// tilecache.hxx -- routines to handle scenery tile caching // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TILECACHE_HXX #define _TILECACHE_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include "tile.hxx" // For best results ... i.e. to avoid tile load problems and blank areas // // FG_TILE_CACHE_SIZE >= (o->tile_diameter + 1) ** 2 #define FG_TILE_CACHE_SIZE 121 // A class to store and manage a pile of tiles class fgTILECACHE { // enum // { // // For best results... i.e. to avoid tile load problems and blank areas // // FG_TILE_CACHE_SIZE >= (o->tile_diameter + 1) ** 2 // FG_TILE_CACHE_SIZE = 121 // }; // cache storage space fgTILE tile_cache[ FG_TILE_CACHE_SIZE ]; public: // Constructor fgTILECACHE( void ); // Initialize the tile cache subsystem void init( void ); // Search for the specified "bucket" in the cache int exists( const FGBucket& p ); // Return index of next available slot in tile cache int next_avail( void ); // Free a tile cache entry void entry_free( int index ); // Fill in a tile cache entry with real data for the specified bucket void fill_in( int index, FGBucket& p ); // Return a pointer to the specified tile cache entry fgTILE *get_tile( int index ) { return &tile_cache[index]; } // Destructor ~fgTILECACHE( void ); }; // the tile cache extern fgTILECACHE global_tile_cache; #endif // _TILECACHE_HXX // $Log$ // Revision 1.1 1999/04/05 21:32:49 curt // Initial revision // // Revision 1.14 1999/03/25 19:03:27 curt // Converted to use new bucket routines. // // Revision 1.13 1998/11/09 23:40:51 curt // Bernie Bright writes: // I've made some changes to the Scenery handling. Basically just tidy ups. // The main difference is in tile.[ch]xx where I've changed list to // vector. Studying our usage patterns this seems reasonable. // Lists are good if you need to insert/delete elements randomly but we // don't do that. All access seems to be sequential. Two additional // benefits are smaller memory usage - each list element requires pointers // to the next and previous elements, and faster access - vector iterators // are smaller and faster than list iterators. This should also help // Charlie Hotchkiss' problem when compiling with Borland and STLport. // // ./Lib/Bucket/bucketutils.hxx // Convenience functions for fgBUCKET. // // ./Simulator/Scenery/tile.cxx // ./Simulator/Scenery/tile.hxx // Changed fragment list to a vector. // Added some convenience member functions. // // ./Simulator/Scenery/tilecache.cxx // ./Simulator/Scenery/tilecache.hxx // use const fgBUCKET& instead of fgBUCKET* where appropriate. // // ./Simulator/Scenery/tilemgr.cxx // ./Simulator/Scenery/tilemgr.hxx // uses all the new convenience functions. // // Revision 1.12 1998/10/16 00:55:49 curt // Converted to Point3D class. // // Revision 1.11 1998/09/14 12:45:25 curt // minor tweaks. // // Revision 1.10 1998/07/04 00:54:31 curt // Added automatic mipmap generation. // // When rendering fragments, use saved model view matrix from associated tile // rather than recalculating it with push() translate() pop(). // // Revision 1.9 1998/05/23 14:09:22 curt // Added tile.cxx and tile.hxx. // Working on rewriting the tile management system so a tile is just a list // fragments, and the fragment record contains the display list for that fragment. // // Revision 1.8 1998/05/20 20:53:54 curt // Moved global ref point and radius (bounding sphere info, and offset) to // data file rather than calculating it on the fly. // Fixed polygon winding problem in scenery generation stage rather than // compensating for it on the fly. // Made a fgTILECACHE class. // // Revision 1.7 1998/05/16 13:09:57 curt // Beginning to add support for view frustum culling. // Added some temporary code to calculate bouding radius, until the // scenery generation tools and scenery can be updated. // // Revision 1.6 1998/05/07 23:15:20 curt // Fixed a glTexImage2D() usage bug where width and height were mis-swapped. // Added support for --tile-radius=n option. // // Revision 1.5 1998/05/02 01:52:17 curt // Playing around with texture coordinates. // // Revision 1.4 1998/04/30 12:35:31 curt // Added a command line rendering option specify smooth/flat shading. // // Revision 1.3 1998/04/25 22:06:32 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.2 1998/04/24 00:51:08 curt // Wrapped "#include " in "#ifdef HAVE_CONFIG_H" // Tweaked the scenery file extentions to be "file.obj" (uncompressed) // or "file.obz" (compressed.) // // Revision 1.1 1998/04/22 13:22:47 curt // C++ - ifing the code a bit. // // Revision 1.10 1998/04/21 17:02:45 curt // Prepairing for C++ integration. // // Revision 1.9 1998/04/14 02:23:17 curt // Code reorganizations. Added a Lib/ directory for more general libraries. // // Revision 1.8 1998/04/08 23:30:08 curt // Adopted Gnu automake/autoconf system. // // Revision 1.7 1998/04/03 22:11:38 curt // Converting to Gnu autoconf system. // // Revision 1.6 1998/02/18 15:07:10 curt // Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated // drivers will work.) // // Revision 1.5 1998/02/16 13:39:45 curt // Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole // tiles to occasionally be missing. // // Revision 1.4 1998/01/31 00:43:27 curt // Added MetroWorks patches from Carmen Volpe. // // Revision 1.3 1998/01/29 00:51:40 curt // First pass at tile cache, dynamic tile loading and tile unloading now works. // // Revision 1.2 1998/01/27 00:48:04 curt // Incorporated Paul Bleisch's new debug message // system and commandline/config file processing code. // // Revision 1.1 1998/01/24 00:03:29 curt // Initial revision.