// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include STL_STRING #include #include #include #include #include #include #include #include #include
#include #include "AIBase.hxx" #include "AIManager.hxx" FGAIBase::FGAIBase() { _type_str = "model"; tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0; bearing = elevation = range = rdot = 0.0; x_shift = y_shift = rotation = 0.0; invisible = true; no_roll = true; model_path = ""; model = 0; _otype = otNull; index = 0; } FGAIBase::~FGAIBase() { globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph()); // unbind(); SGPropertyNode *root = globals->get_props()->getNode("ai/models", true); root->removeChild(_type_str.c_str(), index); } void FGAIBase::update(double dt) { } void FGAIBase::Transform() { if (!invisible) { aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET); if (no_roll) { aip.setOrientation(0.0, pitch, hdg); } else { aip.setOrientation(roll, pitch, hdg); } aip.update( globals->get_scenery()->get_center() ); } } bool FGAIBase::init() { SGPropertyNode *root = globals->get_props()->getNode("ai/models", true); index = manager->getNum(_otype) - 1; props = root->getNode(_type_str.c_str(), index, true); if (model_path != "") { model = sgLoad3DModel( globals->get_fg_root(), model_path.c_str(), props, globals->get_sim_time_sec() ); } if (model) { aip.init( model ); aip.setVisible(true); invisible = false; globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph()); } else { if (model_path != "") { SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model."); } } setDie(false); return true; } bool FGAIBase::isa( object_type otype ) { if ( otype == _otype ) { return true; } else { return false; } } void FGAIBase::bind() { props->tie("id", SGRawValuePointer(&id)); props->tie("velocities/true-airspeed-kt", SGRawValuePointer(&speed)); props->tie("velocities/vertical-speed-fps", SGRawValueMethods(*this, FGAIBase::_getVS_fps, FGAIBase::_setVS_fps)); props->tie("position/altitude-ft", SGRawValueMethods(*this, FGAIBase::_getAltitude, FGAIBase::_setAltitude)); props->tie("position/latitude-deg", SGRawValueMethods(*this, FGAIBase::_getLatitude, FGAIBase::_setLatitude)); props->tie("position/longitude-deg", SGRawValueMethods(*this, FGAIBase::_getLongitude, FGAIBase::_setLongitude)); props->tie("orientation/pitch-deg", SGRawValuePointer(&pitch)); props->tie("orientation/roll-deg", SGRawValuePointer(&roll)); props->tie("orientation/true-heading-deg", SGRawValuePointer(&hdg)); props->tie("radar/bearing-deg", SGRawValuePointer(&bearing)); props->tie("radar/elevation-deg", SGRawValuePointer(&elevation)); props->tie("radar/range-nm", SGRawValuePointer(&range)); props->tie("radar/h-offset", SGRawValuePointer(&horiz_offset)); props->tie("radar/v-offset", SGRawValuePointer(&vert_offset)); props->tie("radar/x-shift", SGRawValuePointer(&x_shift)); props->tie("radar/y-shift", SGRawValuePointer(&y_shift)); props->tie("radar/rotation", SGRawValuePointer(&rotation)); props->tie("controls/lighting/nav-lights", SGRawValueMethods(*this, _isNight)); props->setBoolValue("controls/lighting/beacon", true); props->setBoolValue("controls/lighting/strobe", true); } void FGAIBase::unbind() { props->untie("id"); props->untie("velocities/true-airspeed-kt"); props->untie("velocities/vertical-speed-fps"); props->untie("position/altitude-ft"); props->untie("position/latitude-deg"); props->untie("position/longitude-deg"); props->untie("orientation/pitch-deg"); props->untie("orientation/roll-deg"); props->untie("orientation/true-heading-deg"); props->untie("radar/bearing-deg"); props->untie("radar/elevation-deg"); props->untie("radar/range-nm"); props->untie("radar/h-offset"); props->untie("radar/v-offset"); props->untie("radar/x-shift"); props->untie("radar/y-shift"); props->untie("radar/rotation"); props->untie("controls/lighting/nav-lights"); } /* * getters and Setters */ void FGAIBase::_setLongitude( double longitude ) { pos.setlon(longitude); } void FGAIBase::_setLatitude ( double latitude ) { pos.setlat(latitude); } double FGAIBase::_getLongitude() const { return pos.lon(); } double FGAIBase::_getLatitude () const { return pos.lat(); } double FGAIBase::_getRdot() const { return rdot; } double FGAIBase::_getVS_fps() const { return vs*60.0; } void FGAIBase::_setVS_fps( double _vs ) { vs = _vs/60.0; } double FGAIBase::_getAltitude() const { return altitude; } void FGAIBase::_setAltitude( double _alt ) { setAltitude( _alt ); } bool FGAIBase::_isNight() const { return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57); }