ortho.ConvertToLocal(takeoff_end); //cout << "*********************************************************************************\n"; //cout << "*********************************************************************************\n"; //cout << "*********************************************************************************\n"; //cout << "end1ortho = " << rwy.end1ortho << '\n'; //cout << "end2ortho = " << rwy.end2ortho << '\n'; // end2ortho.x() should be zero or thereabouts Transform(); } // Run the internal calculations void FGAILocalTraffic::Update(double dt) { std::cout << "In FGAILocalTraffic::Update\n"; // Hardwire flying traffic pattern for now - eventually also needs to be able to taxi to and from runway and GA parking area. FlyTrafficPattern(dt); Transform(); //cout << "elev in FGAILocalTraffic = " << aip.getFGLocation()->get_cur_elev_m() << '\n'; // This should become if(the plane has moved) then Transform() } // Fly a traffic pattern // FIXME - far too much of the mechanics of turning, rolling, accellerating, descending etc is in here. // Move it out to FGAIPlane and have FlyTrafficPattern just specify what to do, not the implementation. void FGAILocalTraffic::FlyTrafficPattern(double dt) { // Need to differentiate between in-air (IAS governed) and on-ground (vel governed) // Take-off is an interesting case - we are on the ground but takeoff speed is IAS governed. bool inAir = true; // FIXME - possibly make into a class variable static bool transmitted = false; // FIXME - this is a hack // WIND // Wind has two effects - a mechanical one in that IAS translates to a different vel, and the hdg != track, // but also a piloting effect, in that the AI must be able to descend at a different rate in order to hit the threshold. //cout << "dt = " << dt << '\n'; double dist = 0; // ack - I can't remember how long a rate 1 turn is meant to take. double turn_time = 60.0; // seconds - TODO - check this guess double turn_circumference; double turn_radius; Point3D orthopos = ortho.ConvertToLocal(pos); // ortho position of the plane //cout << "runway elev = " << rwy.threshold_pos.elev() << ' ' << rwy.threshold_pos.elev() * SG_METER_TO_FEET << '\n'; //cout << "elev = " << pos.elev() << ' ' << pos.elev() * SG_METER_TO_FEET << '\n'; switch(leg) { case TAKEOFF_ROLL: inAir = false; track = rwy.hdg; if(vel < 80.0) { double dveldt = 5.0; vel += dveldt * dt; } IAS = vel + (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots); if(IAS >= 70) { leg = CLIMBOUT; pitch = 10.0; IAS = best_rate_of_climb_speed; slope = 7.0; } break; case CLIMBOUT: track = rwy.hdg; if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 600) { leg = TURN1; } break; case TURN1: track += (360.0 / turn_time) * dt * patternDirection; Bank(25.0 * patternDirection); if((track < (rwy.hdg - 89.0)) || (track > (rwy.hdg + 89.0))) { leg = CROSSWIND; } break; case CROSSWIND: LevelWings(); track = rwy.hdg + (90.0 * patternDirection); if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) { slope = 0.0; pitch = 0.0; IAS = 80.0; // FIXME - use smooth transistion to new speed } // turn 1000m out for now if(fabs(orthopos.x()) > 980) { leg = TURN2; } break; case TURN2: track += (360.0 / turn_time) * dt * patternDirection; Bank(25.0 * patternDirection); // just in case we didn't make height on crosswind if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) { slope = 0.0; pitch = 0.0; IAS = 80.0; // FIXME - use smooth transistion to new speed } if((track < (rwy.hdg - 179.0)) || (track > (rwy.hdg + 179.0))) { leg = DOWNWIND; transmitted = false; //roll = 0.0; } break; case DOWNWIND: LevelWings(); track = rwy.hdg - (180 * patternDirection); //should tend to bring track back into the 0->360 range // just in case we didn't make height on crosswind if((pos.elev() - rwy.threshold_pos.elev()) * SG_METER_TO_FEET > 1000) { slope = 0.0; pitch = 0.0; IAS = 90.0; // FIXME - use smooth transistion to new speed } if((orthopos.y() < 0) && (!transmitted)) { TransmitPatternPositionReport(); transmitted = true; } if(orthopos.y() < -480) { slope = -4.0; // FIXME - calculate to descent at 500fpm and hit the threshold (taking wind into account as well!!) pitch = -3.0; IAS = 85.0; } if(orthopos.y() < -980) { //roll = -20; leg = TURN3; transmitted = false; IAS = 80.0; } break; case TURN3: track += (360.0 / turn_time) * dt * patternDirection; Bank(25.0 * patternDirection); if(fabs(rwy.hdg - track) < 91.0) { leg = BASE; } break; case BASE: LevelWings(); if(!transmitted) { TransmitPatternPositionReport(); transmitted = true; } track = rwy.hdg - (90 * patternDirection); slope = -6.0; // FIXME - calculate to descent at 500fpm and hit the threshold pitch = -4.0; IAS = 70.0; // FIXME - slowdown gradually // Try and arrange to turn nicely onto base turn_circumference = IAS * 0.514444 * turn_time; //Hmmm - this is an interesting one - ground vs airspeed in relation to turn radius //We'll leave it as a hack with IAS for now but it needs revisiting. turn_radius = turn_circumference / (2.0 * DCL_PI); if(fabs(orthopos.x()) < (turn_radius + 50)) { leg = TURN4; transmitted = false; //roll = -20; } break; case TURN4: track += (360.0 / turn_time) * dt * patternDirection; Bank(25.0 * patternDirection); if(fabs(track - rwy.hdg) < 0.6) { leg = FINAL; vel = nominal_final_speed; } break; case FINAL: LevelWings(); if(!transmitted) { TransmitPatternPositionReport(); transmitted = true; } // Try and track the extended centreline track = rwy.hdg - (0.2 * orthopos.x()); //cout << "orthopos.x() = " << orthopos.x() << " hdg = " << hdg << '\n'; if(pos.elev() <= rwy.threshold_pos.elev()) { pos.setelev(rwy.threshold_pos.elev());// + (-8.5 * SG_FEET_TO_METER)); // This is a complete hack - the rendered runway takes the underlying scenery elev rather than the published runway elev so I should use height above terrain or something. slope = 0.0; pitch = 0.0; leg = LANDING_ROLL; } break; case LANDING_ROLL: inAir = false; track = rwy.hdg; double dveldt = -5.0; vel += dveldt * dt; if(vel <= 15.0) { leg = TAKEOFF_ROLL; } break; } yaw = 0.0; //yaw = f(track, wind); hdg = track + yaw; // Apply wind to ground-relative velocity if in the air if(inAir) { vel = IAS - (cos((hdg - wind_from_hdg) * DCL_DEGREES_TO_RADIANS) * wind_speed_knots); } dist = vel * 0.514444 * dt; pos = dclUpdatePosition(pos, track, slope, dist); } void FGAILocalTraffic::TransmitPatternPositionReport(void) { // airport name + "traffic" + airplane callsign + pattern direction + pattern leg + rwy + ? string trns = ""; trns += tower->get_name(); trns += " Traffic "; // FIXME - add the callsign to the class variables trns += "Trainer-two-five-charlie "; if(patternDirection == 1) { trns += "right "; } else { trns += "left "; } // We could probably get rid of this whole switch statement and just pass a string containing the leg from the FlyPattern function. switch(leg) { // We'll assume that transmissions in turns are intended for next leg - do pilots ever call out that they are in the turn? case TURN1: // Fall through to CROSSWIND case CROSSWIND: // I don't think this case will be used here but it can't hurt to leave it in trns += "crosswind "; break; case TURN2: // Fall through to DOWNWIND case DOWNWIND: trns += "downwind "; break; case TURN3: // Fall through to BASE case BASE: trns += "base "; break; case TURN4: // Fall through to FINAL case FINAL: // maybe this should include long/short final if appropriate? trns += "final "; break; default: // Hopefully this won't be used trns += "pattern "; break; } // FIXME - I've hardwired the runway call as well!! (We could work this out from rwy heading and mag deviation) trns += convertNumToSpokenString(1); // And add the airport name again trns += tower->get_name(); Transmit(trns); }