// array.cxx -- Array management class // // Written by Curtis Olson, started March 1998. // // Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include "match.hxx" FGMatch::FGMatch( void ) { } FGMatch::~FGMatch( void ) { } // scan the specified share file for the specified information void FGMatch::scan_share_file( const string& dir, const FGBucket& b, neighbor_type search, neighbor_type dest ) { string file = dir + "/" + b.gen_base_path() + "/" + b.gen_index_str(); // cout << "reading shared data from " << file << endl; fg_gzifstream in( file ); if ( !in.is_open() ) { // cout << "Cannot open file: " << file << endl; return; } string target; if ( search == SW_Corner ) { target = "sw_node"; } else if ( search == SE_Corner ) { target = "se_node"; } else if ( search == NE_Corner ) { target = "ne_node"; } else if ( search == NW_Corner ) { target = "nw_node"; } else if ( search == NORTH ) { target = "n_node"; } else if ( search == SOUTH ) { target = "s_node"; } else if ( search == EAST ) { target = "e_node"; } else if ( search == WEST ) { target = "w_node"; } string key; Point3D node, normal; while ( in ) { in >> key; in >> node; if ( key == target ) { // cout << key << " " << node << endl; in >> key; in >> normal; if ( dest == SW_Corner ) { sw_node = node; sw_normal = normal; sw_flag = true; } else if ( dest == SE_Corner ) { se_node = node; se_normal = normal; se_flag = true; } else if ( dest == NE_Corner ) { ne_node = node; ne_normal = normal; ne_flag = true; } else if ( dest == NW_Corner ) { nw_node = node; nw_normal = normal; nw_flag = true; } else if ( dest == NORTH ) { north_nodes.push_back(node); north_normals.push_back(normal); north_flag = true; } else if ( dest == SOUTH ) { south_nodes.push_back(node); south_normals.push_back(normal); south_flag = true; } else if ( dest == EAST ) { east_nodes.push_back(node); east_normals.push_back(normal); east_flag = true; } else if ( dest == WEST ) { west_nodes.push_back(node); west_normals.push_back(normal); west_flag = true; } } else if ( (target == "n_node") && (key == "n_null") ) { south_flag = true; } else if ( (target == "s_node") && (key == "s_null") ) { north_flag = true; } else if ( (target == "e_node") && (key == "e_null") ) { west_flag = true; } else if ( (target == "w_node") && (key == "w_null") ) { east_flag = true; } } } // try to find info for the specified shared component void FGMatch::load_shared( const FGConstruct& c, neighbor_type n ) { FGBucket b = c.get_bucket(); double clon = b.get_center_lon(); double clat = b.get_center_lat(); string base = c.get_work_base() + ".shared/Scenery/"; FGBucket cb; if ( n == SW_Corner ) { // cout << "searching for SW corner data" << endl; cb = fgBucketOffset(clon, clat, -1, 0); scan_share_file( base, cb, SE_Corner, n ); cb = fgBucketOffset(clon, clat, -1, -1); scan_share_file( base, cb, NE_Corner, n ); cb = fgBucketOffset(clon, clat, 0, -1); scan_share_file( base, cb, NW_Corner, n ); } else if ( n == SE_Corner ) { // cout << "searching for SE corner data" << endl; cb = fgBucketOffset(clon, clat, 0, -1); scan_share_file( base, cb, NE_Corner, n ); cb = fgBucketOffset(clon, clat, 1, -1); scan_share_file( base, cb, NW_Corner, n ); cb = fgBucketOffset(clon, clat, 1, 0); scan_share_file( base, cb, SW_Corner, n ); } else if ( n == NE_Corner ) { // cout << "searching for NE corner data" << endl; cb = fgBucketOffset(clon, clat, 1, 0); scan_share_file( base, cb, NW_Corner, n ); cb = fgBucketOffset(clon, clat, 1, 1); scan_share_file( base, cb, SW_Corner, n ); cb = fgBucketOffset(clon, clat, 0, 1); scan_share_file( base, cb, SE_Corner, n ); } else if ( n == NW_Corner ) { // cout << "searching for NW corner data" << endl; cb = fgBucketOffset(clon, clat, 0, 1); scan_share_file( base, cb, SW_Corner, n ); cb = fgBucketOffset(clon, clat, -1, 1); scan_share_file( base, cb, SE_Corner, n ); cb = fgBucketOffset(clon, clat, -1, 0); scan_share_file( base, cb, NE_Corner, n ); } else if ( n == NORTH ) { // cout << "searching for NORTH edge data" << endl; cb = fgBucketOffset(clon, clat, 0, 1); scan_share_file( base, cb, SOUTH, n ); } else if ( n == SOUTH ) { // cout << "searching for SOUTH edge data" << endl; cb = fgBucketOffset(clon, clat, 0, -1); scan_share_file( base, cb, NORTH, n ); } else if ( n == EAST ) { // cout << "searching for EAST edge data" << endl; cb = fgBucketOffset(clon, clat, 1, 0); scan_share_file( base, cb, WEST, n ); } else if ( n == WEST ) { // cout << "searching for WEST edge data" << endl; cb = fgBucketOffset(clon, clat, -1, 0); scan_share_file( base, cb, EAST, n ); } } // load any previously existing shared data from all neighbors (if // shared data for a component exists set that components flag to true void FGMatch::load_neighbor_shared( FGConstruct& c ) { cout << "Loading existing shared data from neighbor tiles" << endl; // start with all flags false sw_flag = se_flag = ne_flag = nw_flag = false; north_flag = south_flag = east_flag = west_flag = false; load_shared( c, SW_Corner ); load_shared( c, SE_Corner ); load_shared( c, NE_Corner ); load_shared( c, NW_Corner ); north_nodes.clear(); south_nodes.clear(); east_nodes.clear(); west_nodes.clear(); load_shared( c, NORTH ); load_shared( c, SOUTH ); load_shared( c, EAST ); load_shared( c, WEST ); } // split up the tile between the shared edge points, normals, and // segments and the body. This must be done after calling // load_neighbor_data() and will ignore any shared data from the // current tile that already exists from a neighbor. void FGMatch::split_tile( FGConstruct& c ) { cout << "Extracting (shared) edge nodes and normals" << endl; // calculate tile boundaries point2d min, max; FGBucket b = c.get_bucket(); min.x = b.get_center_lon() - 0.5 * b.get_width(); min.y = b.get_center_lat() - 0.5 * b.get_height(); max.x = b.get_center_lon() + 0.5 * b.get_width(); max.y = b.get_center_lat() + 0.5 * b.get_height(); // separate nodes and normals into components body_nodes.clear(); point_list nodes = c.get_geod_nodes(); point_list point_normals = c.get_point_normals(); for ( int i = 0; i < (int)nodes.size(); ++i ) { Point3D node = nodes[i]; Point3D normal = point_normals[i]; if ( (fabs(node.y() - min.y) < FG_EPSILON) && (fabs(node.x() - min.x) < FG_EPSILON) ) { if ( ! sw_flag ) { sw_node = node; sw_normal = normal; } } else if ( (fabs(node.y() - min.y) < FG_EPSILON) && (fabs(node.x() - max.x) < FG_EPSILON) ) { if ( ! se_flag ) { se_node = node; se_normal = normal; } } else if ( (fabs(node.y() - max.y) < FG_EPSILON) && (fabs(node.x() - max.x) < FG_EPSILON)) { if ( ! ne_flag ) { ne_node = node; ne_normal = normal; } } else if ( (fabs(node.y() - max.y) < FG_EPSILON) && (fabs(node.x() - min.x) < FG_EPSILON) ) { if ( ! nw_flag ) { nw_node = node; nw_normal = normal; } } else if ( fabs(node.x() - min.x) < FG_EPSILON ) { if ( ! west_flag ) { west_nodes.push_back( node ); west_normals.push_back( normal ); } } else if ( fabs(node.x() - max.x) < FG_EPSILON ) { if ( ! east_flag ) { east_nodes.push_back( node ); east_normals.push_back( normal ); } } else if ( fabs(node.y() - min.y) < FG_EPSILON ) { if ( ! south_flag ) { south_nodes.push_back( node ); south_normals.push_back( normal ); } } else if ( fabs(node.y() - max.y) < FG_EPSILON ) { if ( ! north_flag ) { north_nodes.push_back( node ); north_normals.push_back( normal ); } } else { body_nodes.push_back( node ); body_normals.push_back( normal ); } } // separate area edge segment into components cout << "Extracting (shared) area edge segments" << endl; FGTriSeg seg; Point3D p1, p2; triseg_list seg_list = c.get_tri_segs().get_seg_list(); triseg_list_iterator current = seg_list.begin(); triseg_list_iterator last = seg_list.end(); for ( ; current != last; ++current ) { seg = *current; p1 = nodes[ seg.get_n1() ]; p2 = nodes[ seg.get_n2() ]; if ( fabs(p1.y() - p2.y()) < FG_EPSILON ) { // check if horizontal if ( fabs(p1.y() - max.y) < FG_EPSILON ) { north_segs.push_back( seg ); } else if ( fabs(p1.y() - min.y) < FG_EPSILON ) { south_segs.push_back( seg ); } else { body_segs.push_back( seg ); } } else if ( fabs(p1.x() - p2.x()) < FG_EPSILON ) { // check if vertical if ( fabs(p1.x() - max.x) < FG_EPSILON ) { east_segs.push_back( seg ); } else if ( fabs(p1.x() - min.x) < FG_EPSILON ) { west_segs.push_back( seg ); } else { body_segs.push_back( seg ); } } else { body_segs.push_back( seg ); } } } // write the new shared edge points, normals, and segments for this // tile void FGMatch::write_shared( FGConstruct& c ) { string base = c.get_work_base(); FGBucket b = c.get_bucket(); string dir = base + ".shared/Scenery/" + b.gen_base_path(); string command = "mkdir -p " + dir; string file = dir + "/" + b.gen_index_str(); cout << "shared data will be written to " << file << endl; system(command.c_str()); #if 0 cout << "FLAGS" << endl; cout << "=====" << endl; cout << "sw_flag = " << sw_flag << endl; cout << "se_flag = " << se_flag << endl; cout << "ne_flag = " << ne_flag << endl; cout << "nw_flag = " << nw_flag << endl; cout << "north_flag = " << north_flag << endl; cout << "south_flag = " << south_flag << endl; cout << "east_flag = " << east_flag << endl; cout << "west_flag = " << west_flag << endl; #endif FILE *fp; if ( (fp = fopen( file.c_str(), "w" )) == NULL ) { cout << "ERROR: opening " << file << " for writing!" << endl; exit(-1); } if ( ! sw_flag ) { fprintf( fp, "sw_node %.6f %.6f %.6f\n", sw_node.x(), sw_node.y(), sw_node.z() ); fprintf( fp, "sw_normal %.6f %.6f %.6f\n", sw_normal.x(), sw_normal.y(), sw_normal.z() ); } if ( ! se_flag ) { fprintf( fp, "se_node %.6f %.6f %.6f\n", se_node.x(), se_node.y(), se_node.z() ); fprintf( fp, "se_normal %.6f %.6f %.6f\n", se_normal.x(), se_normal.y(), se_normal.z() ); } if ( ! nw_flag ) { fprintf( fp, "nw_node %.6f %.6f %.6f\n", nw_node.x(), nw_node.y(), nw_node.z() ); fprintf( fp, "nw_normal %.6f %.6f %.6f\n", nw_normal.x(), nw_normal.y(), nw_normal.z() ); } if ( ! ne_flag ) { fprintf( fp, "ne_node %.6f %.6f %.6f\n", ne_node.x(), ne_node.y(), ne_node.z() ); fprintf( fp, "ne_normal %.6f %.6f %.6f\n", ne_normal.x(), ne_normal.y(), ne_normal.z() ); } if ( ! north_flag ) { if ( (int)north_nodes.size() == 0 ) { fprintf( fp, "n_null -999.0 -999.0 -999.0\n" ); } else { for ( int i = 0; i < (int)north_nodes.size(); ++i ) { fprintf( fp, "n_node %.6f %.6f %.6f\n", north_nodes[i].x(), north_nodes[i].y(), north_nodes[i].z() ); fprintf( fp, "n_normal %.6f %.6f %.6f\n", north_normals[i].x(), north_normals[i].y(), north_normals[i].z() ); } } } if ( ! south_flag ) { if ( (int)south_nodes.size() == 0 ) { fprintf( fp, "s_null -999.0 -999.0 -999.0\n" ); } else { for ( int i = 0; i < (int)south_nodes.size(); ++i ) { fprintf( fp, "s_node %.6f %.6f %.6f\n", south_nodes[i].x(), south_nodes[i].y(), south_nodes[i].z() ); fprintf( fp, "s_normal %.6f %.6f %.6f\n", south_normals[i].x(), south_normals[i].y(), south_normals[i].z() ); } } } if ( ! east_flag ) { if ( (int)east_nodes.size() == 0 ) { fprintf( fp, "e_null -999.0 -999.0 -999.0\n" ); } else { for ( int i = 0; i < (int)east_nodes.size(); ++i ) { fprintf( fp, "e_node %.6f %.6f %.6f\n", east_nodes[i].x(), east_nodes[i].y(), east_nodes[i].z() ); fprintf( fp, "e_normal %.6f %.6f %.6f\n", east_normals[i].x(), east_normals[i].y(), east_normals[i].z() ); } } } if ( ! west_flag ) { if ( (int)west_nodes.size() == 0 ) { fprintf( fp, "w_null -999.0 -999.0 -999.0\n" ); } else { for ( int i = 0; i < (int)west_nodes.size(); ++i ) { fprintf( fp, "w_node %.6f %.6f %.6f\n", west_nodes[i].x(), west_nodes[i].y(), west_nodes[i].z() ); fprintf( fp, "w_normal %.6f %.6f %.6f\n", west_normals[i].x(), west_normals[i].y(), west_normals[i].z() ); } } } #if 0 // not needed point_list nodes = c.get_geod_nodes(); Point3D p1, p2; for ( int i = 0; i < (int)north_segs.size(); ++i ) { p1 = nodes[ north_segs[i].get_n1() ]; p2 = nodes[ north_segs[i].get_n2() ]; fprintf( fp, "n_seg %.6f %.6f %.6f %.6f\n", p1.x(), p1.y(), p2.x(), p2.y() ); } for ( int i = 0; i < (int)south_segs.size(); ++i ) { p1 = nodes[ south_segs[i].get_n1() ]; p2 = nodes[ south_segs[i].get_n2() ]; fprintf( fp, "s_seg %.6f %.6f %.6f %.6f\n", p1.x(), p1.y(), p2.x(), p2.y() ); } for ( int i = 0; i < (int)east_segs.size(); ++i ) { p1 = nodes[ east_segs[i].get_n1() ]; p2 = nodes[ east_segs[i].get_n2() ]; fprintf( fp, "e_seg %.6f %.6f %.6f %.6f\n", p1.x(), p1.y(), p2.x(), p2.y() ); } for ( int i = 0; i < (int)west_segs.size(); ++i ) { p1 = nodes[ west_segs[i].get_n1() ]; p2 = nodes[ west_segs[i].get_n2() ]; fprintf( fp, "w_seg %.6f %.6f %.6f %.6f\n", p1.x(), p1.y(), p2.x(), p2.y() ); } #endif fclose( fp ); command = "gzip --force --best " + file; system(command.c_str()); } // insert normal into vector, extending it first if needed void insert_normal( point_list& normals, Point3D n, int i ) { Point3D empty( 0.0 ); // extend vector if needed while ( i >= (int)normals.size() ) { normals.push_back( empty ); } normals[i] = n; } // reassemble the tile pieces (combining the shared data and our own // data) void FGMatch::assemble_tile( FGConstruct& c ) { FGTriNodes new_nodes; new_nodes.clear(); point_list new_normals; new_normals.clear(); FGTriSegments new_segs; new_segs.clear(); // add the corner points int sw_index = new_nodes.unique_add( sw_node ); insert_normal( new_normals, sw_normal, sw_index ); int se_index = new_nodes.unique_add( se_node ); insert_normal( new_normals, se_normal, se_index ); int ne_index = new_nodes.unique_add( ne_node ); insert_normal( new_normals, ne_normal, ne_index ); int nw_index = new_nodes.unique_add( nw_node ); insert_normal( new_normals, nw_normal, nw_index ); // add the edge points int index; for ( int i = 0; i < (int)north_nodes.size(); ++i ) { index = new_nodes.unique_add( north_nodes[i] ); insert_normal( new_normals, north_normals[i], index ); } for ( int i = 0; i < (int)south_nodes.size(); ++i ) { index = new_nodes.unique_add( south_nodes[i] ); insert_normal( new_normals, south_normals[i], index ); } for ( int i = 0; i < (int)east_nodes.size(); ++i ) { index = new_nodes.unique_add( east_nodes[i] ); insert_normal( new_normals, east_normals[i], index ); } // cout << "Total west nodes = " << west_nodes.size() << endl; for ( int i = 0; i < (int)west_nodes.size(); ++i ) { // cout << "adding west node " << west_nodes[i] << endl; index = new_nodes.unique_add( west_nodes[i] ); insert_normal( new_normals, west_normals[i], index ); } // add the body points for ( int i = 0; i < (int)body_nodes.size(); ++i ) { index = new_nodes.unique_add( body_nodes[i] ); insert_normal( new_normals, body_normals[i], index ); } // add the edge segments new_segs.unique_divide_and_add( new_nodes.get_node_list(), FGTriSeg(sw_index, se_index) ); new_segs.unique_divide_and_add( new_nodes.get_node_list(), FGTriSeg(se_index, ne_index) ); new_segs.unique_divide_and_add( new_nodes.get_node_list(), FGTriSeg(ne_index, nw_index) ); new_segs.unique_divide_and_add( new_nodes.get_node_list(), FGTriSeg(nw_index, sw_index) ); // add the body segments point_list geod_nodes = c.get_geod_nodes(); FGTriSeg seg; Point3D p1, p2; int n1, n2; triseg_list_iterator current = body_segs.begin(); triseg_list_iterator last = body_segs.end(); for ( ; current != last; ++current ) { seg = *current; // get the original points (x,y,z) p1 = geod_nodes[ seg.get_n1() ]; p2 = geod_nodes[ seg.get_n2() ]; // make sure these points are in the new node list (and get // their new index) n1 = new_nodes.unique_add( p1 ); n2 = new_nodes.unique_add( p2 ); // add the segment using the new indices new_segs.unique_divide_and_add( new_nodes.get_node_list(), FGTriSeg(n1, n2) ); } c.set_tri_nodes( new_nodes ); c.set_point_normals( new_normals ); c.set_tri_segs( new_segs ); }