/******************************************************************************* Header: FGEngine.h Author: Jon S. Berndt Date started: 01/21/99 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- Based on Flightgear code, which is based on LaRCSim. This class simulates a generic engine. HISTORY -------------------------------------------------------------------------------- 01/21/99 JSB Created ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGEngine_H #define FGEngine_H /******************************************************************************* INCLUDES *******************************************************************************/ #ifdef FGFS # include # include STL_STRING FG_USING_STD(string); #else # include #endif /******************************************************************************* DEFINES *******************************************************************************/ #define ID_ENGINE "$Header" using std::string; /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGFDMExec; class FGState; class FGAtmosphere; class FGFCS; class FGAircraft; class FGTranslation; class FGRotation; class FGPosition; class FGAuxiliary; class FGOutput; class FGEngine { public: FGEngine(FGFDMExec*, string, string, int); ~FGEngine(void); enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet}; float GetThrottle(void) { return Throttle; } float GetThrust(void) { return Thrust; } float GetThrottleMin(void) { return MinThrottle; } float GetThrottleMax(void) { return MaxThrottle; } bool GetStarved(void) { return Starved; } bool GetFlameout(void) { return Flameout; } bool GetRunning(void) { return Running; } int GetType(void) { return Type; } string GetName() { return Name; } void SetStarved(bool tt) { Starved = tt; } void SetStarved(void) { Starved = true; } void SetRunning(bool bb) { Running=bb; } float CalcThrust(void); float CalcFuelNeed(void); float CalcOxidizerNeed(void); private: string Name; EngineType Type; float X, Y, Z; float EnginePitch; float EngineYaw; float SLThrustMax; float VacThrustMax; float SLFuelFlowMax; float SLOxiFlowMax; float MaxThrottle; float MinThrottle; float BrakeHorsePower; float SpeedSlope; float SpeedIntercept; float AltitudeSlope; float Thrust; float Throttle; float FuelNeed, OxidizerNeed; bool Starved; bool Flameout; bool Running; float PctPower; int EngineNumber; FGFDMExec* FDMExec; FGState* State; FGAtmosphere* Atmosphere; FGFCS* FCS; FGAircraft* Aircraft; FGTranslation* Translation; FGRotation* Rotation; FGPosition* Position; FGAuxiliary* Auxiliary; FGOutput* Output; protected: float CalcRocketThrust(void); float CalcPistonThrust(void); }; /******************************************************************************/ #endif