/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAircraft.cpp Author: Jon S. Berndt Date started: 12/12/98 Purpose: Encapsulates an aircraft Called by: FGFDMExec ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- Models the aircraft reactions and forces. This class is instantiated by the FGFDMExec class and scheduled as an FDM entry. HISTORY -------------------------------------------------------------------------------- 12/12/98 JSB Created 04/03/99 JSB Changed Aero() method to correct body axis force calculation from wind vector. Fix provided by Tony Peden. 05/03/99 JSB Changed (for the better?) the way configurations are read in. 9/17/99 TP Combined force and moment functions. Added aero reference point to config file. Added calculations for moments due to difference in cg and aero reference point %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include #ifdef FGFS # ifndef __BORLANDC__ # include # endif # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # if defined (sgi) && !defined(__GNUC__) # include # else # include # endif #endif #include "FGAircraft.h" #include "FGMassBalance.h" #include "FGInertial.h" #include "FGGroundReactions.h" #include "FGAerodynamics.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGAtmosphere.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGFCS.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" #include "FGPropertyManager.h" namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DATA %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_AIRCRAFT; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGAircraft::FGAircraft(FGFDMExec* fdmex) : FGModel(fdmex) { Name = "FGAircraft"; WingSpan = 0.0; HTailArea = VTailArea = 0.0; HTailArm = VTailArm = 0.0; lbarh = lbarv = 0.0; vbarh = vbarv = 0.0; WingIncidence = 0.0; bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAircraft::~FGAircraft() { unbind(); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAircraft::Run(void) { if (!FGModel::Run()) { // if false then execute this Run() vForces.InitMatrix(); vForces += Aerodynamics->GetForces(); vForces += Inertial->GetForces(); vForces += Propulsion->GetForces(); vForces += GroundReactions->GetForces(); vMoments.InitMatrix(); vMoments += Aerodynamics->GetMoments(); vMoments += Propulsion->GetMoments(); vMoments += GroundReactions->GetMoments(); vBodyAccel = vForces/MassBalance->GetMass(); vNcg = vBodyAccel/Inertial->gravity(); vNwcg = State->GetTb2s() * vNcg; vNwcg(3) = -1*vNwcg(3) + 1; return false; } else { // skip Run() execution this time return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGAircraft::GetNlf(void) { return -1*Aerodynamics->GetvFs(3)/MassBalance->GetWeight(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAircraft::Load(FGConfigFile* AC_cfg) { string token = ""; string parameter; double EW, bixx, biyy, bizz, bixy, bixz; double pmWt, pmX, pmY, pmZ; FGColumnVector3 vbaseXYZcg; AC_cfg->GetNextConfigLine(); while ((token = AC_cfg->GetValue()) != string("/METRICS")) { *AC_cfg >> parameter; if (parameter == "AC_WINGAREA") { *AC_cfg >> WingArea; if (debug_lvl > 0) cout << " WingArea: " << WingArea << endl; } else if (parameter == "AC_WINGSPAN") { *AC_cfg >> WingSpan; if (debug_lvl > 0) cout << " WingSpan: " << WingSpan << endl; } else if (parameter == "AC_WINGINCIDENCE") { *AC_cfg >> WingIncidence; if (debug_lvl > 0) cout << " Chord: " << cbar << endl; } else if (parameter == "AC_CHORD") { *AC_cfg >> cbar; if (debug_lvl > 0) cout << " Chord: " << cbar << endl; } else if (parameter == "AC_HTAILAREA") { *AC_cfg >> HTailArea; if (debug_lvl > 0) cout << " H. Tail Area: " << HTailArea << endl; } else if (parameter == "AC_HTAILARM") { *AC_cfg >> HTailArm; if (debug_lvl > 0) cout << " H. Tail Arm: " << HTailArm << endl; } else if (parameter == "AC_VTAILAREA") { *AC_cfg >> VTailArea; if (debug_lvl > 0) cout << " V. Tail Area: " << VTailArea << endl; } else if (parameter == "AC_VTAILARM") { *AC_cfg >> VTailArm; if (debug_lvl > 0) cout << " V. Tail Arm: " << VTailArm << endl; } else if (parameter == "AC_IXX") { *AC_cfg >> bixx; if (debug_lvl > 0) cout << " baseIxx: " << bixx << endl; MassBalance->SetBaseIxx(bixx); } else if (parameter == "AC_IYY") { *AC_cfg >> biyy; if (debug_lvl > 0) cout << " baseIyy: " << biyy << endl; MassBalance->SetBaseIyy(biyy); } else if (parameter == "AC_IZZ") { *AC_cfg >> bizz; if (debug_lvl > 0) cout << " baseIzz: " << bizz << endl; MassBalance->SetBaseIzz(bizz); } else if (parameter == "AC_IXY") { *AC_cfg >> bixy; if (debug_lvl > 0) cout << " baseIxy: " << bixy << endl; MassBalance->SetBaseIxy(bixy); } else if (parameter == "AC_IXZ") { *AC_cfg >> bixz; if (debug_lvl > 0) cout << " baseIxz: " << bixz << endl; MassBalance->SetBaseIxz(bixz); } else if (parameter == "AC_EMPTYWT") { *AC_cfg >> EW; MassBalance->SetEmptyWeight(EW); if (debug_lvl > 0) cout << " EmptyWeight: " << EW << endl; } else if (parameter == "AC_CGLOC") { *AC_cfg >> vbaseXYZcg(eX) >> vbaseXYZcg(eY) >> vbaseXYZcg(eZ); MassBalance->SetBaseCG(vbaseXYZcg); if (debug_lvl > 0) cout << " CG (x, y, z): " << vbaseXYZcg << endl; } else if (parameter == "AC_EYEPTLOC") { *AC_cfg >> vXYZep(eX) >> vXYZep(eY) >> vXYZep(eZ); if (debug_lvl > 0) cout << " Eyepoint (x, y, z): " << vXYZep << endl; } else if (parameter == "AC_AERORP") { *AC_cfg >> vXYZrp(eX) >> vXYZrp(eY) >> vXYZrp(eZ); if (debug_lvl > 0) cout << " Ref Pt (x, y, z): " << vXYZrp << endl; } else if (parameter == "AC_POINTMASS") { *AC_cfg >> pmWt >> pmX >> pmY >> pmZ; MassBalance->AddPointMass(pmWt, pmX, pmY, pmZ); if (debug_lvl > 0) cout << " Point Mass Object: " << pmWt << " lbs. at " << "X, Y, Z (in.): " << pmX << " " << pmY << " " << pmZ << endl; } } // calculate some derived parameters if (cbar != 0.0) { lbarh = HTailArm/cbar; lbarv = VTailArm/cbar; if (WingArea != 0.0) { vbarh = HTailArm*HTailArea / (cbar*WingArea); vbarv = VTailArm*VTailArea / (cbar*WingArea); } } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAircraft::bind(void) { typedef double (FGAircraft::*PMF)(int) const; PropertyManager->Tie("metrics/Sw-sqft", this, &FGAircraft::GetWingArea); PropertyManager->Tie("metrics/bw-ft", this, &FGAircraft::GetWingSpan); PropertyManager->Tie("metrics/cbarw-ft", this, &FGAircraft::Getcbar); PropertyManager->Tie("metrics/iw-deg", this, &FGAircraft::GetWingIncidence); PropertyManager->Tie("metrics/Sh-sqft", this, &FGAircraft::GetHTailArea); PropertyManager->Tie("metrics/lh-ft", this, &FGAircraft::GetHTailArm); PropertyManager->Tie("metrics/Sv-sqft", this, &FGAircraft::GetVTailArea); PropertyManager->Tie("metrics/lv-ft", this, &FGAircraft::GetVTailArm); PropertyManager->Tie("metrics/lh-norm", this, &FGAircraft::Getlbarh); PropertyManager->Tie("metrics/lv-norm", this, &FGAircraft::Getlbarv); PropertyManager->Tie("metrics/vbarh-norm", this, &FGAircraft::Getvbarh); PropertyManager->Tie("metrics/vbarv-norm", this, &FGAircraft::Getvbarv); PropertyManager->Tie("moments/l-total-lbsft", this,1, (PMF)&FGAircraft::GetMoments); PropertyManager->Tie("moments/m-total-lbsft", this,2, (PMF)&FGAircraft::GetMoments); PropertyManager->Tie("moments/n-total-lbsft", this,3, (PMF)&FGAircraft::GetMoments); PropertyManager->Tie("forces/fbx-total-lbs", this,1, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("forces/fby-total-lbs", this,2, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("forces/fbz-total-lbs", this,3, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("metrics/aero-rp-x-ft", this,1, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/aero-rp-y-ft", this,2, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/aero-rp-z-ft", this,3, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/eyepoint-x-ft", this,1, (PMF)&FGAircraft::GetXYZep); PropertyManager->Tie("metrics/eyepoint-y-ft", this,2, (PMF)&FGAircraft::GetXYZep); PropertyManager->Tie("metrics/eyepoint-z-ft", this,3, (PMF)&FGAircraft::GetXYZep); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAircraft::unbind(void) { PropertyManager->Untie("metrics/Sw-sqft"); PropertyManager->Untie("metrics/bw-ft"); PropertyManager->Untie("metrics/cbarw-ft"); PropertyManager->Untie("metrics/iw-deg"); PropertyManager->Untie("metrics/Sh-sqft"); PropertyManager->Untie("metrics/lh-ft"); PropertyManager->Untie("metrics/Sv-sqft"); PropertyManager->Untie("metrics/lv-ft"); PropertyManager->Untie("metrics/lh-norm"); PropertyManager->Untie("metrics/lv-norm"); PropertyManager->Untie("metrics/vbarh-norm"); PropertyManager->Untie("metrics/vbarv-norm"); PropertyManager->Untie("moments/l-total-lbsft"); PropertyManager->Untie("moments/m-total-lbsft"); PropertyManager->Untie("moments/n-total-lbsft"); PropertyManager->Untie("forces/fbx-total-lbs"); PropertyManager->Untie("forces/fby-total-lbs"); PropertyManager->Untie("forces/fbz-total-lbs"); PropertyManager->Untie("metrics/aero-rp-x-ft"); PropertyManager->Untie("metrics/aero-rp-y-ft"); PropertyManager->Untie("metrics/aero-rp-z-ft"); PropertyManager->Untie("metrics/eyepoint-x-ft"); PropertyManager->Untie("metrics/eyepoint-y-ft"); PropertyManager->Untie("metrics/eyepoint-z-ft"); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGAircraft::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGAircraft" << endl; if (from == 1) cout << "Destroyed: FGAircraft" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } } // namespace JSBSim