// steam.cxx - Steam Gauge Calculations // // Copyright (C) 2000 Alexander Perry - alex.perry@ieee.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #if defined( FG_HAVE_NATIVE_SGI_COMPILERS ) # include #else # include #endif #include #include #include #include
#include
#include FG_USING_NAMESPACE(std); #include "radiostack.hxx" #include "steam.hxx" //////////////////////////////////////////////////////////////////////// // Declare the functions that read the variables //////////////////////////////////////////////////////////////////////// // Anything that reads the BFI directly is not implemented at all! double FGSteam::the_STATIC_inhg = 29.92; double FGSteam::the_ALT_ft = 0.0; double FGSteam::get_ALT_ft() { _CatchUp(); return the_ALT_ft; } double FGSteam::get_ASI_kias() { return FGBFI::getAirspeed(); } double FGSteam::the_VSI_case = 29.92; double FGSteam::the_VSI_fps = 0.0; double FGSteam::get_VSI_fps() { _CatchUp(); return the_VSI_fps; } double FGSteam::the_VACUUM_inhg = 0.0; double FGSteam::get_VACUUM_inhg() { _CatchUp(); return the_VACUUM_inhg; } double FGSteam::the_MH_err = 0.0; double FGSteam::the_MH_deg = 0.0; double FGSteam::the_MH_degps = 0.0; double FGSteam::get_MH_deg () { _CatchUp(); return the_MH_deg; } double FGSteam::the_DG_deg = 0.0; double FGSteam::the_DG_degps = 0.0; double FGSteam::the_DG_inhg = 0.0; double FGSteam::get_DG_deg () { _CatchUp(); return the_DG_deg; } double FGSteam::the_TC_rad = 0.0; double FGSteam::the_TC_std = 0.0; double FGSteam::get_TC_rad () { _CatchUp(); return the_TC_rad; } double FGSteam::get_TC_std () { _CatchUp(); return the_TC_std; } //////////////////////////////////////////////////////////////////////// // Recording the current time //////////////////////////////////////////////////////////////////////// int FGSteam::_UpdatesPending = 9999; /* Forces filter to reset */ void FGSteam::update ( int timesteps ) { _UpdatesPending += timesteps; } void FGSteam::set_lowpass ( double *outthe, double inthe, double tc ) { if ( tc < 0.0 ) { if ( tc < -1.0 ) { /* time went backwards; kill the filter */ (*outthe) = inthe; } else { /* ignore mildly negative time */ } } else if ( tc < 0.2 ) { /* Normal mode of operation */ (*outthe) = (*outthe) * ( 1.0 - tc ) + inthe * tc; } else if ( tc > 5.0 ) { /* Huge time step; assume filter has settled */ (*outthe) = inthe; } else { /* Moderate time step; non linear response */ double keep = exp ( -tc ); // printf ( "ARP: Keep is %f\n", keep ); (*outthe) = (*outthe) * keep + inthe * ( 1.0 - keep ); } } //////////////////////////////////////////////////////////////////////// // Here the fun really begins //////////////////////////////////////////////////////////////////////// void FGSteam::_CatchUp() { if ( _UpdatesPending != 0 ) { double dt = _UpdatesPending * 1.0 / current_options.get_model_hz(); double AccN, AccE, AccU; int i,j; double d, the_ENGINE_rpm; #if 0 /************************** There is the possibility that this is the first call. If this is the case, we will emit the feature registrations just to be on the safe side. Doing it more than once will waste CPU time but doesn't hurt anything really. */ if ( _UpdatesPending == 999 ) { FGFeature::register_int ( "Avionics/NAV1/Localizer", &NAV1_LOC ); FGFeature::register_double ( "Avionics/NAV1/Latitude", &NAV1_Lat ); FGFeature::register_double ( "Avionics/NAV1/Longitude", &NAV1_Lon ); FGFeature::register_double ( "Avionics/NAV1/Radial", &NAV1_Rad ); FGFeature::register_double ( "Avionics/NAV1/Altitude", &NAV1_Alt ); FGFeature::register_int ( "Avionics/NAV2/Localizer", &NAV2_LOC ); FGFeature::register_double ( "Avionics/NAV2/Latitude", &NAV2_Lat ); FGFeature::register_double ( "Avionics/NAV2/Longitude", &NAV2_Lon ); FGFeature::register_double ( "Avionics/NAV2/Radial", &NAV2_Rad ); FGFeature::register_double ( "Avionics/NAV2/Altitude", &NAV2_Alt ); FGFeature::register_double ( "Avionics/ADF/Latitude", &ADF_Lat ); FGFeature::register_double ( "Avionics/ADF/Longitude", &ADF_Lon ); } #endif /************************** Someone has called our update function and it turns out that we are running somewhat behind. Here, we recalculate everything for a 'dt' second step. */ /************************** The ball responds to the acceleration vector in the body frame, only the components perpendicular to the longitudinal axis of the aircraft. This is only related to actual side slip for a symmetrical aircraft which is not touching the ground and not changing its attitude. Math simplifies by assuming (for small angles) arctan(x)=x in radians. Obvious failure mode is the absence of liquid in the tube, which is there to damp the motion, so that instead the ball will bounce around, hitting the tube ends. More subtle flaw is having it not move or a travel limit occasionally due to some dirt in the tube or on the ball. */ // the_TC_rad = - ( FGBFI::getSideSlip () ); /* incorrect */ d = - current_aircraft.fdm_state->get_A_Z_pilot(); if ( d < 1 ) d = 1; set_lowpass ( & the_TC_rad, current_aircraft.fdm_state->get_A_Y_pilot () / d, dt ); /************************** The rate of turn indication is from an electric gyro. We should have it spin up with the master switch. It is mounted at a funny angle so that it detects both rate of bank (i.e. rolling into and out of turns) and the rate of turn (i.e. how fast heading is changing). */ set_lowpass ( & the_TC_std, current_aircraft.fdm_state->get_Phi_dot () * RAD_TO_DEG / 20.0 + current_aircraft.fdm_state->get_Psi_dot () * RAD_TO_DEG / 3.0 , dt ); /************************** We want to know the pilot accelerations, to compute the magnetic compass errors. */ AccN = current_aircraft.fdm_state->get_V_dot_north(); AccE = current_aircraft.fdm_state->get_V_dot_east(); AccU = current_aircraft.fdm_state->get_V_dot_down() - 9.81 / 0.3; if ( fabs(the_TC_rad) > 0.2 ) { /* Massive sideslip jams it; it stops turning */ the_MH_degps = 0.0; the_MH_err = FGBFI::getHeading () - the_MH_deg; } else { double MagDip, MagVar, CosDip; double FrcN, FrcE, FrcU, AccTot; double EdgN, EdgE, EdgU; double TrqN, TrqE, TrqU, Torque; /* Find a force vector towards exact magnetic north */ MagVar = FGBFI::getMagVar() / RAD_TO_DEG; MagDip = FGBFI::getMagDip() / RAD_TO_DEG; CosDip = cos ( MagDip ); FrcN = CosDip * cos ( MagVar ); FrcE = CosDip * sin ( MagVar ); FrcU = sin ( MagDip ); /* Rotation occurs around acceleration axis, but axis magnitude is irrelevant. So compute it. */ AccTot = AccN*AccN + AccE*AccE + AccU*AccU; if ( AccTot > 1.0 ) AccTot = sqrt ( AccTot ); else AccTot = 1.0; /* Force applies to north marking on compass card */ EdgN = cos ( the_MH_err / RAD_TO_DEG ); EdgE = sin ( the_MH_err / RAD_TO_DEG ); EdgU = 0.0; /* Apply the force to the edge to get torques */ TrqN = EdgE * FrcU - EdgU * FrcE; TrqE = EdgU * FrcN - EdgN * FrcU; TrqU = EdgN * FrcE - EdgE * FrcN; /* Select the component parallel to the axis */ Torque = ( TrqN * AccN + TrqE * AccE + TrqU * AccU ) * 5.0 / AccTot; /* The magnetic compass has angular momentum, so we apply a torque to it and wait */ if ( dt < 1.0 ) { the_MH_degps= the_MH_degps * (1.0 - dt) - Torque; the_MH_err += dt * the_MH_degps; } if ( the_MH_err > 180.0 ) the_MH_err -= 360.0; else if ( the_MH_err < -180.0 ) the_MH_err += 360.0; the_MH_deg = FGBFI::getHeading () - the_MH_err; } /************************** This is not actually correct, but provides a scaling capability for the vacuum pump later on. When we have a real engine model, we can ask it. */ the_ENGINE_rpm = FGBFI::getThrottle() * 26.0; /************************** This is just temporary, until the static source works, so we just filter the actual value by one second to account for the line impedance of the plumbing. */ set_lowpass ( & the_ALT_ft, FGBFI::getAltitude(), dt ); /************************** First, we need to know what the static line is reporting, which is a whole simulation area in itself. For now, we cheat. */ the_STATIC_inhg = 29.92; i = (int) the_ALT_ft; while ( i > 9000 ) { the_STATIC_inhg *= 0.707; i -= 9000; } the_STATIC_inhg *= ( 1.0 - 0.293 * i / 9000.0 ); /* NO alternate static source error (student feature), NO possibility of blockage (instructor feature), NO slip-induced error, important for C172 for example. */ /************************** The VSI case is a low-pass filter of the static line pressure. The instrument reports the difference, scaled to approx ft. NO option for student to break glass when static source fails. NO capability for a fixed non-zero reading when level. NO capability to have a scaling error of maybe a factor of two. */ the_VSI_fps = ( the_VSI_case - the_STATIC_inhg ) * 10000.0; /* manual scaling factor */ set_lowpass ( & the_VSI_case, the_STATIC_inhg, dt/6.0 ); /************************** The engine driven vacuum pump is directly attached to the engine shaft, so each engine rotation pumps a fixed volume. The amount of air in that volume is determined by the vacuum line's internal pressure. The instruments are essentially leaking air like a fixed source impedance from atmospheric pressure. The regulator provides a digital limit setting, which is open circuit unless the pressure drop is big. Thus, we can compute the vacuum line pressure directly. We assume that there is negligible reservoir space. NO failure of the pump supported (yet) */ the_VACUUM_inhg = the_STATIC_inhg * the_ENGINE_rpm / ( the_ENGINE_rpm + 10000.0 ); if ( the_VACUUM_inhg > 5.0 ) the_VACUUM_inhg = 5.0; /* > I was merely going to do the engine rpm driven vacuum pump for both > the AI and DG, have the gyros spin down down in power off descents, > have it tumble when you exceed the usual pitch or bank limits, > put in those insidious turning errors ... for now anyway. */ the_DG_deg = FGBFI::getHeading () - FGBFI::getMagVar (); /************************** Finished updates, now clear the timer */ _UpdatesPending = 0; } } //////////////////////////////////////////////////////////////////////// // Everything below is a transient hack; expect it to disappear //////////////////////////////////////////////////////////////////////// double FGSteam::get_HackGS_deg () { if ( current_radiostack->get_nav1_inrange() && current_radiostack->get_nav1_loc() ) { double x = current_radiostack->get_nav1_dist(); double y = (FGBFI::getAltitude() - current_radiostack->get_nav1_elev()) * FEET_TO_METER; double angle = atan2( y, x ) * RAD_TO_DEG; return current_radiostack->get_nav1_target_gs() - angle; } else { return 0.0; } } double FGSteam::get_HackVOR1_deg () { double r; if ( current_radiostack->get_nav1_inrange() ) { r = current_radiostack->get_nav1_radial() - current_radiostack->get_nav1_heading(); // cout << "Radial = " << current_radiostack->get_nav1_radial() // << " Bearing = " << current_radiostack->get_nav1_heading() // << endl; if (r> 180.0) r-=360.0; else if (r<-180.0) r+=360.0; if ( fabs(r) > 90.0 ) r = ( r<0.0 ? -r-180.0 : -r+180.0 ); if ( current_radiostack->get_nav1_loc() ) r*=5.0; } else { r = 0.0; } return r; } double FGSteam::get_HackVOR2_deg () { double r; if ( current_radiostack->get_nav2_inrange() ) { r = current_radiostack->get_nav2_radial() - current_radiostack->get_nav2_heading() + 180.0; // cout << "Radial = " << current_radiostack->get_nav1_radial() // << " Bearing = " << current_radiostack->get_nav1_heading() << endl; if (r> 180.0) r-=360.0; else if (r<-180.0) r+=360.0; if ( fabs(r) > 90.0 ) r = ( r<0.0 ? -r-180.0 : -r+180.0 ); } else { r = 0.0; } return r; } double FGSteam::get_HackOBS1_deg () { return current_radiostack->get_nav1_radial(); } double FGSteam::get_HackOBS2_deg () { return current_radiostack->get_nav2_radial(); } double FGSteam::get_HackADF_deg () { double r; if ( current_radiostack->get_adf_inrange() ) { r = current_radiostack->get_adf_heading() - FGBFI::getHeading() + 180.0; // cout << "Radial = " << current_radiostack->get_adf_heading() // << " Heading = " << FGBFI::getHeading() << endl; } else { r = 0.0; } return r; } // end of steam.cxx