// hud.cxx -- hud defines and prototypes // // Written by Michele America, started September 1997. // // Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #include #include #include STL_STRING #include STL_FSTREAM #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #ifdef __BORLANDC__ # define exception c_exception #endif #include #include #include // char related functions #include // strcmp() #include SG_GLU_H #include #include #include #include //#include #include // FGFontCache #include
#include #include "hud.hxx" static HUD_Properties *HUDprop = 0; static char units[5]; deque HUD_deque; fgTextList HUD_TextList; fgLineList HUD_LineList; fgLineList HUD_StippleLineList; fntRenderer *HUDtext = 0; fntTexFont *HUD_Font = 0; float HUD_TextSize = 0; int HUD_style = 0; float HUD_matrix[16]; int readHud( istream &input ); int readInstrument ( const SGPropertyNode * node); static void drawHUD(osg::State*); static void fgUpdateHUDVirtual(osg::State*); class locRECT { public: RECT rect; locRECT( UINT left, UINT top, UINT right, UINT bottom); RECT get_rect(void) { return rect; } }; locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom) { rect.left = left; rect.top = top; rect.right = right; rect.bottom = bottom; } // #define DEBUG int readInstrument(const SGPropertyNode * node) { static const SGPropertyNode *startup_units_node = fgGetNode("/sim/startup/units"); instr_item *HIptr; if ( !strcmp(startup_units_node->getStringValue(), "feet") ) { strcpy(units, " ft"); } else { strcpy(units, " m"); } const SGPropertyNode * ladder_group = node->getNode("ladders"); if (ladder_group != 0) { int nLadders = ladder_group->nChildren(); for (int j = 0; j < nLadders; j++) { HIptr = static_cast(new HudLadder(ladder_group->getChild(j))); HUD_deque.insert(HUD_deque.begin(), HIptr); } } const SGPropertyNode * card_group = node->getNode("cards"); if (card_group != 0) { int nCards = card_group->nChildren(); for (int j = 0; j < nCards; j++) { const char *type = card_group->getChild(j)->getStringValue("type", "gauge"); if (!strcmp(type, "gauge")) HIptr = static_cast(new gauge_instr(card_group->getChild(j))); else if (!strcmp(type, "dial") || !strcmp(type, "tape")) HIptr = static_cast(new hud_card(card_group->getChild(j))); else { SG_LOG(SG_INPUT, SG_WARN, "HUD: unknown 'card' type: " << type); continue; } HUD_deque.insert(HUD_deque.begin(), HIptr); } } const SGPropertyNode * label_group = node->getNode("labels"); if (label_group != 0) { int nLabels = label_group->nChildren(); for (int j = 0; j < nLabels; j++) { HIptr = static_cast(new instr_label(label_group->getChild(j))); HUD_deque.insert(HUD_deque.begin(), HIptr); } } const SGPropertyNode * tbi_group = node->getNode("tbis"); if (tbi_group != 0) { int nTbis = tbi_group->nChildren(); for (int j = 0; j < nTbis; j++) { HIptr = static_cast(new fgTBI_instr(tbi_group->getChild(j))); HUD_deque.insert(HUD_deque.begin(), HIptr); } } const SGPropertyNode * rwy_group = node->getNode("runways"); if (rwy_group != 0) { int nRwy = rwy_group->nChildren(); for (int j = 0; j < nRwy; j++) { HIptr = static_cast(new runway_instr(rwy_group->getChild(j))); HUD_deque.insert(HUD_deque.begin(), HIptr); } } return 0; } //end readinstrument int readHud( istream &input ) { SGPropertyNode root; try { readProperties(input, &root); } catch (const sg_exception &e) { guiErrorMessage("Error reading HUD: ", e); return 0; } SG_LOG(SG_INPUT, SG_INFO, "Read properties for " << root.getStringValue("name")); HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); SG_LOG(SG_INPUT, SG_INFO, "Reading Hud instruments"); const SGPropertyNode * instrument_group = root.getChild("instruments"); int nInstruments = instrument_group->nChildren(); for (int i = 0; i < nInstruments; i++) { const SGPropertyNode * node = instrument_group->getChild(i); SGPath path( globals->get_fg_root() ); path.append(node->getStringValue("path")); SG_LOG(SG_INPUT, SG_INFO, "Reading