// scenery.cxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include
#include #include "tilemgr.hxx" #include "scenery.hxx" using namespace flightgear; using namespace simgear; class FGGroundPickCallback : public SGPickCallback { public: FGGroundPickCallback() : SGPickCallback(PriorityScenery) { } virtual bool buttonPressed( int button, const osgGA::GUIEventAdapter&, const Info& info ) { // only on left mouse button if (button != 0) return false; SGGeod geod = SGGeod::fromCart(info.wgs84); SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod ); SGPropertyNode *c = fgGetNode("/sim/input/click", true); c->setDoubleValue("longitude-deg", geod.getLongitudeDeg()); c->setDoubleValue("latitude-deg", geod.getLatitudeDeg()); c->setDoubleValue("elevation-m", geod.getElevationM()); c->setDoubleValue("elevation-ft", geod.getElevationFt()); fgSetBool("/sim/signals/click", 1); return true; } }; class FGSceneryIntersect : public osg::NodeVisitor { public: FGSceneryIntersect(const SGLineSegmentd& lineSegment, const osg::Node* skipNode) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN), _lineSegment(lineSegment), _skipNode(skipNode), _material(0), _haveHit(false) { } bool getHaveHit() const { return _haveHit; } const SGLineSegmentd& getLineSegment() const { return _lineSegment; } const simgear::BVHMaterial* getMaterial() const { return _material; } virtual void apply(osg::Node& node) { if (&node == _skipNode) return; if (!testBoundingSphere(node.getBound())) return; addBoundingVolume(node); } virtual void apply(osg::Group& group) { if (&group == _skipNode) return; if (!testBoundingSphere(group.getBound())) return; traverse(group); addBoundingVolume(group); } virtual void apply(osg::Transform& transform) { handleTransform(transform); } virtual void apply(osg::Camera& camera) { if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER) return; handleTransform(camera); } virtual void apply(osg::CameraView& transform) { handleTransform(transform); } virtual void apply(osg::MatrixTransform& transform) { handleTransform(transform); } virtual void apply(osg::PositionAttitudeTransform& transform) { handleTransform(transform); } private: void handleTransform(osg::Transform& transform) { if (&transform == _skipNode) return; // Hmm, may be this needs to be refined somehow ... if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF) return; if (!testBoundingSphere(transform.getBound())) return; osg::Matrix inverseMatrix; if (!transform.computeWorldToLocalMatrix(inverseMatrix, this)) return; osg::Matrix matrix; if (!transform.computeLocalToWorldMatrix(matrix, this)) return; SGLineSegmentd lineSegment = _lineSegment; bool haveHit = _haveHit; const simgear::BVHMaterial* material = _material; _haveHit = false; _lineSegment = lineSegment.transform(SGMatrixd(inverseMatrix.ptr())); addBoundingVolume(transform); traverse(transform); if (_haveHit) { _lineSegment = _lineSegment.transform(SGMatrixd(matrix.ptr())); } else { _lineSegment = lineSegment; _material = material; _haveHit = haveHit; } } simgear::BVHNode* getNodeBoundingVolume(osg::Node& node) { SGSceneUserData* userData = SGSceneUserData::getSceneUserData(&node); if (!userData) return 0; return userData->getBVHNode(); } void addBoundingVolume(osg::Node& node) { simgear::BVHNode* bvNode = getNodeBoundingVolume(node); if (!bvNode) return; // Find ground intersection on the bvh nodes simgear::BVHLineSegmentVisitor lineSegmentVisitor(_lineSegment, 0/*startTime*/); bvNode->accept(lineSegmentVisitor); if (!lineSegmentVisitor.empty()) { _lineSegment = lineSegmentVisitor.getLineSegment(); _material = lineSegmentVisitor.getMaterial(); _haveHit = true; } } bool testBoundingSphere(const osg::BoundingSphere& bound) const { if (!bound.valid()) return false; SGSphered sphere(toVec3d(toSG(bound._center)), bound._radius); return intersects(_lineSegment, sphere); } SGLineSegmentd _lineSegment; const osg::Node* _skipNode; const simgear::BVHMaterial* _material; bool _haveHit; }; class FGScenery::ScenerySwitchListener : public SGPropertyChangeListener { public: ScenerySwitchListener(FGScenery* scenery) : _scenery(scenery) { SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask", true); maskNode->getChild("terrain", 0, true)->addChangeListener(this, true); maskNode->getChild("models", 0, true)->addChangeListener(this, true); maskNode->getChild("aircraft", 0, true)->addChangeListener(this, true); maskNode->getChild("clouds", 0, true)->addChangeListener(this, true); // legacy compatability option fgGetNode("/sim/rendering/draw-otw")->addChangeListener(this); // badly named property, this is what is set by --enable/disable-clouds fgGetNode("/environment/clouds/status")->addChangeListener(this); } ~ScenerySwitchListener() { SGPropertyNode_ptr maskNode = fgGetNode("/sim/rendering/draw-mask"); for (int i=0; i < maskNode->nChildren(); ++i) { maskNode->getChild(i)->removeChangeListener(this); } fgGetNode("/sim/rendering/draw-otw")->removeChangeListener(this); fgGetNode("/environment/clouds/status")->removeChangeListener(this); } virtual void valueChanged (SGPropertyNode * node) { bool b = node->getBoolValue(); std::string name(node->getNameString()); if (name == "terrain") { _scenery->scene_graph->setChildValue(_scenery->terrain_branch, b); } else if (name == "models") { _scenery->scene_graph->setChildValue(_scenery->models_branch, b); } else if (name == "aircraft") { _scenery->scene_graph->setChildValue(_scenery->aircraft_branch, b); } else if (name == "clouds") { // clouds live elsewhere in the scene, but we handle them here globals->get_renderer()->getSky()->set_clouds_enabled(b); } else if (name == "draw-otw") { // legacy setting but let's keep it working fgGetNode("/sim/rendering/draw-mask")->setBoolValue("terrain", b); fgGetNode("/sim/rendering/draw-mask")->setBoolValue("models", b); } else if (name == "status") { fgGetNode("/sim/rendering/draw-mask")->setBoolValue("clouds", b); } } private: FGScenery* _scenery; }; //////////////////////////////////////////////////////////////////////////// // Scenery Management system FGScenery::FGScenery() : _listener(NULL) { // keep reference to pager singleton, so it cannot be destroyed while FGScenery lives _pager = FGScenery::getPagerSingleton(); } FGScenery::~FGScenery() { delete _listener; } // Initialize the Scenery Management system void FGScenery::init() { // Scene graph root scene_graph = new osg::Switch; scene_graph->setName( "FGScenery" ); // Terrain branch terrain_branch = new osg::Group; terrain_branch->setName( "Terrain" ); scene_graph->addChild( terrain_branch.get() ); SGSceneUserData* userData; userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get()); userData->setPickCallback(new FGGroundPickCallback); models_branch = new osg::Group; models_branch->setName( "Models" ); scene_graph->addChild( models_branch.get() ); aircraft_branch = new osg::Group; aircraft_branch->setName( "Aircraft" ); scene_graph->addChild( aircraft_branch.get() ); // choosing to make the interior branch a child of the main // aircraft group, for the moment. This simplifes places which // assume all aircraft elements are within this group - principally // FGODGuage::set_aircraft_texture. interior_branch = new osg::Group; interior_branch->setName( "Interior" ); osg::LOD* interiorLOD = new osg::LOD; interiorLOD->addChild(interior_branch.get(), 0.0, 50.0); aircraft_branch->addChild( interiorLOD ); // Set up the particle system as a directly accessible branch of the scene graph. particles_branch = simgear::Particles::getCommonRoot(); particles_branch->setName("Particles"); scene_graph->addChild(particles_branch.get()); simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true)); // Initials values needed by the draw-time object loader sgUserDataInit( globals->get_props() ); _listener = new ScenerySwitchListener(this); } void FGScenery::shutdown() { sgUserDataInit( NULL ); scene_graph = NULL; terrain_branch = NULL; models_branch = NULL; aircraft_branch = NULL; particles_branch = NULL; } void FGScenery::update(double dt) { SG_UNUSED(dt); // nothing here, don't call again suspend(); } void FGScenery::bind() { } void FGScenery::unbind() { } bool FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff, double& alt, const simgear::BVHMaterial** material, const osg::Node* butNotFrom) { SGGeod geod = SGGeod::fromCart(pos); geod.setElevationM(geod.getElevationM() + max_altoff); return get_elevation_m(geod, alt, material, butNotFrom); } bool FGScenery::get_elevation_m(const SGGeod& geod, double& alt, const simgear::BVHMaterial** material, const osg::Node* butNotFrom) { SGVec3d start = SGVec3d::fromGeod(geod); SGGeod geodEnd = geod; geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000)); SGVec3d end = SGVec3d::fromGeod(geodEnd); FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom); intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT); get_scene_graph()->accept(intersectVisitor); if (!intersectVisitor.getHaveHit()) return false; geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd()); alt = geodEnd.getElevationM(); if (material) *material = intersectVisitor.getMaterial(); return true; } bool FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir, SGVec3d& nearestHit, const osg::Node* butNotFrom) { // We assume that starting positions in the center of the earth are invalid if ( norm1(pos) < 1 ) return false; // Make really sure the direction is normalized, is really cheap compared to // computation of ground intersection. SGVec3d start = pos; SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ??? FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom); intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT); get_scene_graph()->accept(intersectVisitor); if (!intersectVisitor.getHaveHit()) return false; nearestHit = intersectVisitor.getLineSegment().getEnd(); return true; } bool FGScenery::scenery_available(const SGGeod& position, double range_m) { if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0)) { double elev; if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0)) return false; SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev)); osg::FrameStamp* framestamp = globals->get_renderer()->getViewer()->getFrameStamp(); simgear::CheckSceneryVisitor csnv(_pager, toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread get_scene_graph()->accept(csnv); if(!csnv.isLoaded()) { SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on CheckSceneryVisitor"); return false; } return true; } else { SG_LOG(SG_TERRAIN, SG_DEBUG, "FGScenery::scenery_available: waiting on tile manager"); } return false; } static osg::ref_ptr pager; SceneryPager* FGScenery::getPagerSingleton() { if (!pager) pager = new SceneryPager; return pager.get(); } void FGScenery::resetPagerSingleton() { pager = NULL; }