#ifndef _PROPENGINE_HPP #define _PROPENGINE_HPP #include "Thruster.hpp" namespace yasim { class Propeller; class Engine; class PropEngine : public Thruster { public: PropEngine(Propeller* prop, Engine* eng, float moment); virtual ~PropEngine(); void setMagnetos(int magnetos); void setAdvance(float advance); void setPropPitch(float proppitch); void setVariableProp(float min, float max); void setGearRatio(float ratio) { _gearRatio = ratio; } virtual PropEngine* getPropEngine() { return this; } virtual Engine* getEngine() { return _eng; } virtual Propeller* getPropeller() { return _prop; } // Dynamic output virtual bool isRunning(); virtual bool isCranking(); virtual void getThrust(float* out); virtual void getTorque(float* out); virtual void getGyro(float* out); virtual float getFuelFlow(); // Runtime instructions virtual void init(); virtual void integrate(float dt); virtual void stabilize(); float getOmega(); void setOmega (float omega); private: float _moment; Propeller* _prop; Engine* _eng; bool _variable; int _magnetos; // 0=off, 1=right, 2=left, 3=both float _gearRatio; float _advance; // control input, 0-1 float _maxOmega; float _minOmega; float _omega; // RPM, in radians/sec float _thrust[3]; float _torque[3]; float _gyro[3]; float _fuelFlow; }; }; // namespace yasim #endif // _PROPENGINE_HPP