Instrument " << node->getName() << " from " << path.str()); SGPropertyNode root2; try { readProperties(path.str(), &root2); } catch (const sg_exception &e) { guiErrorMessage("Error reading HUD instrument: ", e); continue; } readInstrument(&root2); }//for loop(i) return 0; } // fgHUDInit // // Constructs a HUD object and then adds in instruments. At the present // the instruments are hard coded into the routine. Ultimately these need // to be defined by the aircraft's instrumentation records so that the // display for a Piper Cub doesn't show the speed range of a North American // mustange and the engine readouts of a B36! // int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ ) { HUD_style = 1; SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" ); string hud_path = fgGetString("/sim/hud/path", "Huds/Default/default.xml"); SGPath path(globals->get_fg_root()); path.append(hud_path); ifstream input(path.c_str()); if (!input.good()) { SG_LOG(SG_INPUT, SG_ALERT, "Cannot read Hud configuration from " << path.str()); } else { readHud(input); input.close(); } if ( HUDtext ) { // this chunk of code is not necessarily thread safe if the // compiler optimizer reorders these statements. Note that // "delete ptr" does not set "ptr = NULL". We have to do that // ourselves. fntRenderer *tmp = HUDtext; HUDtext = NULL; delete tmp; } FGFontCache *fc = globals->get_fontcache(); HUD_Font = fc->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf")); if (!HUD_Font) throw sg_throwable(string("/sim/hud/font/name is not a texture font")); HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10); HUDtext = new fntRenderer(); HUDtext->setFont(HUD_Font); HUDtext->setPointSize(HUD_TextSize); HUD_TextList.setFont( HUDtext ); if (!HUDprop) HUDprop = new HUD_Properties; return 0; // For now. Later we may use this for an error code. } int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ ) { HUD_style = 2; SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" ); SGPath path(globals->get_fg_root()); path.append("Huds/Minimal/default.xml"); ifstream input(path.c_str()); if (!input.good()) { SG_LOG(SG_INPUT, SG_ALERT, "Cannot read Hud configuration from " << path.str()); } else { readHud(input); input.close(); } if (!HUDprop) HUDprop = new HUD_Properties; return 0; // For now. Later we may use this for an error code. } //$$$ End - added, Neetha, 28 Nov 2k // fgUpdateHUD // // Performs a once around the list of calls to instruments installed in // the HUD object with requests for redraw. Kinda. It will when this is // all C++. // void fgUpdateHUD( osg::State* state ) { static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d"); if ( HUD_style == 1 && enable3d_node->getBoolValue() ) { fgUpdateHUDVirtual(state); return; } static const float normal_aspect = float(640) / float(480); // note: aspect_ratio is Y/X float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio(); if ( current_aspect > normal_aspect ) { float aspect_adjust = current_aspect / normal_aspect; float adjust = 320.0f*aspect_adjust - 320.0f; fgUpdateHUD( state, -adjust, 0.0f, 640.0f+adjust, 480.0f ); } else { float aspect_adjust = normal_aspect / current_aspect; float adjust = 240.0f*aspect_adjust - 240.0f; fgUpdateHUD( state, 0.0f, -adjust, 640.0f, 480.0f+adjust ); } } void fgUpdateHUDVirtual(osg::State* state) { FGViewer* view = globals->get_current_view(); // Standard fgfs projection, with essentially meaningless clip // planes (we'll map the whole HUD plane to z=-1) glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(view->get_v_fov(), 1/view->get_aspect_ratio(), 0.1, 10); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); // Standard fgfs view direction computation float lookat[3]; lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg()); lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg()); lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg()); if (fabs(lookat[1]) > 9999) lookat[1] = 9999; // FPU sanity gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0); // Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1. // This is the default fgfs field of view, which the HUD files are // written to assume. float dx = 0.52056705; // tan(55/2) float dy = dx * 0.75; // assumes 4:3 aspect ratio float m[16]; m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0; m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0; m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0; m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1; glMultMatrixf(m); // Convert the 640x480 "HUD standard" coordinate space to a square // about the origin in the range [-1:1] at depth of -1 glScalef(1./320, 1./240, 1); glTranslatef(-320, -240, -1); // Do the deed drawHUD(state); // Clean up our mess glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void fgUpdateHUD( osg::State* state, GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end ) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluOrtho2D(x_start, x_end, y_start, y_end); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); drawHUD(state); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void drawHUD(osg::State* state) { if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards! return; HUD_TextList.erase(); HUD_LineList.erase(); // HUD_StippleLineList.erase(); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); static const SGPropertyNode *heading_enabled = fgGetNode("/autopilot/locks/heading", true); static const SGPropertyNode *altitude_enabled = fgGetNode("/autopilot/locks/altitude", true); static char hud_hdg_text[256]; static char hud_wp0_text[256]; static char hud_wp1_text[256]; static char hud_wp2_text[256]; static char hud_alt_text[256]; glEnable(GL_BLEND); if (HUDprop->isTransparent()) glBlendFunc(GL_SRC_ALPHA, GL_ONE); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (HUDprop->isAntialiased()) { glEnable(GL_LINE_SMOOTH); glAlphaFunc(GL_GREATER, HUDprop->alphaClamp()); glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); //glLineWidth(1.5); } else { //glLineWidth(1.0); } HUDprop->setColor(); for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw()); //HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) ); int apY = 480 - 80; if (strcmp( heading_enabled->getStringValue(), "dg-heading-hold") == 0 ) { snprintf( hud_hdg_text, 256, "hdg = %.1f\n", fgGetDouble("/autopilot/settings/heading-bug-deg") ); HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) ); apY -= 15; } else if ( strcmp(heading_enabled->getStringValue(), "true-heading-hold") == 0 ) { snprintf( hud_hdg_text, 256, "hdg = %.1f\n", fgGetDouble("/autopilot/settings/true-heading-deg") ); HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) ); apY -= 15; string wp0_id = fgGetString( "/autopilot/route-manager/wp[0]/id" ); if ( wp0_id.length() > 0 ) { snprintf( hud_wp0_text, 256, "%5s %6.1fnm %s", wp0_id.c_str(), fgGetDouble( "/autopilot/route-manager/wp[0]/dist" ), fgGetString( "/autopilot/route-manager/wp[0]/eta" ) ); HUD_TextList.add( fgText( 40, apY, hud_wp0_text ) ); apY -= 15; } string wp1_id = fgGetString( "/autopilot/route-manager/wp[1]/id" ); if ( wp1_id.length() > 0 ) { snprintf( hud_wp1_text, 256, "%5s %6.1fnm %s", wp1_id.c_str(), fgGetDouble( "/autopilot/route-manager/wp[1]/dist" ), fgGetString( "/autopilot/route-manager/wp[1]/eta" ) ); HUD_TextList.add( fgText( 40, apY, hud_wp1_text ) ); apY -= 15; } string wp2_id = fgGetString( "/autopilot/route-manager/wp-last/id" ); if ( wp2_id.length() > 0 ) { snprintf( hud_wp2_text, 256, "%5s %6.1fnm %s", wp2_id.c_str(), fgGetDouble( "/autopilot/route-manager/wp-last/dist" ), fgGetString( "/autopilot/route-manager/wp-last/eta" ) ); HUD_TextList.add( fgText( 40, apY, hud_wp2_text ) ); apY -= 15; } } if ( strcmp( altitude_enabled->getStringValue(), "altitude-hold" ) == 