/* From: Steve Baker Sender: root@fatcity.com To: OPENGL-GAMEDEV-L Subject: Re: Win32 OpenGL Resource Page Date: Fri, 24 Apr 1998 07:33:51 -0800 */ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include FG_GLUT_H void getPrints ( GLenum token, char *string ) { printf ( "%s = \"%s\"\n", string, glGetString ( token ) ) ; } void getPrint2f ( GLenum token, char *string ) { GLfloat f[2] ; glGetFloatv ( token, f ) ; printf ( "%s = %g,%g\n", string, f[0],f[1] ) ; } void getPrintf ( GLenum token, char *string ) { GLfloat f ; glGetFloatv ( token, &f ) ; printf ( "%s = %g\n", string, f ) ; } void getPrint2i ( GLenum token, char *string ) { GLint i[2] ; glGetIntegerv ( token, i ) ; printf ( "%s = %d,%d\n", string, i[0],i[1] ) ; } void getPrinti ( GLenum token, char *string ) { GLint i ; glGetIntegerv ( token, &i ) ; printf ( "%s = %d\n", string, i ) ; } int main ( int argc, char **argv ) { glutInit ( &argc, argv ) ; glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ; glutCreateWindow ( "You should never see this window!" ) ; getPrints ( GL_VENDOR , "GL_VENDOR" ) ; getPrints ( GL_RENDERER , "GL_RENDERER" ) ; getPrints ( GL_VERSION , "GL_VERSION" ) ; getPrints ( GL_EXTENSIONS , "GL_EXTENSIONS" ) ; getPrinti ( GL_RED_BITS , "GL_RED_BITS" ) ; getPrinti ( GL_GREEN_BITS , "GL_GREEN_BITS" ) ; getPrinti ( GL_BLUE_BITS , "GL_BLUE_BITS" ) ; getPrinti ( GL_ALPHA_BITS , "GL_ALPHA_BITS" ) ; getPrinti ( GL_DEPTH_BITS , "GL_DEPTH_BITS" ) ; getPrinti ( GL_INDEX_BITS , "GL_INDEX_BITS" ) ; getPrinti ( GL_STENCIL_BITS, "GL_STENCIL_BITS" ) ; getPrinti ( GL_ACCUM_RED_BITS , "GL_ACCUM_RED_BITS" ) ; getPrinti ( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" ) ; getPrinti ( GL_ACCUM_BLUE_BITS , "GL_ACCUM_BLUE_BITS" ) ; getPrinti ( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" ) ; getPrinti ( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" ) ; getPrinti ( GL_MAX_ATTRIB_STACK_DEPTH , "GL_MAX_ATTRIB_STACK_DEPTH" ) ; getPrinti ( GL_MAX_NAME_STACK_DEPTH , "GL_MAX_NAME_STACK_DEPTH" ) ; getPrinti ( GL_MAX_TEXTURE_STACK_DEPTH , "GL_MAX_TEXTURE_STACK_DEPTH" ) ; getPrinti ( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" ) ; getPrinti ( GL_MAX_MODELVIEW_STACK_DEPTH , "GL_MAX_MODELVIEW_STACK_DEPTH" ) ; getPrinti ( GL_MAX_CLIP_PLANES , "GL_MAX_CLIP_PLANES" ) ; getPrinti ( GL_MAX_EVAL_ORDER , "GL_MAX_EVAL_ORDER" ) ; getPrinti ( GL_MAX_LIGHTS , "GL_MAX_LIGHTS" ) ; getPrinti ( GL_MAX_LIST_NESTING , "GL_MAX_LIST_NESTING" ) ; getPrinti ( GL_MAX_TEXTURE_SIZE , "GL_MAX_TEXTURE_SIZE" ) ; getPrint2i( GL_MAX_VIEWPORT_DIMS , "GL_MAX_VIEWPORT_DIMS" ) ; getPrintf ( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" ) ; getPrint2f( GL_POINT_SIZE_RANGE , "GL_POINT_SIZE_RANGE" ) ; printf("Default values:\n\n"); getPrinti( GL_UNPACK_ALIGNMENT , "GL_UNPACK_ALIGNMENT" ) ; getPrinti( GL_UNPACK_ROW_LENGTH , "GL_UNPACK_ROW_LENGTH" ) ; getPrinti( GL_UNPACK_SKIP_PIXELS , "GL_UNPACK_SKIP_PIXELS" ) ; getPrinti( GL_UNPACK_SKIP_ROWS , "GL_UNPACK_SKIP_ROWS" ) ; getPrinti( GL_BLEND_SRC , "GL_BLEND_SRC" ) ; getPrinti( GL_BLEND_DST , "GL_BLEND_DST" ) ; return 0 ; }