#ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include
#include
#include "new_gui.hxx" #include "menubar.hxx" //////////////////////////////////////////////////////////////////////// // FIXME!! // // Deprecated wrappers for old menu commands. // // DO NOT ADD TO THESE. THEY WILL BE DELETED SOON! // // These are defined in gui_funcs.cxx. They should be replaced with // user-configured dialogs and new commands where necessary. //////////////////////////////////////////////////////////////////////// extern void reInit (puObject *); static bool do_reinit_dialog (const SGPropertyNode * arg) { reInit(0); return true; } #if defined(TR_HIRES_SNAP) extern void dumpHiResSnapShot (puObject *); static bool do_hires_snapshot_dialog (const SGPropertyNode * arg) { dumpHiResSnapShot(0); return true; } #endif // TR_HIRES_SNAP #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) extern void printScreen (puObject *); static bool do_print_dialog (const SGPropertyNode * arg) { printScreen(0); return true; } #endif extern void prop_pickerView (puObject *); static bool do_properties_dialog (const SGPropertyNode * arg) { prop_pickerView(0); return true; } extern void AddWayPoint (puObject *); static bool do_ap_add_waypoint_dialog (const SGPropertyNode * arg) { AddWayPoint(0); return true; } extern void PopWayPoint (puObject *); static bool do_ap_pop_waypoint_dialog (const SGPropertyNode * arg) { PopWayPoint(0); return true; } extern void ClearRoute (puObject *); static bool do_ap_clear_route_dialog (const SGPropertyNode * arg) { ClearRoute(0); return true; } #if 0 extern void fgAPAdjust (puObject *); static bool do_ap_adjust_dialog (const SGPropertyNode * arg) { fgAPAdjust(0); return true; } #endif extern void fgLatLonFormatToggle (puObject *); static bool do_lat_lon_format_dialog (const SGPropertyNode * arg) { fgLatLonFormatToggle(0); return true; } extern void helpCb (puObject *); static bool do_help_dialog (const SGPropertyNode * arg) { helpCb(0); return true; } static struct { const char * name; SGCommandMgr::command_t command; } deprecated_dialogs [] = { { "old-reinit-dialog", do_reinit_dialog }, #if defined(TR_HIRES_SNAP) { "old-hires-snapshot-dialog", do_hires_snapshot_dialog }, #endif #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) { "old-print-dialog", do_print_dialog }, #endif { "old-properties-dialog", do_properties_dialog }, { "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog }, { "old-ap-pop-waypoint-dialog", do_ap_pop_waypoint_dialog }, { "old-ap-clear-route-dialog", do_ap_clear_route_dialog }, { "old-lat-lon-format-dialog", do_lat_lon_format_dialog }, { "old-help-dialog", do_help_dialog }, { 0, 0 } }; static void add_deprecated_dialogs () { SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:"); for (int i = 0; deprecated_dialogs[i].name != 0; i++) { SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name); globals->get_commands()->addCommand(deprecated_dialogs[i].name, deprecated_dialogs[i].command); } } //////////////////////////////////////////////////////////////////////// // Static functions. //////////////////////////////////////////////////////////////////////// static void menu_callback (puObject * object) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->getMenuBar()->fireItem(object); } //////////////////////////////////////////////////////////////////////// // Implementation of FGMenuBar. //////////////////////////////////////////////////////////////////////// FGMenuBar::FGMenuBar () : _visible(false), _menuBar(0) { } FGMenuBar::~FGMenuBar () { destroy_menubar(); } void FGMenuBar::init () { delete _menuBar; // FIXME: check if PUI owns the pointer make_menubar(); // FIXME: temporary commands to get at // old, hard-coded dialogs. add_deprecated_dialogs(); } void FGMenuBar::show () { if (_menuBar != 0) _menuBar->reveal(); _visible = true; } void FGMenuBar::hide () { if (_menuBar != 0) _menuBar->hide(); _visible = false; } bool FGMenuBar::isVisible () const { return _visible; } void FGMenuBar::fireItem (puObject * item) { const char * name = item->getLegend(); vector &bindings = _bindings[name]; int nBindings = bindings.size(); for (int i = 0; i < nBindings; i++) bindings[i]->fire(); } void FGMenuBar::make_menu (SGPropertyNode * node) { const char * name = strdup(node->getStringValue("label")); vector item_nodes = node->getChildren("item"); int array_size = item_nodes.size(); char ** items = make_char_array(array_size); puCallback * callbacks = make_callback_array(array_size); for (unsigned int i = 0, j = item_nodes.size() - 1; i < item_nodes.size(); i++, j--) { // Set up the PUI entries for this item items[j] = strdup((char *)item_nodes[i]->getStringValue("label")); callbacks[j] = menu_callback; // Load all the bindings for this item vector bindings = item_nodes[i]->getChildren("binding"); SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true); for (unsigned int k = 0; k < bindings.size(); k++) { unsigned int m = 0; SGPropertyNode *binding; while (dest->getChild("binding", m)) m++; binding = dest->getChild("binding", m, true); copyProperties(bindings[k], binding); _bindings[items[j]].push_back(new FGBinding(binding)); } } _menuBar->add_submenu(name, items, callbacks); } void