// steam.hxx - Steam Gauge Indications // // Started by Alex Perry // // Copyright (C) 2000 Alexander Perry - alex.perry@ieee.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef FG_STEAM #define FG_STEAM #ifdef HAVE_CONFIG_H # include #endif #include #include #include STL_STRING FG_USING_NAMESPACE(std); /** * STEAM GAUGES * * This class is a mapping layer, which retrieves information from * the BFI (which reports truthful and ideal values) and generates * all the instrument errors and inaccuracies that pilots (err) * love, of course. Please report any missing flaws (!). * * These should be used to operate cockpit instruments, * and autopilot features where these are slaved thus. * They should not be used for other simulation purposes. * */ class FGSteam { public: static void update ( int timesteps ); // Position static double get_ALT_ft (); static double get_MH_deg (); static double get_DG_deg (); static double get_TC_rad (); // Velocities static double get_ASI_kias (); static double get_TC_radps (); static double get_VSI_fps (); // Engine Gauges static double get_VACUUM_inhg (); // Hacks ... temporary stuff static double get_HackVOR1_deg (); static double get_HackOBS1_deg (); static double get_HackGS_deg (); static double get_HackVOR2_deg (); static double get_HackOBS2_deg (); static double get_HackADF_deg (); private: static double the_ALT_ft; static double the_STATIC_inhg, the_VACUUM_inhg; static double the_VSI_fps, the_VSI_case; static int _UpdatesPending; static void _CatchUp (); static void set_lowpass ( double *outthe, double inthe, double tc ); }; #endif // FG_STEAM