/************************************************************************** * tilemgr.h -- routines to handle dynamic management of scenery tiles * * Written by Curtis Olson, started January 1998. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifndef _TILEMGR_H #define _TILEMGR_H /* Initialize the Tile Manager subsystem */ void fgTileMgrInit( void ); /* given the current lon/lat, fill in the array of local chunks. If * the chunk isn't already in the cache, then read it from disk. */ void fgTileMgrUpdate( void ); /* Render the local tiles --- hack, hack, hack */ void fgTileMgrRender( void ); #endif /* _TILEMGR_H */ /* $Log$ /* Revision 1.4 1998/01/22 02:59:42 curt /* Changed #ifdef FILE_H to #ifdef _FILE_H /* * Revision 1.3 1998/01/19 18:40:38 curt * Tons of little changes to clean up the code and to remove fatal errors * when building with the c++ compiler. * * Revision 1.2 1998/01/13 00:23:11 curt * Initial changes to support loading and management of scenery tiles. Note, * there's still a fair amount of work left to be done. * * Revision 1.1 1998/01/07 23:50:51 curt * "area" renamed to "tile" * * */