FGMenuBar::make_menubar () { SGPropertyNode *targetpath; targetpath = fgGetNode("/sim/menubar/default",true); // fgLoadProps("gui/menubar.xml", targetpath); /* NOTE: there is no check to see whether there's any usable data at all * * This would also have the advantage of being able to create some kind of * 'fallback' menu - just in case that either menubar.xml is empty OR that * its XML data is not valid, that way we would avoid displaying an * unusable menubar without any functionality - if we decided to add another * char * element to the commands structure in * $FG_SRC/src/Main/fgcommands.cxx * we could additionally save each function's (short) description and use * this as label for the fallback PUI menubar item labels - as a workaround * one might simply use the internal fgcommands and put them into the * fallback menu, so that the user is at least able to re-init the menu * loading - just in case there was some malformed XML in it * (it happend to me ...) */ make_menubar(targetpath); } /* WARNING: We aren't yet doing any validation of what's found - but since * this isn't done with menubar.xml either, it should not really matter * right now. Although one should later on consider to validate the * contents, whether they are representing a 'legal' menubar structure. */ void FGMenuBar::make_menubar(SGPropertyNode * props) { // Just in case. destroy_menubar(); _menuBar = new puMenuBar; vector menu_nodes = props->getChildren("menu"); for (unsigned int i = 0; i < menu_nodes.size(); i++) make_menu(menu_nodes[i]); _menuBar->close(); make_object_map(props); if (_visible) _menuBar->reveal(); else _menuBar->hide(); } void FGMenuBar::destroy_menubar () { if ( _menuBar == 0 ) return; hide(); puDeleteObject(_menuBar); unsigned int i; // Delete all the character arrays // we were forced to keep around for // plib. SG_LOG(SG_GENERAL, SG_INFO, "Deleting char arrays"); for (i = 0; i < _char_arrays.size(); i++) { for (int j = 0; _char_arrays[i][j] != 0; j++) free(_char_arrays[i][j]); // added with strdup delete[] _char_arrays[i]; } // Delete all the callback arrays // we were forced to keep around for // plib. SG_LOG(SG_GENERAL, SG_INFO, "Deleting callback arrays"); for (i = 0; i < _callback_arrays.size(); i++) delete[] _callback_arrays[i]; // Delete all those bindings SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings"); map >::iterator it; it = _bindings.begin(); for (it = _bindings.begin(); it != _bindings.end(); it++) { SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings for " << it->first); for ( i = 0; i < it->second.size(); i++ ) delete it->second[i]; } SG_LOG(SG_GENERAL, SG_INFO, "Done."); } void FGMenuBar::make_object_map(SGPropertyNode * node) { unsigned int menu_index = 0; vector menus = node->getChildren("menu"); for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild(); obj; obj = obj->getNextObject()) { // skip puPopupMenus. They are also children of _menuBar, // but we access them via getUserData() (see below) if (!(obj->getType() & PUCLASS_ONESHOT)) continue; if (menu_index >= menus.size()) { SG_LOG(SG_GENERAL, SG_WARN, "'menu' object without node: " << node->getPath() << "/menu[" << menu_index << ']'); return; } SGPropertyNode *menu = menus.at(menu_index); _objects[menu->getPath()] = obj; add_enabled_listener(menu); puGroup *popup = (puGroup *)obj->getUserData(); if (!popup) continue; // the entries are for some reason reversed (last first), and we // don't know yet how many there will be; so we collect first vector e; for (puObject *me = popup->getFirstChild(); me; me = me->getNextObject()) e.push_back(me); vector items = menu->getChildren("item"); for (unsigned int i = 0; i < e.size(); i++) { if (i >= items.size()) { SG_LOG(SG_GENERAL, SG_WARN, "'item' object without node: " << menu->getPath() << "/item[" << i << ']'); break; } SGPropertyNode *item = items.at(e.size() - i - 1); _objects[item->getPath()] = e[i]; add_enabled_listener(item); } menu_index++; } } struct EnabledListener : SGPropertyChangeListener { void valueChanged(SGPropertyNode *node) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); if (!gui) return; FGMenuBar *menubar = gui->getMenuBar(); if (menubar) menubar->enable_item(node->getParent(), node->getBoolValue()); } }; void FGMenuBar::add_enabled_listener(SGPropertyNode * node) { if (!node->hasValue("enabled")) node->setBoolValue("enabled", true); enable_item(node, node->getBoolValue("enabled")); node->getNode("enabled")->addChangeListener(new EnabledListener()); } bool FGMenuBar::enable_item(const SGPropertyNode * node, bool state) { if (!node || _objects.find(node->getPath()) == _objects.end()) { SG_LOG(SG_GENERAL, SG_WARN, "Trying to enable/disable " "non-existent menu item"); return false; } puObject *object = _objects[node->getPath()]; if (state) object->activate(); else object->greyOut(); return true; } char ** FGMenuBar::make_char_array (int size) { char ** list = new char*[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _char_arrays.push_back(list); return list; } puCallback * FGMenuBar::make_callback_array (int size) { puCallback * list = new puCallback[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _callback_arrays.push_back(list); return list; } // end of menubar.cxx