#ifndef _AIRPLANE_HPP #define _AIRPLANE_HPP #include "ControlMap.hpp" #include "Model.hpp" #include "Wing.hpp" #include "Vector.hpp" namespace yasim { class Gear; class Thruster; class Airplane { public: Airplane(); ~Airplane(); void iterate(float dt); ControlMap* getControlMap(); Model* getModel(); void setPilotPos(float* pos); void getPilotPos(float* out); void getPilotAccel(float* out); void setWeight(float weight); void setWing(Wing* wing); void setTail(Wing* tail); void addVStab(Wing* vstab); void addFuselage(float* front, float* back, float width, float taper=1, float mid=0.5); int addTank(float* pos, float cap, float fuelDensity); void addGear(Gear* g, float transitionTime); void addThruster(Thruster* t, float mass, float* cg); void addBallast(float* pos, float mass); int addWeight(float* pos, float size); void setWeight(int handle, float mass); void setApproach(float speed, float altitude); void setApproach(float speed, float altitude, float aoa); void setCruise(float speed, float altitude); void addApproachControl(int control, float val); void addCruiseControl(int control, float val); int numGear(); Gear* getGear(int g); void setGearState(bool down, float dt); int numTanks(); void setFuelFraction(float frac); // 0-1, total amount of fuel float getFuel(int tank); // in kg! float getFuelDensity(int tank); // kg/m^3 void compile(); // generate point masses & such, then solve void initEngines(); void stabilizeThrust(); // Solution output values int getSolutionIterations(); float getDragCoefficient(); float getLiftRatio(); float getCruiseAoA(); float getTailIncidence(); char* getFailureMsg(); private: struct Tank { float pos[3]; float cap; float fill; float density; int handle; }; struct Fuselage { float front[3], back[3], width, taper, mid; }; struct GearRec { Gear* gear; Surface* surf; float wgt; float time; }; struct ThrustRec { Thruster* thruster; int handle; float cg[3]; float mass; }; struct Control { int control; float val; }; struct WeightRec { int handle; Surface* surf; }; void runCruise(); void runApproach(); void setupState(float aoa, float speed, State* s); void solveGear(); void solve(); float compileWing(Wing* w); float compileFuselage(Fuselage* f); void compileGear(GearRec* gr); void applyDragFactor(float factor); void applyLiftRatio(float factor); float clamp(float val, float min, float max); void addContactPoint(float* pos); void compileContactPoints(); float normFactor(float f); Model _model; ControlMap _controls; float _emptyWeight; float _pilotPos[3]; Wing* _wing; Wing* _tail; Vector _fuselages; Vector _vstabs; Vector _tanks; Vector _thrusters; float _ballast; Vector _gears; Vector _contacts; // non-gear ground contact points Vector _weights; Vector _surfs; // NON-wing Surfaces Vector _cruiseControls; State _cruiseState; float _cruiseP; float _cruiseT; float _cruiseSpeed; float _cruiseWeight; Vector _approachControls; State _approachState; float _approachP; float _approachT; float _approachSpeed; float _approachAoA; float _approachWeight; int _solutionIterations; float _dragFactor; float _liftRatio; float _cruiseAoA; float _tailIncidence; char* _failureMsg; }; }; // namespace yasim #endif // _AIRPLANE_HPP