#ifndef _FGGROUND_HPP #define _FGGROUND_HPP #include "Ground.hpp" class FGInterface; class SGMaterial; namespace yasim { // The XYZ coordinate system has Z as the earth's axis, the Y axis // pointing out the equator at zero longitude, and the X axis pointing // out the middle of the western hemisphere. class FGGround : public Ground { public: FGGround(FGInterface *iface); virtual ~FGGround(); virtual void getGroundPlane(const double pos[3], double plane[4], float vel[3]); virtual void getGroundPlane(const double pos[3], double plane[4], float vel[3], int *type, const SGMaterial **material);/* double *frictionFactor, double *rollingFriction, double *loadCapacity, double *loadResistance, double *bumpiness, bool *isSolid);*/ virtual bool caughtWire(const double pos[4][3]); virtual bool getWire(double end[2][3], float vel[2][3]); virtual void releaseWire(void); virtual float getCatapult(const double pos[3], double end[2][3], float vel[2][3]); void setTimeOffset(double toff); private: FGInterface *_iface; double _toff; }; }; // namespace yasim #endif // _FGGROUND_HPP