0 ) { snprintf( hud_alt_text, 256, "alt = %.0f\n", fgGetDouble("/autopilot/settings/target-altitude-ft") ); HUD_TextList.add( fgText( 40, apY, hud_alt_text ) ); apY -= 15; } else if ( strcmp( altitude_enabled->getStringValue(), "agl-hold" ) == 0 ){ snprintf( hud_alt_text, 256, "agl = %.0f\n", fgGetDouble("/autopilot/settings/target-agl-ft") ); HUD_TextList.add( fgText( 40, apY, hud_alt_text ) ); apY -= 15; } HUD_TextList.draw(); HUD_LineList.draw(); // glEnable(GL_LINE_STIPPLE); // glLineStipple( 1, 0x00FF ); // HUD_StippleLineList.draw(); // glDisable(GL_LINE_STIPPLE); if (HUDprop->isAntialiased()) { glDisable(GL_ALPHA_TEST); glDisable(GL_LINE_SMOOTH); //glLineWidth(1.0); } if (HUDprop->isTransparent()) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); } void fgTextList::draw() { if (!Font) return; vector::iterator curString = List.begin(); vector::iterator lastString = List.end(); glPushAttrib(GL_COLOR_BUFFER_BIT); glEnable(GL_BLEND); if (HUDprop->isTransparent()) glBlendFunc(GL_SRC_ALPHA, GL_ONE); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if (HUDprop->isAntialiased()) { glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, HUDprop->alphaClamp()); } Font->begin(); for (; curString != lastString; curString++) curString->Draw(Font,curString->digit); Font->end(); glDisable(GL_TEXTURE_2D); glPopAttrib(); } // HUD property listener class // HUD_Properties::HUD_Properties() : _current(fgGetNode("/sim/hud/current-color", true)), _visibility(fgGetNode("/sim/hud/visibility", true)), _antialiasing(fgGetNode("/sim/hud/color/antialiased", true)), _transparency(fgGetNode("/sim/hud/color/transparent", true)), _red(fgGetNode("/sim/hud/color/red", true)), _green(fgGetNode("/sim/hud/color/green", true)), _blue(fgGetNode("/sim/hud/color/blue", true)), _alpha(fgGetNode("/sim/hud/color/alpha", true)), _alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)), _brightness(fgGetNode("/sim/hud/color/brightness", true)), _visible(false), _antialiased(false), _transparent(false), _a(0.67), _cl(0.01) { _visibility->addChangeListener(this); _antialiasing->addChangeListener(this); _transparency->addChangeListener(this); _red->addChangeListener(this); _green->addChangeListener(this); _blue->addChangeListener(this); _alpha->addChangeListener(this); _alpha_clamp->addChangeListener(this); _brightness->addChangeListener(this); _current->addChangeListener(this, true); } void HUD_Properties::valueChanged(SGPropertyNode *node) { if (!strcmp(node->getName(), "current-color")) { int i = node->getIntValue(); if (i < 0) i = 0; SGPropertyNode *n = fgGetNode("/sim/hud/palette", true); if ((n = n->getChild("color", i, false))) { if (n->hasValue("red")) _red->setFloatValue(n->getFloatValue("red", 1.0)); if (n->hasValue("green")) _green->setFloatValue(n->getFloatValue("green", 1.0)); if (n->hasValue("blue")) _blue->setFloatValue(n->getFloatValue("blue", 1.0)); if (n->hasValue("alpha")) _alpha->setFloatValue(n->getFloatValue("alpha", 0.67)); if (n->hasValue("alpha-clamp")) _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01)); if (n->hasValue("brightness")) _brightness->setFloatValue(n->getFloatValue("brightness", 0.75)); if (n->hasValue("antialiased")) _antialiasing->setBoolValue(n->getBoolValue("antialiased", false)); if (n->hasValue("transparent")) _transparency->setBoolValue(n->getBoolValue("transparent", false)); } } _visible = _visibility->getBoolValue(); _transparent = _transparency->getBoolValue(); _antialiased = _antialiasing->getBoolValue(); float brt = _brightness->getFloatValue(); _r = clamp(brt * _red->getFloatValue()); _g = clamp(brt * _green->getFloatValue()); _b = clamp(brt * _blue->getFloatValue()); _a = clamp(_alpha->getFloatValue()); _cl = clamp(_alpha_clamp->getFloatValue()); } void HUD_Properties::setColor() const { if (_antialiased) glColor4f(_r, _g, _b, _a); else glColor3f(_r, _g, _b); }